A Demo Project for the UnrealEngineSDK
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FDlgSpeechSequenceEntry Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DlgNode_SpeechSequence.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 

Public Attributes

FText EdgeText
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
 
UObjectGenericData = nullptr
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
 
UDlgNodeDataNodeData = nullptr
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node")
 
FName Speaker
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name"))
 
FName SpeakerState
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node")
 
FText Text
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
 
UDialogueWave * VoiceDialogueWave = nullptr
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
 
USoundBase * VoiceSoundWave = nullptr
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 16 of file DlgNode_SpeechSequence.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgSpeechSequenceEntry::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ EdgeText

FText FDlgSpeechSequenceEntry::EdgeText
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))

Definition at line 44 of file DlgNode_SpeechSequence.h.

◆ GenericData

UObject* FDlgSpeechSequenceEntry::GenericData = nullptr
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))

Definition at line 88 of file DlgNode_SpeechSequence.h.

◆ NodeData

UDlgNodeData* FDlgSpeechSequenceEntry::NodeData = nullptr
BlueprintReadWriteEditAnywhereInstanced

UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node")

Definition at line 61 of file DlgNode_SpeechSequence.h.

◆ Speaker

FName FDlgSpeechSequenceEntry::Speaker
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name"))

Definition at line 28 of file DlgNode_SpeechSequence.h.

◆ SpeakerState

FName FDlgSpeechSequenceEntry::SpeakerState
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node")

Definition at line 52 of file DlgNode_SpeechSequence.h.

◆ Text

FText FDlgSpeechSequenceEntry::Text
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))

Definition at line 36 of file DlgNode_SpeechSequence.h.

◆ VoiceDialogueWave

UDialogueWave* FDlgSpeechSequenceEntry::VoiceDialogueWave = nullptr
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))

Definition at line 79 of file DlgNode_SpeechSequence.h.

◆ VoiceSoundWave

USoundBase* FDlgSpeechSequenceEntry::VoiceSoundWave = nullptr
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))

Definition at line 70 of file DlgNode_SpeechSequence.h.


The documentation for this struct was generated from the following file: