A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <DlgNode_SpeechSequence.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
FText | EdgeText |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true)) | |
UObject * | GenericData = nullptr |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
UDlgNodeData * | NodeData = nullptr |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node") | |
FName | Speaker |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name")) | |
FName | SpeakerState |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node") | |
FText | Text |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true)) | |
UDialogueWave * | VoiceDialogueWave = nullptr |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
USoundBase * | VoiceSoundWave = nullptr |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
USTRUCT(BlueprintType)
Definition at line 16 of file DlgNode_SpeechSequence.h.
FDlgSpeechSequenceEntry::GENERATED_USTRUCT_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
Definition at line 44 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 88 of file DlgNode_SpeechSequence.h.
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InstancedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node")
Definition at line 61 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name"))
Definition at line 28 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node")
Definition at line 52 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
Definition at line 36 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 79 of file DlgNode_SpeechSequence.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 70 of file DlgNode_SpeechSequence.h.