►CAActor | |
CABP_CarTutorial_C | A blueprint class with 4 graphs |
CABP_ControlsWrapper_C | A blueprint class with 2 graphs |
CABP_DebugDisplayAllSteps_C | A blueprint class with 2 graphs |
CABP_DebugStepsDisplay_C | A blueprint class with 2 graphs |
CABP_DebugWidget_C | A blueprint class with 2 graphs |
CABP_DialogueManager_C | A blueprint class with 19 graphs |
CABP_DispatchWrapper_C | A blueprint class with 2 graphs |
CABP_Door_C | A blueprint class with 6 graphs |
CABP_EmptyTV_C | A blueprint class with 2 graphs |
CABP_Floor_C | A blueprint class with 2 graphs |
CABP_IgnitionWrapper_C | A blueprint class with 2 graphs |
CABP_LoginActor_C | A blueprint class with 2 graphs |
CABP_Pedestal_C | A blueprint class with 2 graphs |
CABP_QuitMenuWrapper_C | A blueprint class with 2 graphs |
CABP_TrashCan_C | A blueprint class with 3 graphs |
CABP_VRKeyboard_C | A blueprint class with 2 graphs |
►CABaseStoryActor | Base class for story actors |
►CABaseGrippableStoryActor | Base class for grippable story actors that can be interacted with hands |
CABaseGrippableStoryVolume | This class can be used for cases when the user needs to apply Grip to specific areas that can have no specific meshes |
CADynamicHieghtFloor | A class that automatically raises/lowers the floor level, thus changing the height of the player. To use it: |
►CAGrippableActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CAGripableProp_C | A blueprint class with 2 graphs |
CAGripableProp_Child_C | A blueprint class with 5 graphs |
►CAInteractionValve | Actor representing an interaction valve |
CAInteractionValve_C | A blueprint class with 3 graphs |
►CAInteractionButton | Represents an interaction button actor |
►CABP_InteractionButton_C | A blueprint class with 2 graphs |
CABP_InteractionButton_Child_C | A blueprint class with 2 graphs |
CAInteractiveObjects_C | A blueprint class with 2 graphs |
►CAIntroMediaScreen | This is a screen on which you can broadcast video |
CABP_IntroMediaScreen_C | A blueprint class with 2 graphs |
CABP_IntroMediaScreen_C | A blueprint class with 2 graphs |
►CAPixoVRCircleProgress | Class representing a circular progress indicator in PixoVR. The circle progress can be updated to display a specific percentage and can be enabled or disabled |
CABP_PixoVRCircleProgressPlane_C | A blueprint class with 2 graphs |
►CAPixoVRHand | APixoVRHand is an actor class that represents a hand in the VR environment |
CABP_PixoVRHand_C | A blueprint class with 2 graphs |
CAPixoVRLaser | Class for VR laser interaction. It can interact with widget buttons or actors derived from IPixoVRInteractionInterface |
CAPixoVRTeleporter | Class for VR teleporter functionality. It allows teleportation using visual indicators |
CAPixoVRToolBase | Base class for PixoVR tools |
►CAPixoVRWristMenu | A actor class representing the PixoVR wrist menu. The wrist menu allows users to interact with menu items and perform actions based on their selection |
►CABP_PixoVRWristMenu_C | A blueprint class with 2 graphs |
CABP_TUT_PixoVRWristMenu_C | A blueprint class with 2 graphs |
CAPixo_AudioManager_C | A blueprint class with 5 graphs |
CARenderTargetReplicationProxy | UCLASS(ClassGroup = (VRExpansionPlugin)) |
►CAVideoPanel | UCLASS() |
CABP_VideoPanel_C | A blueprint class with 2 graphs |
►CAWidgetController | AActor class representing a widget controller that manages widget functionality |
CABP_ScoringBoard_C | A blueprint class with 3 graphs |
CAControlReminderW_C | A blueprint class with 2 graphs |
CAMainMenuW_C | A blueprint class with 2 graphs |
►CAAIController | |
►CAVRAIController | UCLASS() |
CAVRDetourCrowdAIController | UCLASS() |
►CACharacter | |
CABP_PedestrianTutorial_C | A blueprint class with 5 graphs |
CAGrippableCharacter | UCLASS() |
►CAVRBaseCharacter | UCLASS() |
►CAVRCharacter | UCLASS() |
►CAPixoVRCharacter | Pixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling |
►CABP_PixoCharacter_C | A blueprint class with 2 graphs |
CABP_PixoLoginCharacter_C | A blueprint class with 2 graphs |
CABP_TUT_PixoVRCharacter_C | A blueprint class with 2 graphs |
CADemoPixoVRCharacter_C | A blueprint class with 2 graphs |
CAVRSimpleCharacter | UCLASS() |
►CAGameMode | |
►CAPixoVRGameMode | APixoVRGameMode is a custom game mode class that extends AGameMode and implements IPixoCoreInterface. Setup ExperienceManagerClass, so this class will create it on initialization with all managers inside ExperienceManager |
CABP_PixoGameMode_C | A blueprint class with 2 graphs |
CABP_TUT_PixoVRGameMode_C | A blueprint class with 2 graphs |
CADemoInteractivePixoVRGameMode_C | A blueprint class with 2 graphs |
CADemoLobbyPixoVRGameMode_C | A blueprint class with 2 graphs |
►CAGameModeBase | |
CABP_LoginGameMode_C | A blueprint class with 2 graphs |
CAPixoIntroGameMode_C | A blueprint class with 2 graphs |
CAPixoIntroGameMode_C | A blueprint class with 2 graphs |
CASDKDemoGameModeBase | UCLASS() |
►CAGameState | |
CAPixoVRGameState | APixoVRGameState is a custom game state class that extends AGameState |
►CAPawn | |
CAPixoIntroPlayer_C | A blueprint class with 2 graphs |
CAPixoIntroPlayer_C | A blueprint class with 2 graphs |
CAVRVehiclePawn | UCLASS(config = Game, BlueprintType) |
CApexWebSocket | |
►CAPlayerController | |
►CAVRBasePlayerController | UCLASS() |
►CAVRPlayerController | UCLASS() |
►CAPixoVRPlayerController | A custom player controller class for PixoVR |
CABP_TUT_PixoVRPlayerController_C | A blueprint class with 3 graphs |
CADemoPixoVRPlayerController_C | A blueprint class with 2 graphs |
►CAPlayerStart | |
CAVRPlayerStart | UCLASS(Blueprintable, ClassGroup = Common, hidecategories = Collision) |
►CASkeletalMeshActor | |
CAGrippableSkeletalMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CAOptionalRepGrippableSkeletalMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
►CAStaticMeshActor | |
►CAGrippableStaticMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CAGripHandle_C | A blueprint class with 4 graphs |
CAInteractionLever | Actor representing an interaction valve |
►CAWheeledVehicle | |
►CAVRWheeledVehicle | UCLASS(config = Game, BlueprintType) |
CAVRSimpleWheeledVehicle | |
CDlgSpellcheckJsonHumanText.Colors | |
CDlgTwineToJsonHumanText.Colors | |
CDlgSpellcheckJsonHumanText.DlgEdge | |
CDlgSpellcheckJsonHumanText.DlgInnerEdge | |
CDlgJsonWriterOptions | |
CDlgSpellcheckJsonHumanText.DlgNode | |
CDlgSpellcheckJsonHumanText.DlgSpeechSequenceNode | |
CEventContainer | |
CEventLogService | Functionality for creating and managing events. It is a friend class of UExperienceManager and is responsible for handling event creation and initialization |
CFActionMappingDetails | USTRUCT(BlueprintType, Category = "VRGlobalSettings") |
►CFActorComponentInstanceData | |
CFVRStereoWidgetComponentInstanceData | |
CFAISightEventVR | USTRUCT() |
CFAISightQueryVR | |
CFAISightTargetVR | |
►CFAnimInstanceProxy | |
CFOpenXRAnimInstanceProxy | USTRUCT() |
►CFAnimNode_SkeletalControlBase | |
CFAnimNode_ApplyOpenXRHandPose | USTRUCT() |
CFApexLoginInfo | USTRUCT(BlueprintType) |
►CFAssetEditorToolkit | |
►CIDialogueEditor | |
CFDialogueEditor | |
►CFAssetTypeActions_Base | |
►CFAssetTypeActions_DlgBlueprintDerived | |
CFAssetTypeActions_DlgConditionCustom | |
CFAssetTypeActions_DlgEventCustom | |
CFAssetTypeActions_DlgNodeData | |
CFAssetTypeActions_DlgTextArgumentCustom | |
CFAssetTypeActions_DlgDialogue | |
CFAssetWorldBoneTM | |
CFAudioRemediation | USTRUCT(BlueprintType) |
CFAxisKeyData | Structure representing axis key data for different platforms |
CFBasicLowPassFilter< filterType > | |
CFBasicLowPassFilter< FQuat > | |
CFBasicLowPassFilter< FTransform > | |
CFBasicLowPassFilter< FVector > | |
CFBPActorGripInformation | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPActorPhysicsHandleInformation | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPAdvancedPhysicsHandleAxisSettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPAdvancedPhysicsHandleSettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPAdvGripPhysicsSettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPAdvGripSettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPEuroLowPassFilter | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPEuroLowPassFilterQuat | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPEuroLowPassFilterTrans | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPGripPair | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPGS_InteractionSettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPHitSurfaceProperties | USTRUCT(BlueprintType, Category = "Lodging") |
CFBPInterfaceProperties | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPLodgeComponentInfo | USTRUCT(BlueprintType, Category = "Lodging") |
CFBPLowPassPeakFilter | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPOpenVRCameraHandle | USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|VRCamera") |
CFBPOpenVRKeyboardHandle | |
CFBPOpenXRActionSkeletalData | USTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton") |
CFBPOpenXRSkeletalMappingData | USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton") |
CFBPOpenXRSkeletalPair | USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton") |
CFBPSecondaryGripInfo | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPSkeletalRepContainer | USTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton") |
CFBPVirtualStockSettings | USTRUCT(BlueprintType, Category = "GunSettings") |
CFBPVRComponentPosRep | USTRUCT() |
CFBPVRControllerProfile | USTRUCT(BlueprintType, Category = "ControllerProfiles") |
CFBPVRHandPoseBonePair | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPVRInteractibleBaseData | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPVRReplicatedTextureStore | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
CFBPVRWaistTracking_Info | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
►CFCharacterMoveResponseDataContainer | |
CFVRCharacterMoveResponseDataContainer | |
►CFCharacterNetworkMoveData | |
CFVRCharacterNetworkMoveData | |
►CFCharacterNetworkMoveDataContainer | |
CFVRCharacterNetworkMoveDataContainer | |
CFChatterGroup | USTRUCT(BlueprintType) |
CFChatterSingleLine | USTRUCT(BlueprintType) |
CFClientRepData | USTRUCT() |
CFCollisionIgnorePair | USTRUCT() |
CFCollisionIgnorePairArray | USTRUCT() |
CFCollisionPrimPair | USTRUCT() |
CFCompareNodeXLocation | |
CFCompareResult | USTRUCT() |
►CFComponentVisualizer | |
CFHandSocketVisualizer | |
►CFConnectionDrawingPolicy | |
CFDialogueGraphConnectionDrawingPolicy | |
CFContactModBodyInstancePair | |
CFDeviceBasedDialogue | USTRUCT(BlueprintType) |
CFDeviceTexture | Structure for storing device texture information |
►CFDialogueBase_CustomRowHelper | |
CFDialogueIntTextBox_CustomRowHelper | |
CFDialogueMultiLineEditableTextBox_CustomRowHelper | |
CFDialogueTextPropertyPickList_CustomRowHelper | |
CFDialogueBlueprintUtilities | |
CFDialogueBrowserSortOption | |
CFDialogueBrowserUtilities | |
CFDialogueCompilerContext | |
CFDialogueContentBrowserExtensions | |
CFDialogueDetailsPanelUtils | |
CFDialogueEditorUtilities | |
CFDialogueMultiLineEditableTextBoxOptions | |
CFDialogueSearchData | |
CFDialogueSearchFilter | |
CFDialogueSearchFoundResult | |
CFDialogueSearchManager | |
CFDialogueSearchUtilities | The FDialogueSearchUtilities class |
CFDialogueStyle | |
CFDiffNodeEdgeLinkedToPinResult | |
CUAISense_Sight_VR::FDigestedSightProperties | |
CFDlgClassAndObject | USTRUCT() |
CFDlgCommandletHelper | |
CFDlgCondition | USTRUCT(Blueprintable) |
CFDlgDialogue_FormatHumanReadable | USTRUCT() |
CFDlgDialogueObjectVersion | |
CFDlgEdge | USTRUCT(BlueprintType) |
CFDlgEdge_FormatHumanReadable | USTRUCT() |
CFDlgEdgeData | USTRUCT(BlueprintType) |
CFDlgEdgeOrphan_FormatHumanReadable | USTRUCT() |
CFDlgEvent | USTRUCT(BlueprintType) |
CFDlgHelper | |
CFDlgHelper_ArrayEqualImpl< ArrayType > | |
CFDlgHelper_ArrayEqualVariantImpl< ArrayType > | |
CFDlgHelper_ArrayEqualVariantImpl< float > | |
CFDlgHelper_MapEqualImpl< KeyType, ValueType > | |
CFDlgHelper_MapEqualVariantImpl< KeyType, ValueType > | |
CFDlgHelper_MapEqualVariantImpl< KeyType, float > | |
CFDlgHistory | USTRUCT(BlueprintType) |
CFDlgIOTester | |
CFDlgIOTesterOptions | USTRUCT() |
CFDlgLocalizationHelper | |
CFDlgMemory | USTRUCT() |
CFDlgNodeContext_FormatHumanReadable | USTRUCT() |
CFDlgNodeSpeech_FormatHumanReadable | USTRUCT() |
CFDlgNodeSpeechSequence_FormatHumanReadable | USTRUCT() |
CFDlgObjectsArray | USTRUCT(BlueprintType) |
CFDlgParticipantClass | USTRUCT(BlueprintType) |
CFDlgParticipantData | USTRUCT(BlueprintType) |
CFDlgSpeechSequenceEntry | USTRUCT(BlueprintType) |
CFDlgSpeechSequenceEntry_FormatHumanReadable | USTRUCT() |
CFDlgStatsDialogue | |
CFDlgTestArrayComplex | USTRUCT() |
CFDlgTestArrayPrimitive | USTRUCT() |
CFDlgTestHelper | |
CFDlgTestHelper_ArrayEqualImpl< ArrayType > | |
CFDlgTestHelper_ArrayPrimitiveVariantImpl< ArrayType > | |
CFDlgTestHelper_ArrayPrimitiveVariantImpl< float > | |
CFDlgTestHelper_MapEqualImpl< KeyType, ValueType > | |
CFDlgTestHelper_MapPrimitiveVariantImpl< KeyType, ValueType > | |
CFDlgTestHelper_MapPrimitiveVariantImpl< KeyType, float > | |
CFDlgTestHelper_SetEqualImpl< SetType > | |
CFDlgTestMapComplex | USTRUCT() |
CFDlgTestMapPrimitive | USTRUCT() |
CFDlgTestSetComplex | USTRUCT() |
CFDlgTestSetPrimitive | USTRUCT() |
CFDlgTestStructComplex | USTRUCT() |
CFDlgTestStructPrimitives | USTRUCT() |
CFDlgTextArgument | USTRUCT(BlueprintType) |
CFDlgTreeViewHelper | |
CFDlgTreeViewParticipantProperties< VariablePropertyType > | |
►CFDlgTreeViewParticipantProperties< FDialogueBrowserTreeVariableProperties > | |
CFDialogueBrowserTreeParticipantProperties | |
►CFDlgTreeViewParticipantProperties< FDlgDataDisplayVariableProperties > | |
CFDlgDataDisplayActorProperties | |
►CFDlgTreeViewVariableProperties | |
CFDialogueBrowserTreeVariableProperties | |
CFDlgDataDisplayVariableProperties | |
►CFEdGraphSchemaAction | |
CFConvertSpeechNodesToSpeechSequence_DialogueGraphSchemaAction | USTRUCT() |
CFConvertSpeechSequenceNodeToSpeechNodes_DialogueGraphSchemaAction | USTRUCT() |
CFNewComment_DialogueGraphSchemaAction | USTRUCT() |
CFNewNode_DialogueGraphSchemaAction | USTRUCT() |
►CFEditorUndoClient | |
CFDialogueEditor | |
CFExpandedLateUpdateManager | |
CFFastOverlapInfoCompare | |
CFFingerData | FFingerData is a structure that holds finger animation data |
►CFFrontendFilter | |
CFFrontendFilter_DialogueParticipants | |
►CFGCObject | |
CFDialogueEditor | |
CFGenericAudio | USTRUCT(BlueprintType) |
►CFGraphPanelNodeFactory | |
CFDialogueGraphNodeFactory | |
►CFGraphPanelPinFactory | |
CFDialogueGraphPinFactory | |
CFGripInterfaceSettings | USTRUCT(BlueprintType) |
CFBPActorGripInformation::FGripValueCache | |
CFGunTools_AdvSecondarySettings | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") |
►CFJsonable | USTRUCT() |
CFAPEXAuthenticationCode | USTRUCT(BlueprintType) |
CFAPEXOrganization | USTRUCT(BlueprintType) |
CFAPEXRequestFailed | USTRUCT(BlueprintType) |
CFApexUserData | USTRUCT(BlueprintType) |
CFCompleteSessionData | USTRUCT(BlueprintType) |
CFJoinSessionData | USTRUCT(BlueprintType) |
CFSessionData | USTRUCT(BlueprintType) |
CFSessionEventData | USTRUCT(BlueprintType) |
CFSessionReportData | USTRUCT(BlueprintType) |
CFTopTenData | USTRUCT(BlueprintType) |
CFUserSessionData | USTRUCT(BlueprintType) |
►CFXAPIBase | USTRUCT() |
CFXAPIActivity | USTRUCT(BlueprintType) |
CFXAPIActivityDefinition | USTRUCT(BlueprintType) |
CFXAPIAgent | USTRUCT(BlueprintType) |
CFXAPIContext | USTRUCT(BlueprintType) |
CFXAPIExtension | USTRUCT(BlueprintType) |
CFXAPIInteractionComponent | USTRUCT(BlueprintType) |
CFXAPILanguageMap | USTRUCT(BlueprintType) |
CFXAPIResult | USTRUCT(BlueprintType) |
CFXAPIScore | USTRUCT(BlueprintType) |
►CFXAPIStatementBase | USTRUCT(BlueprintType) |
CFXAPIStatement | USTRUCT(BlueprintType) |
CFXAPIVerb | USTRUCT(BlueprintType) |
CFJSONReader | |
CFJSONState | |
►CFJsonValueArray | |
CFJsonValueNonConstArray | |
►CFJsonValueBoolean | |
CFJsonValueNonConstBoolean | |
►CFJsonValueNumber | |
CFJsonValueNonConstNumber | |
►CFJsonValueString | |
CFJsonValueNonConstString | |
CFJSONWriter | |
CFExpandedLateUpdateManager::FLateUpdateState | |
►CFNetworkPredictionData_Client_Character | |
CFNetworkPredictionData_Client_VRCharacter | |
CFNetworkPredictionData_Client_VRSimpleCharacter | |
►CFNetworkPredictionData_Server_Character | |
CFNetworkPredictionData_Server_VRCharacter | |
CFNetworkPredictionData_Server_VRSimpleCharacter | |
►CFNodeHandlingFunctor | |
CFKCHandler_BreakJson | |
CFKCHandler_DialogueSelect | |
CFKCHandler_MakeJson | |
►CFNotifyHook | |
CFDialogueEditor | |
CFNYMessageLogInitializationOptions | |
CFNYReflectionHelper | |
CFOpenXRGesture | USTRUCT(BlueprintType, Category = "VRGestures") |
CFOpenXRGestureFingerPosition | USTRUCT(BlueprintType, Category = "VRGestures") |
CFOptionalBool | USTRUCT(BlueprintType) |
CFOptionalFloat | USTRUCT(BlueprintType) |
CFOptionalInt | USTRUCT(BlueprintType) |
►CFOutputDevice | |
CFVROutputLogHistory | |
CFOverlappingInfo | FOverlappingInfo is a structure that holds information about overlapping actors and components |
CFPassedExperiences | USTRUCT(BlueprintType) |
►CFPendingLatentAction | |
CFVaRestLatentAction< UVaRestJsonObject * > | |
CFVaRestLatentAction< T > | |
►CFPhysicsReplication | |
CFPhysicsReplicationVR | |
CFPixoAdmin | Structure representing admin information |
CFPixoLoginInfo | Structure representing login information |
CFPixoLoginReplyInfo | Structure representing login reply information |
CFPixoUser | Structure representing user information |
CFPlayerAnswer | USTRUCT(BlueprintType) |
CFPredicateFilterCannotOverlap | |
CFPredicateFilterCanOverlap | |
CFPredicateOverlapHasDifferentActor | |
CFPredicateOverlapHasSameActor | |
►CFPrimitiveSceneProxy | |
CFDrawVRCylinderSceneProxy | |
CFStereoWidget3DSceneProxy | |
CFQuestion | USTRUCT(BlueprintType) |
CFRenderDataStore | USTRUCT() |
CFRenderManagerOperation | USTRUCT() |
CFRenderManagerTri | USTRUCT() |
CUGripMotionControllerComponent::FRenderTrackingParams | |
►CFRepAttachment | |
CFRepAttachmentWithWeld | USTRUCT() |
►CFRepMovement | |
CFRepMovementVR | USTRUCT() |
CFRepMovementVRCharacter | USTRUCT() |
►CFSavedMove_Character | |
►CFSavedMove_VRBaseCharacter | |
CFSavedMove_VRCharacter | |
CFSavedMove_VRSimpleCharacter | |
►CFSceneViewExtensionBase | |
CUGripMotionControllerComponent::FGripViewExtension | |
CFScopedMeshBoneUpdateOverrideVR | |
►CFScopedMovementUpdate | |
CFVRCharacterScopedMovementUpdate | |
►CFScriptArrayHelper | |
CFDlgConstScriptArrayHelper | |
CFScriptClassData | Struct for holding script class data |
CFScriptInstanceData | Struct for holding script instance data |
►CFScriptMapHelper | |
CFDlgConstScriptMapHelper | |
CFSerializedModel | USTRUCT() |
CFAISightQueryVR::FSortPredicate | |
CFSoundManagerParameter | Represents a parameter used by the Sound Manager that will be passed as you load story |
CFStepData | USTRUCT(BlueprintType) |
CFStoryStep | USTRUCT(BlueprintType) |
►CFTableRowBase | |
CFButtonInfo | Struct representing button information |
CFPixoToolData | Represents data for a tool in PixoCore |
CFPixoVRWristMenuDataTableRow | Struct representing a row in the PixoVR wrist menu data table. Each row contains information about a menu item, such as its title, description, icon, category, ID, button size, and highlight color |
CFPlatformInputSettings | Structure representing platform-specific input settings |
CFStepVO | Represents a Step Value Object used for storing step data in a data table |
CFStreamingLevel | Structure representing streaming levels to load based on step. Also contains info about new player position |
►CFTickableGameObject | |
►CUVRGripScriptBase | UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) |
►CUGS_Default | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin)) |
CUGS_ExtendedDefault | UCLASS(BlueprintType, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUGS_GunTools | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUGS_Melee | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUGS_Physics | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUGS_InteractibleSettings | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUGS_LerpToHand | UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) |
CUVRGripScriptBaseBP | UCLASS(Blueprintable, Abstract, ClassGroup = (VRExpansionPlugin), ShowCategories = DefaultSettings) |
►CFTickFunction | |
CFGripComponentEndPhysicsTickFunction | USTRUCT() |
CFSkeletalMeshComponentEndPhysicsTickFunctionVR | USTRUCT() |
CUOpenXRHandPoseComponent::FTransformLerpManager | |
CFTransparentMaterialData | Struct used in Fadable component |
CFUpdateBucket | USTRUCT() |
CFUpdateBucketContainer | USTRUCT() |
CFUpdateBucketDrop | USTRUCT() |
CFUtf8Helper | |
CFVaRest_NamedType | USTRUCT(BlueprintType) |
CFVaRestCallResponse | USTRUCT() |
CFVaRestURL | USTRUCT(BlueprintType) |
CFVRClientAuthReplicationData | USTRUCT(BlueprintType) |
CFVRConditionalMoveRep | USTRUCT() |
CFVRConditionalMoveRep2 | USTRUCT() |
CFVRGesture | USTRUCT(BlueprintType, Category = "VRGestures") |
CFVRGestureSettings | USTRUCT(BlueprintType, Category = "VRGestures") |
CFVRGestureSplineDraw | USTRUCT(BlueprintType, Category = "VRGestures") |
CFVRHandSocketCustomVersion | |
CFVRLogMessage | |
CFVRMoveActionArray | USTRUCT() |
CFVRMoveActionContainer | USTRUCT() |
CFVRReplicatedCapsuleHeight | USTRUCT() |
CFVRSeatedCharacterInfo | USTRUCT(Blueprintable) |
CFWeldedBoneDriverData | USTRUCT() |
CFXAPIInteractionType | USTRUCT() |
CFXAPIStatementTarget | USTRUCT() |
CEnumUtils::GetEnumValueAsText_Implementation< TEnum > | |
►CHComponentVisProxy | |
CHHandSocketVisProxy | |
►CIClassViewerFilter | |
CFDialogueChildrenOfClassFilterViewer | |
►CIDetailCustomization | |
CFDialogueGraphNode_Details | |
CFDialogueNode_Details | |
CFDialogue_Details | |
CFHandSocketComponentDetails | |
►CIDlgDialogueEditorAccess | |
CFDlgDialogueEditorAccess | |
CIDlgDialogueParticipant | |
►CIDlgParser | |
CFDlgConfigParser | |
CFDlgJsonParser | The DlgJsonParser class mostly adapted for Dialogues, copied from FJsonObjectConverter See IDlgParser for properties and METADATA specifiers |
►CIDlgWriter | |
CFDlgConfigWriter | |
CFDlgJsonWriter | The DlgJsonWriter class mostly adapted for Dialogues, copied from FJsonObjectConverter See IDlgWriter for properties and METADATA specifiers |
►CIEditableTextProperty | |
CFDialogueEditableTextPropertyHandle | |
►CIGameplayTagAssetInterface | |
CAGrippableActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CAGrippableSkeletalMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CAGrippableStaticMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableBoxComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUGrippableCapsuleComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableSkeletalMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableSphereComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableStaticMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUHandSocketComponent | UCLASS(Blueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = ("Component Tick", Events, Physics, Lod, "Asset User Data", Collision)) |
CUVRDialComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRLeverComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRMountComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRSliderComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CIGripResponseAnimationInterface | Interface for grip response animation functionality |
CABaseGrippableStoryActor | Base class for grippable story actors that can be interacted with hands |
CIHandAnimationInterface | Interface for hand animation functionality |
►CIModuleInterface | |
CFApexSDKModule | |
CFOpenVRExpansionPluginModule | |
CFOpenXRExpansionEditorModule | |
CFOpenXRExpansionPluginModule | |
CFPixoCoreModule | |
CFPixoLobbyModule | |
CFPixoTutorialModule | |
CFVRExpansionEditorModule | |
CFVRExpansionPluginModule | |
CFVaRestEditorModule | |
CFVaRestModule | |
►CIDlgSystemEditorModule | |
CFDlgSystemEditorModule | |
►CIDlgSystemModule | |
CFDlgSystemModule | |
►CINYLogger | |
CFDlgLogger | |
►CIPhysicsReplicationFactory | |
CIPhysicsReplicationFactoryVR | |
►CIPixoCoreInterface | Interface for PixoCore functionality |
CAPixoVRGameMode | APixoVRGameMode is a custom game mode class that extends AGameMode and implements IPixoCoreInterface. Setup ExperienceManagerClass, so this class will create it on initialization with all managers inside ExperienceManager |
►CUExperienceManager | The UExperienceManager serves as the manager for handling the overall game experience. The class manages the initialization, start, join, tick, leave, and end operations of the game experience. It also handles events and provides access to different managers |
CUDemoInteractiveExperienceManager_C | A blueprint class with 1 graphs |
CUDemoLobbyExperienceManager_C | A blueprint class with 1 graphs |
►CIPixoVRGripInterface | |
CAPixoVRHand | APixoVRHand is an actor class that represents a hand in the VR environment |
CAPixoVRToolBase | Base class for PixoVR tools |
CIPixoVRInteractionInterface | Interface for PixoVR interaction with laser functionality |
►CIPixoVRStoryObject | Interface for PixoVR story object functionality |
CABaseStoryActor | Base class for story actors |
CADynamicHieghtFloor | A class that automatically raises/lowers the floor level, thus changing the height of the player. To use it: |
►CIPixoVRToolInterface | Interface for PixoVR tool functionality |
CAPixoVRToolBase | Base class for PixoVR tools |
CIPixoVRWristMenuInterface | Interface for the Pixo VR Wrist Menu |
►CIPropertyTypeCustomization | |
CFDialogueCondition_Details | |
CFDialogueEdge_Details | |
CFDialogueEvent_Details | |
CFDialogueSpeechSequenceEntry_Details | |
CFDialogueTextArgument_Details | |
►CIVRGripInterface | |
CABaseGrippableStoryActor | Base class for grippable story actors that can be interacted with hands |
CAGrippableActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CAGrippableSkeletalMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CAGrippableStaticMeshActor | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CAPixoVRToolBase | Base class for PixoVR tools |
CUGrippableBoxComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUGrippableCapsuleComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableSkeletalMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableSphereComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUGrippableStaticMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUVRDialComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRLeverComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRMountComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRSliderComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CIVRTrackedParentInterface | |
CUParentRelativeAttachmentComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) |
CUVRRootComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) |
►CModuleRules | |
CDlgSystem | |
CDlgSystemEditor | |
COpenVRExpansionPlugin | |
CPixoCore | |
CPixoLobby | |
CPixoTutorial | |
CSDKDemo | |
CUnrealBuildTool.Rules.ApexSDK | |
CUnrealBuildTool.Rules.OpenXRExpansionEditor | |
CUnrealBuildTool.Rules.OpenXRExpansionPlugin | |
CUnrealBuildTool.Rules.VRExpansionEditor | |
CUnrealBuildTool.Rules.VaRest | |
CVRExpansionPlugin | |
CVaRestEditor | |
CNodeWithParentPosition | |
►CSBorder | |
CSDialogueActionMenu | |
►CSCompoundWidget | |
CSDialogueBrowser | |
CSDialogueNodeOverlayWidget | |
CSDialogueTextPropertyEditableTextBox | |
CSDialogueTextPropertyPickList | |
CSDlgDataDisplay | |
►CSDlgDataPropertyValue | |
CSDlgDataBoolPropertyValue | |
CSDlgDataEventPropertyValue | |
CSDlgDataTextPropertyValue | |
CSFindInDialogues | |
►CSGraphNode | |
►CSDialogueGraphNode_Base | |
►CSDialogueGraphNode | |
CSDialogueGraphNode_Root | |
CSDialogueGraphNode_Edge | |
►CSGraphNodeK2Base | |
CSGraphNode_DialogueK2Select | |
CSGraphNode_DialogueK2Switch | |
►CSGraphPalette | |
CSDialoguePalette | |
►CSGraphPin | |
CSDialogueGraphPin | |
►CSGraphPinExec | |
CSGraphPinSwitchNodeDefaultCaseExec | |
CSHA256_CTX | |
►CSTableRow | |
CSCategoryHeaderTableRow< ItemType > | |
►CSWindow | |
CSCreateHandAnimationDlg | |
►CTargetRules | |
CSDKDemoEditorTarget | |
CSDKDemoTarget | |
►CTCommands | |
CFDialogueCommands | |
CUBaseManager::THandlerComp | |
CUBaseManager::THandlerHash | |
►CTSharedFromThis | |
►CFDlgTreeViewNode< FDialogueBrowserTreeNode > | |
►CFDialogueBrowserTreeNode | |
CFDialogueBrowserTreeCategoryNode | |
CFDialogueBrowserTreeCustomObjectNode | |
CFDialogueBrowserTreeDialogueNode | |
CFDialogueBrowserTreeEdgeNode | |
CFDialogueBrowserTreeGraphNode | |
►CFDialogueBrowserTreeParticipantNode | |
CFDialogueBrowserTreeCategoryParticipantNode | |
CFDialogueBrowserTreeRootNode | |
CFDialogueBrowserTreeSeparatorNode | |
CFDialogueBrowserTreeVariableNode | |
►CFDlgTreeViewNode< FDialogueSearchResult > | |
►CFDialogueSearchResult | |
CFDialogueSearchResult_CommentNode | |
CFDialogueSearchResult_DialogueNode | |
CFDialogueSearchResult_EdgeNode | |
CFDialogueSearchResult_GraphNode | |
CFDialogueSearchResult_RootNode | |
►CFDlgTreeViewNode< FDlgDataDisplayTreeNode > | |
►CFDlgDataDisplayTreeNode | |
CFDlgDataDisplayTreeActorNode | |
CFDlgDataDisplayTreeCategoryNode | |
CFDlgDataDisplayTreeRootNode | |
CFDlgDataDisplayTreeVariableNode | |
CFDialogueIntTextBox_CustomRowHelper | |
CFDialogueMultiLineEditableTextBox_CustomRowHelper | |
►CFDialogueObject_CustomRowHelper | |
CFDialogueEnumTypeWithObject_CustomRowHelper | |
CFDlgTreeViewNode< SelfType > | |
►CTStructOpsTypeTraitsBase2 | |
CTStructOpsTypeTraits< FBPAdvGripPhysicsSettings > | |
CTStructOpsTypeTraits< FBPSecondaryGripInfo > | |
CTStructOpsTypeTraits< FBPSkeletalRepContainer > | |
CTStructOpsTypeTraits< FBPVRComponentPosRep > | |
CTStructOpsTypeTraits< FBPVRReplicatedTextureStore > | |
CTStructOpsTypeTraits< FDlgCondition > | |
CTStructOpsTypeTraits< FDlgEdge > | |
CTStructOpsTypeTraits< FDlgEvent > | |
CTStructOpsTypeTraits< FDlgHistory > | |
CTStructOpsTypeTraits< FDlgTextArgument > | |
CTStructOpsTypeTraits< FGripComponentEndPhysicsTickFunction > | |
CTStructOpsTypeTraits< FRenderManagerOperation > | |
CTStructOpsTypeTraits< FRepAttachmentWithWeld > | |
CTStructOpsTypeTraits< FRepMovementVR > | |
CTStructOpsTypeTraits< FRepMovementVRCharacter > | |
CTStructOpsTypeTraits< FSkeletalMeshComponentEndPhysicsTickFunctionVR > | |
CTStructOpsTypeTraits< FTransform_NetQuantize > | |
CTStructOpsTypeTraits< FVRConditionalMoveRep > | |
CTStructOpsTypeTraits< FVRConditionalMoveRep2 > | |
CTStructOpsTypeTraits< FVRMoveActionArray > | |
CTStructOpsTypeTraits< FVRMoveActionContainer > | |
CTStructOpsTypeTraits< FVRReplicatedCapsuleHeight > | |
CTStructOpsTypeTraits< FVRSeatedCharacterInfo > | |
CDlgTwineToJsonHumanText.TwineDocumentData | |
CDlgTwineToJsonHumanText.TwineEdgeData | |
CDlgTwineToJsonHumanText.TwineHelper | |
CDlgTwineToJsonHumanText.TwineInnerEdgeData | |
CDlgTwineToJsonHumanText.TwineNodeData | |
CDlgTwineToJsonHumanText.TwineNodeTag | |
►CUActorComponent | |
CUFadingComponent | Component responsible for fading meshes or actors smoothly |
CUHighlightComponent | Component responsible for managing object highlighting |
CUNewBlueprint_C | A blueprint class with 2 graphs |
CUOpenXRHandPoseComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) |
CUPixoVRLongHoldComponent | Component for handling long hold functionality in PixoVR. Allows execution of a function when a button is held down for a specified duration |
CUStoryComponent | A component responsible for managing the story progression in story actors |
CUVRLogComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRRenderTargetManager | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CUAISense | |
CUAISense_Sight_VR | UCLASS(ClassGroup = AI, config = Game) |
►CUAISenseConfig | |
CUAISenseConfig_Sight_VR | UCLASS(meta = (DisplayName = "AI Sight VR config")) |
►CUAnimGraphNode_SkeletalControlBase | |
CUAnimGraphNode_ApplyOpenXRHandPose | UCLASS(MinimalAPI) |
►CUAnimInstance | |
CUAnimBP_Common_C | A blueprint class with 11 graphs |
CUAnimBP_EpicHand_Default_C | A blueprint class with 39 graphs |
CUHandSocketAnimInstance | UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) |
CUOpenXRAnimInstance | UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) |
►CUBlueprintFunctionLibrary | |
CUApexLibrary | UCLASS() |
CUDlgManager | UCLASS() |
CUOpenVRExpansionFunctionLibrary | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) |
CUOpenXRExpansionFunctionLibrary | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) |
CUOptionalLibrary | UCLASS() |
CUPixoTutorialFunctionLibrary | UCLASS() |
CUPixoVRFunctionLibrary | A library of custom functions related to PixoVR |
CUVRExpansionFunctionLibrary | UCLASS() |
CUVRInteractibleFunctionLibrary | UCLASS() |
CUVaRestLibrary | UCLASS() |
►CUBoxComponent | |
CUGrippableBoxComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CUCameraComponent | |
CUReplicatedVRCameraComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) |
►CUCapsuleComponent | |
CUGrippableCapsuleComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUVRRootComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) |
►CUCharacterMovementComponent | |
►CUVRBaseCharacterMovementComponent | UCLASS() |
CUVRCharacterMovementComponent | UCLASS() |
CUVRSimpleCharacterMovementComponent | UCLASS() |
►CUCommandlet | |
CUDlgExportTwineCommandlet | UCLASS() |
CUDlgHumanReadableTextCommandlet | UCLASS() |
CUDlgStatsCommandlet | UCLASS() |
►CUContentBrowserFrontEndFilterExtension | |
CUDialogueSearchFilter | UCLASS() |
►CUDataAsset | |
►CUBasicWidgetInfo | UDataAsset class representing basic widget information |
CUButtonsListWidgetInfo | Data asset class representing information for a buttons list widget |
CUControlsReminderWidgetInfo | Widget information class for the controls reminder widget in the PixoCore module |
CUGesturesDatabase | UCLASS(BlueprintType, Category = "VRGestures") |
CUOpenXRGestureDatabase | UCLASS(BlueprintType, Category = "VRGestures") |
CUSoundManagerParametersData | Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story |
CUStoryScriptClassData | Data asset class for storing story script class data |
►CUDefaultSizedThumbnailRenderer | |
CUDlgDialogueThumbnailRenderer | UCLASS() |
►CUDeveloperSettings | |
CUDlgSystemSettings | UCLASS(Config = Engine, DefaultConfig, meta = (DisplayName = "Dialogue System Settings")) |
►CUEdGraph | |
CUDialogueGraph | UCLASS() |
►CUEdGraphNode | |
►CUDialogueGraphNode_Base | UCLASS(Abstract) |
►CUDialogueGraphNode | UCLASS() |
CUDialogueGraphNode_Root | UCLASS() |
CUDialogueGraphNode_Edge | UCLASS() |
►CUEdGraphSchema | |
CUDialogueGraphSchema | UCLASS() |
►CUEngineSubsystem | |
CUVaRestSubsystem | UCLASS() |
►CUFactory | |
CUDlgConditionCustomFactory | UCLASS() |
CUDlgDialogueFactory | UCLASS() |
CUDlgEventCustomFactory | UCLASS() |
CUDlgNodeDataFactory | UCLASS() |
CUDlgTextArgumentCustomFactory | UCLASS() |
►CUGameInstanceSubsystem | |
CUApexAPI | UCLASS(BlueprintType, Blueprintable) |
►CUGameViewportClient | |
CUVRGameViewportClient | UCLASS(Blueprintable) |
►CUInterface | |
CUBI_InteractiveObject_C | A blueprint class with 4 graphs |
CUBP_KeyboardInterface_C | A blueprint class with 5 graphs |
CUDlgDialogueParticipant | UINTERFACE(BlueprintType, Blueprintable) |
CUGrab_C | A blueprint class with 2 graphs |
CUGripResponseAnimationInterface | UINTERFACE(MinimalAPI) |
CUHandAnimationInterface | UINTERFACE(MinimalAPI) |
CUPixoCoreInterface | UINTERFACE(MinimalAPI) |
CUPixoVRGripInterface | UINTERFACE(MinimalAPI) |
CUPixoVRInteractionInterface | UINTERFACE(MinimalAPI) |
CUPixoVRStoryObject | UINTERFACE(MinimalAPI) |
CUPixoVRToolInterface | UINTERFACE(MinimalAPI) |
CUPixoVRWristMenuInterface | UINTERFACE(BlueprintType) |
CUVRGripInterface | UINTERFACE(Blueprintable) |
CUVRTrackedParentInterface | UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint)) |
►CUK2Node | |
►CUDialogueK2Node_Select | UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If")) |
►CUDialogueK2Node_SelectFloat | UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If")) |
CUDlgK2Node_SelectFloat | UCLASS() |
CUDialogueK2Node_SelectName | UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If")) |
CUDialogueK2Node_SelectOnSpeakerState | UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If")) |
CUDlgK2Node_Select | UCLASS() |
CUVaRest_BreakJson | UCLASS(BlueprintType, Blueprintable) |
CUVaRest_MakeJson | UCLASS(BlueprintType, Blueprintable) |
►CUK2Node_Switch | |
►CUDialogueK2Node_SwitchDialogueCallback | UCLASS() |
►CUDialogueK2Node_SwitchDialogueCallbackBoolValue | UCLASS() |
CUDlgK2Node_SwitchDialogueCallbackBoolValue | UCLASS() |
►CUDialogueK2Node_SwitchDialogueCallbackCondition | UCLASS() |
CUDlgK2Node_SwitchDialogueCallbackCondition | UCLASS() |
►CUDialogueK2Node_SwitchDialogueCallbackEvent | UCLASS() |
CUDlgK2Node_SwitchDialogueCallbackEvent | UCLASS() |
►CUDialogueK2Node_SwitchDialogueCallbackFloatValue | UCLASS() |
CUDlgK2Node_SwitchDialogueCallbackFloatValue | UCLASS() |
►CUDialogueK2Node_SwitchDialogueCallbackIntValue | UCLASS() |
CUDlgK2Node_SwitchDialogueCallbackIntValue | UCLASS() |
CUDialogueK2Node_SwitchDialogueCallbackNameValue | UCLASS() |
CUDlgK2Node_SwitchDialogueCallback | UCLASS() |
►CULocalPlayer | |
CUVRLocalPlayer | UCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one")) |
►CUMaterial | |
CArcEndpointMaterial | A material with 1 graphs |
CArrowMaterial | A material with 1 graphs |
CBasicShapeMaterial | A material with 1 graphs |
CBasicShapeMaterialTrans | A material with 1 graphs |
CDiscMaterial | A material with 1 graphs |
CLaserBeamSplineMat | A material with 1 graphs |
CMI_AOBlockingPost | A material with 1 graphs |
CMI_AOBreakerBox | A material with 1 graphs |
CMI_AOCeilingLight | A material with 1 graphs |
CMI_AOConcreteBlock | A material with 1 graphs |
CMI_AOConcreteFloor | A material with 1 graphs |
CMI_AOCorrogatedMetal_01 | A material with 1 graphs |
CMI_AOCorrugatedMetal_02 | A material with 1 graphs |
CMI_AOEffect_WorkBench | A material with 1 graphs |
CMI_AOExitSign | A material with 1 graphs |
CMI_AOFireTruck | A material with 1 graphs |
CMI_AOGarageDoor | A material with 1 graphs |
CMI_AOPersonelDoor | A material with 1 graphs |
CMI_AOWarehouseAccessories | A material with 1 graphs |
CMI_AOWarehouseTrim_MSK | A material with 1 graphs |
CMI_AO_WarehouseBaseTrim | A material with 1 graphs |
CMI_BackSpace_Hovered | A material with 1 graphs |
CMI_BackSpace_Normal | A material with 1 graphs |
CMI_BackSpace_Pressed | A material with 1 graphs |
CMI_BlankDash | A material with 1 graphs |
CMI_Button | A material with 1 graphs |
CMI_ButtonPed | A material with 1 graphs |
CMI_ButtonPed | A material with 1 graphs |
CMI_CapsLock_Hovered | A material with 1 graphs |
CMI_CapsLock_Normal | A material with 1 graphs |
CMI_CapsLock_Pressed | A material with 1 graphs |
CMI_CarGlass | A material with 1 graphs |
CMI_CeilingSlats | A material with 1 graphs |
CMI_ClearRedGlass | A material with 1 graphs |
CMI_DarkDrywall | A material with 1 graphs |
CMI_DeskCounterTrim | A material with 1 graphs |
CMI_Drywall | A material with 1 graphs |
CMI_ElevatorTools | A material with 1 graphs |
CMI_Eyes | A material with 1 graphs |
CMI_FakeGlass | A material with 1 graphs |
CMI_GenericCarExterior_01 | A material with 1 graphs |
CMI_GenericCarInterior | A material with 1 graphs |
CMI_InteractiveObjects | A material with 1 graphs |
CMI_KeyboardBG | A material with 1 graphs |
CMI_LaserPointer | A material with 1 graphs |
CMI_LobbyCarpet | A material with 1 graphs |
CMI_M_Civilian6_Pants | A material with 1 graphs |
CMI_M_Civilian6_Shirt | A material with 1 graphs |
CMI_M_Civilian6_Shoes | A material with 1 graphs |
CMI_M_Civilian6_Skin | A material with 1 graphs |
CMI_M_Civiliant6_Head | A material with 1 graphs |
CMI_MetallicDrop | A material with 1 graphs |
CMI_ModernTrim | A material with 1 graphs |
CMI_PersonelDoor | A material with 1 graphs |
CMI_PlayerHead | A material with 1 graphs |
CMI_StandardButton_Hovered | A material with 1 graphs |
CMI_StandardButton_Normal | A material with 1 graphs |
CMI_StandardButton_Pressed | A material with 1 graphs |
CMI_TrashCan | A material with 1 graphs |
CMI_WallTile | A material with 1 graphs |
CMI_WarehouseBaseTrim | A material with 1 graphs |
CMI_WoodFloor | A material with 1 graphs |
CMI_WorkGloves_Enhanced | A material with 1 graphs |
CMM_AOEffect | A material with 1 graphs |
CMM_AOEffect | A material with 1 graphs |
CMM_AOEffectMasked | A material with 1 graphs |
CMM_Button | A material with 1 graphs |
CMM_Clothes | A material with 1 graphs |
CMM_Constant | A material with 1 graphs |
CMM_Eyes | A material with 1 graphs |
CMM_FakeGlass | A material with 1 graphs |
CMM_GenericCar | A material with 1 graphs |
CMM_Glass | A material with 1 graphs |
CMM_Head | A material with 1 graphs |
CMM_STD | A material with 1 graphs |
CMM_STD | A material with 1 graphs |
CMM_Skin | A material with 1 graphs |
CMM_Standard | A material with 1 graphs |
CMM_Standard | A material with 1 graphs |
CMM_StandardMat | A material with 1 graphs |
CMM_StandardMat | A material with 1 graphs |
CMM_StandardMat | A material with 1 graphs |
CMM_StandardTransperent | A material with 1 graphs |
CM_FadeMaterial | A material with 1 graphs |
CM_HandMat | A material with 1 graphs |
CM_HandMat | A material with 1 graphs |
CM_KeyboardButton_Master | A material with 1 graphs |
CM_PixoLogoMediaPlayer | A material with 1 graphs |
CM_SmallGridRoom | A material with 1 graphs |
CM_TeleportPreviews | A material with 1 graphs |
CM_UnlitBlack | A material with 1 graphs |
CMat_Gadgets | A material with 1 graphs |
CMat_GadgetsBLACK | A material with 1 graphs |
CMat_Masked | A material with 1 graphs |
CMat_OpaqueEmissive | A material with 1 graphs |
CMat_Opaque_colorMask | A material with 1 graphs |
CMat_PlantA | A material with 1 graphs |
CMat_PlantB | A material with 1 graphs |
CMat_SofaBig | A material with 1 graphs |
CPPI_OutlineColored | A material with 1 graphs |
CPP_OutlineColored | A material with 1 graphs |
CPixoMediaPlayer_Video_M | A material with 1 graphs |
CPixoMediaPlayer_Video_M | A material with 1 graphs |
CProgressMaterial | A material with 1 graphs |
CProgressMaterial_Inst | A material with 1 graphs |
CSplineArcMaterial | A material with 1 graphs |
CTeleportCylinderPreviewMaterialInstance | A material with 1 graphs |
►CUMotionControllerComponent | |
CUGripMotionControllerComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = MotionController) |
►CUObject | |
CUApexSDKSettings | UCLASS(config = Engine, defaultconfig) |
CUBPHelperMacro_C | A blueprint class with 13 graphs |
►CUBaseEvent | Serves as the base class for all events for our event-managers system. The class includes functions for initializing the event with an executor |
CUClearExperienceEvent | Event called when all players have left the experience, indicating that the experience should be cleared and reset |
CUEndOfStoryReached | Event called when we complete last step |
►CUFadeBaseEvent | UCLASS() |
CUFadeInEvent | Event used to call fade-in |
CUFadeOutEvent | Event used to call fade-out |
CUFadeInAndFadeOutEvent | Event used to call fade-in with auto fade-out |
CUHintActivatedEvent | Event used to call when hint activated or deactivated |
CUInitializationEvent | Event called when we on init experience |
CUNewStepLoadedEvent | Event called when new step is loaded |
CUNewStoryLoadedEvent | Event called when new story is loaded |
CUNewSubStepLoadedEvent | Event called when new sub-step is loaded |
CUPlaySoundEvent | Event used to call to play sound |
CUPlayerJoinedEvent | Event called when player joined the experience |
CUStartPlayEvent | Event called when we are starting experience |
CUStepCompletedEvent | Event called when step is completed |
CUStreamingLevelsActionFinishedEvent | Event called when manager finishes loading or unloading levels |
►CUBaseManager | It provides functionalities for handling events, sending events, and managing a private owner. It includes a Handlers map to store event handlers for different event types |
CUApexReportingManager | Manager for automatic Apex session reporting using UApexAPI |
CUFadeManager | Manager that provides functionality for handling fade-in and fade-out effects for player. The class handles fade-in and fade-out events and also provides functions to open levels with fade effects and show fades. It also includes callbacks for fade-in and fade-out events |
CUGameManager | Manager for managing player experience, accepts various events such as player teleportation, and can be expanded with properties that allow access to actors on the level |
CUHintManager | Manager that provides functionality for managing hint activation events |
►CUSoundManager | Manager that provides functionality for managing VOs and Hint VOs. To use this class you must attach data table to StepVODataTable, struct for the data table is FSteVO |
CUDemoInteractiveSoundManager_C | A blueprint class with 1 graphs |
►CUStoryManager | Manager that provides handling story-related operations and data |
CUBP_StoryManager_C | A blueprint class with 2 graphs |
CUDemoStoryManager_C | A blueprint class with 1 graphs |
►CUStreamingLevelManager | Manager that provides functionality for managing streaming levels. Two options to use this class: |
CUDemoStreamingLevelManager_C | A blueprint class with 1 graphs |
►CUBasicResponseData | UObject class representing basic response data |
CUMultipleSelectionResponseData | UObject class representing multiple selection response data |
CUSingleSelectionResponseData | UObject class representing single selection response data |
CUDlgDialogue | UCLASS(BlueprintType, Meta = (DisplayThumbnail = "true")) |
►CUDlgNode | UCLASS(BlueprintType, Abstract, EditInlineNew, ClassGroup = "Dialogue") |
CUDlgNode_End | UCLASS(BlueprintType, ClassGroup = "Dialogue") |
CUDlgNode_Selector | UCLASS(BlueprintType, ClassGroup = "Dialogue") |
CUDlgNode_Speech | UCLASS(BlueprintType, ClassGroup = "Dialogue") |
CUDlgNode_SpeechSequence | UCLASS(BlueprintType, ClassGroup = "Dialogue") |
►CUDlgObject | UCLASS(Abstract, ClassGroup = "Dialogue", HideCategories = ("DoNotShow"), AutoExpandCategories = ("Default")) |
►CUDlgConditionCustom | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) |
CUDlgConditionCustomHideCategories | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories) |
CUDlgContext | UCLASS(BlueprintType) |
►CUDlgEventCustom | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) |
CUDlgEventCustomHideCategories | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories) |
►CUDlgNodeData | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) |
►CUDlgNodeDataHideCategories | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories) |
►CUBaseDlgDataClass | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CUDelayData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CUEventData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CUGenericAudioData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CUQuestionData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CURadioChatterData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CURemediationData | UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) |
CUPlatformBasedDialogue_C | A blueprint class with 1 graphs |
CUVoicelineData_C | A blueprint class with 1 graphs |
►CUDlgTextArgumentCustom | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) |
CUDlgTextArgumentCustomHideCategories | UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories) |
►CUDlgTestObjectPrimitivesBase | UCLASS() |
►CUDlgTestObjectPrimitives_ChildA | UCLASS() |
CUDlgTestObjectPrimitives_GrandChildA_Of_ChildA | UCLASS() |
CUDlgTestObjectPrimitives_ChildB | UCLASS() |
CUExperienceManager | The UExperienceManager serves as the manager for handling the overall game experience. The class manages the initialization, start, join, tick, leave, and end operations of the game experience. It also handles events and provides access to different managers |
CUPixoCoreSettings | Pixo Core Settings This class represents the settings for the Pixo Core module. It is used to configure various aspects of the module's behavior |
CUPixoTutorialSettings | UCLASS(Config = Game, DefaultConfig) |
CUPixoVRInputAdapter | A class for resolving and managing input mappings for different platforms |
CUStoryScript | UCLASS(BlueprintType, Blueprintable, meta = (ShowWorldContexPin)) |
CUVRGlobalSettings | UCLASS(config = Engine, defaultconfig) |
CUVRGripScriptBase | UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) |
CUVaRestJsonObject | UCLASS(BlueprintType, Blueprintable) |
CUVaRestJsonValue | UCLASS(BlueprintType, Blueprintable) |
CUVaRestRequestJSON | UCLASS(BlueprintType, Blueprintable) |
CUVaRestSettings | UCLASS(config = Engine, defaultconfig) |
►CUPathFollowingComponent | |
CUVRPathFollowingComponent | UCLASS() |
►CUPhysicalAnimationComponent | |
CUVREPhysicalAnimationComponent | UCLASS(meta = (BlueprintSpawnableComponent), ClassGroup = Physics) |
►CUPhysicsConstraintComponent | |
CUVREPhysicsConstraintComponent | UCLASS(ClassGroup = Physics, meta = (BlueprintSpawnableComponent), HideCategories = (Activation, "Components|Activation", Physics, Mobility), ShowCategories = ("Physics|Components|PhysicsConstraint", "VRE Constraint Settings")) |
►CUPrimaryDataAsset | |
CUStoryData | UCLASS() |
►CUSaveGame | |
CUBP_SaveTutorial_C | A blueprint class with 1 graphs |
CUPixoVRLoginCache | Cache class for storing login information. It allows to save password of user, so the next time user launches app he will not need to type password again |
►CUSceneComponent | |
CUHandSocketComponent | UCLASS(Blueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = ("Component Tick", Events, Physics, Lod, "Asset User Data", Collision)) |
CUParentRelativeAttachmentComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) |
CUPlayerAlignComponent | Component that aligns an object to player |
CUSteamVRKeyboardComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) |
CUVRGestureComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CUSkeletalMeshComponent | |
CUGrippableSkeletalMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUInversePhysicsSkeletalMeshComponent | UCLASS(Blueprintable, meta = (ChildCanTick, BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUOptionalRepSkeletalMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
►CUSphereComponent | |
CUGrippableSphereComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUNoRepSphereComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
►CUStaticMeshComponent | |
CUGrippableStaticMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUOptionalRepStaticMeshComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin)) |
CUVRButtonComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRDialComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRLeverComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRMountComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
CUVRSliderComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CUStereoLayerComponent | |
CUVRStereoWidgetRenderComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin), HideCategories = ("Stereoscopic Properties", Collision)) |
►CUTickableWorldSubsystem | |
CUBucketUpdateSubsystem | UCLASS() |
►CUUserWidget | |
►CUBasicWidget | Base class for user widgets in the PixoCore module |
CUButtonListWidget | Custom widget class representing a list of buttons |
►CUControlsReminderWidget | Controls reminder widget in the PixoCore module |
CUControlRemindersW_C | A blueprint class with 1 graphs |
CUModuleSelectionWidget_C | A blueprint class with 1 graphs |
CUW_ScoringBoard_C | A blueprint class with 1 graphs |
►CUButtonWidget | Custom widget class representing a button |
CUBP_AdvancedButtonWidget_C | A blueprint class with 1 graphs |
CUCheckButtonWidget | Custom button widget class representing a check button |
CUButtonWidget_C | A blueprint class with 2 graphs |
CUDebugButtonW_C | A blueprint class with 2 graphs |
CUDebugDisplayAllStepsW_C | A blueprint class with 2 graphs |
CUDebugStepsDisplayWidget_C | A blueprint class with 2 graphs |
CUEmptyLobbyWidget_C | A blueprint class with 1 graphs |
CULocalizationButtonW_C | A blueprint class with 2 graphs |
CULocalizationW_C | A blueprint class with 1 graphs |
CUPixoVRLoginUI_C | A blueprint class with 18 graphs |
►CUPixoVRWristMenuItemTitleWidget | Widget class for the title of a PixoVR wrist menu item |
CUPixoVRWristMenuTitleWidget_C | A blueprint class with 1 graphs |
►CUPixoVRWristMenuItemWidget | Widget class for the PixoVR wrist menu item. Use BindWidget to inform UBT that we want to control the widget form the c++ level |
CUPixoVRWristMenuWidget_C | A blueprint class with 1 graphs |
CUWBP_CommunicationTargets_C | A blueprint class with 3 graphs |
CUWBP_Controls_C | A blueprint class with 1 graphs |
CUWBP_CustomButton_C | A blueprint class with 5 graphs |
CUWBP_DispatchMain_C | A blueprint class with 2 graphs |
CUWBP_DispatchMenu_C | A blueprint class with 1 graphs |
CUWBP_DispatchStatus_C | A blueprint class with 3 graphs |
CUWBP_IgnitionMenu_C | A blueprint class with 1 graphs |
CUWBP_QuitMenu_C | A blueprint class with 1 graphs |
CUWBP_VRKeyboard_C | A blueprint class with 11 graphs |
CUW_VideoPanel_C | A blueprint class with 1 graphs |
►CUWidgetComponent | |
CUVRStereoWidgetComponent | UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) |
►CUWorldSubsystem | |
CUCollisionIgnoreSubsystem | UCLASS() |
Cbool | |
CFText | |
►CFTransform | |
CFTransform_NetQuantize | USTRUCT(BlueprintType, Category = "VRExpansionLibrary|TransformNetQuantize", meta = (HasNativeMake = "VRExpansionPlugin.VRExpansionFunctionLibrary.MakeTransform_NetQuantize", HasNativeBreak = "VRExpansionPlugin.VRExpansionFunctionLibrary.BreakTransform_NetQuantize")) |
►CHTMLParser | |
CDlgTwineToJsonHumanText.TwineHtmlParser | |
CTArray< TSharedPtr< FDialogueBrowserTreeNode > > | |
CTArray< TSharedPtr< FDialogueSearchResult > > | |
CTArray< TSharedPtr< FDlgDataDisplayTreeNode > > | |
CTMap< FName, TSharedPtr< FDialogueBrowserTreeVariableProperties > > | |
CTMap< FName, TSharedPtr< FDlgDataDisplayVariableProperties > > | |
CTMap< UClass *, TSharedPtr< FDialogueBrowserTreeVariableProperties > > | |
CTMap< UClass *, TSharedPtr< FDlgDataDisplayVariableProperties > > | |
CTSet< TWeakObjectPtr< const UDlgDialogue > > | |
CTWeakPtr< FDialogueBrowserTreeNode > | |
CTWeakPtr< FDialogueSearchResult > | |
CTWeakPtr< FDlgDataDisplayTreeNode > | |