A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <DlgHumanReadableTextCommandlet.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
TArray< int32 > | ChildNodeIndices |
UPROPERTY() | |
TArray< int32 > | ParentNodeIndices |
UPROPERTY() | |
USTRUCT()
Definition at line 21 of file DlgHumanReadableTextCommandlet.h.
FDlgNodeContext_FormatHumanReadable::GENERATED_USTRUCT_BODY | ( | ) |
TArray<int32> FDlgNodeContext_FormatHumanReadable::ChildNodeIndices |
UPROPERTY()
Definition at line 33 of file DlgHumanReadableTextCommandlet.h.
TArray<int32> FDlgNodeContext_FormatHumanReadable::ParentNodeIndices |
UPROPERTY()
Definition at line 28 of file DlgHumanReadableTextCommandlet.h.