A blueprint class with 3 graphs.
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#include "/Game/Blueprints/UI/Experience/BP_ScoringBoard"
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void | CloseWidget () |
| UFUNCTION(BlueprintCallable, Category = "WidgetController")
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FVector | GetWidgetLocation () |
| UFUNCTION(BlueprintCallable, Category = "WidgetController")
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void | InitWidget (UBasicWidgetInfo *WidgetInfo) |
| UFUNCTION(BlueprintCallable, Category = "WidgetController")
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bool | IsWidgetInited () |
| UFUNCTION(BlueprintCallable, BlueprintPure, Category = "WidgetController")
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UArrowComponent * | ArrowDirection |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
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UBoxComponent * | BoxForRotate |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
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UBoxComponent * | BoxForSpawn |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
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UBoxComponent * | BoxForTouch |
| UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
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UNewBlueprint_C * | NewBlueprint |
| New Blueprint.
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UTimelineComponent * | OpenCloseTimeline |
| UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
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UWidgetComponent * | WidgetComponent |
| UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
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USceneComponent * | WidgetScene |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
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USoundBase * | CloseSound |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FVector | FinalLocation |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
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FRotator | FinalRotation |
| UPROPERTY(BlueprintReadOnly, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
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UCurveFloat * | OpenCloseFloatCurve |
| UPROPERTY(EditDefaultsOnly, Category = "Widget")
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USoundBase * | OpenSound |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FVector | StartLocation |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
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FRotator | StartRotation |
| UPROPERTY(BlueprintReadOnly, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
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FOnTimelineEvent | TimelineFinished |
| This delegate will be fired when the timeline reaches the end.
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FOnTimelineFloat | TimelinePostUpdate |
| This delegate will be fired to be informed when the timeline has a new update.
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void | BeginOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
| UFUNCTION()
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void | EndOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
| UFUNCTION()
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void | EventGraph () |
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| GENERATED_BODY () |
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void | HandleTimelineFinished () |
| UFUNCTION()
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void | HandleTimeLineFloat (float Value) |
| UFUNCTION()
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void | InitBasicWidget (UBasicWidget *BasicWidget, UBasicWidgetInfo *WidgetInfo) |
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void | InitWidgetLocally (UBasicWidgetInfo *WidgetInfo) |
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void | IsObjectActive () |
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void | TouchBeginOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
| UFUNCTION()
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void | TouchEndOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
| UFUNCTION()
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void | UserConstructionScript () |
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A blueprint class with 3 graphs.
UDF Path: /Game /Blueprints /UI /Experience /BP_ScoringBoard
Config: Config/DefaultEngine.ini
Definition at line 11 of file ABP_ScoringBoard_C.h.
◆ ActivateCurrentWidget()
void AWidgetController::ActivateCurrentWidget |
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protectedinheritedBlueprintCallable |
◆ BeginOverlap()
void AWidgetController::BeginOverlap |
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UPrimitiveComponent * | OverlappedComponent, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex, |
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bool | bFromSweep, |
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const FHitResult & | SweepResult ) |
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privateinherited |
◆ BeginPlay()
void AWidgetController::BeginPlay |
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overrideprotectedvirtualinherited |
◆ CanRotate()
bool AWidgetController::CanRotate |
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protectedinheritedBlueprintCallableBlueprintPure |
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Widget")
Is the widget can rotate to character or not.
Definition at line 296 of file WidgetController.cpp.
◆ CloseWidget()
void AWidgetController::CloseWidget |
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inheritedBlueprintCallable |
◆ CloseWidgetAnim()
void AWidgetController::CloseWidgetAnim |
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protectedinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Widget")
Launch close animation.
Definition at line 280 of file WidgetController.cpp.
◆ DeactivateCurrentWidget()
void AWidgetController::DeactivateCurrentWidget |
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protectedinheritedBlueprintCallable |
◆ EndOverlap()
void AWidgetController::EndOverlap |
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UPrimitiveComponent * | OverlappedComponent, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex ) |
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privateinherited |
◆ EventGraph()
void ABP_ScoringBoard_C::EventGraph |
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privateBlueprint |
◆ GENERATED_BODY()
AWidgetController::GENERATED_BODY |
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privateinherited |
◆ GetLifetimeReplicatedProps()
void AWidgetController::GetLifetimeReplicatedProps |
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TArray< FLifetimeProperty > & | OutLifetimeProps | ) |
const |
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overrideprotectedvirtualinherited |
◆ GetWidgetLocation()
FVector AWidgetController::GetWidgetLocation |
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "WidgetController")
Definition at line 55 of file WidgetController.h.
◆ HandleTimelineFinished()
void AWidgetController::HandleTimelineFinished |
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privateinherited |
◆ HandleTimeLineFloat()
void AWidgetController::HandleTimeLineFloat |
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float | Value | ) |
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privateinherited |
UFUNCTION()
Use this function to handle the update of the timeline.
Definition at line 330 of file WidgetController.cpp.
◆ InitBasicWidget()
◆ InitWidget()
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inheritedBlueprintCallable |
◆ InitWidgetLocally()
◆ InternalCloseWidget()
void AWidgetController::InternalCloseWidget |
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protectedinherited |
◆ IsObjectActive()
void ABP_ScoringBoard_C::IsObjectActive |
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privateBlueprint |
◆ IsWidgetInited()
bool AWidgetController::IsWidgetInited |
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inheritedBlueprintCallableBlueprintPure |
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "WidgetController")
Definition at line 237 of file WidgetController.cpp.
◆ OpenWidgetAnim()
void AWidgetController::OpenWidgetAnim |
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protectedinheritedBlueprintCallable |
◆ StartLookAt()
void AWidgetController::StartLookAt |
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protectedinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Widget")
Allow rotate the widget to the character.
Definition at line 286 of file WidgetController.cpp.
◆ StopLookAt()
void AWidgetController::StopLookAt |
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protectedinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Widget")
Prohibit rotate the widget to the character.
Definition at line 291 of file WidgetController.cpp.
◆ Tick()
void AWidgetController::Tick |
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float | DeltaTime | ) |
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overrideprotectedvirtualinherited |
◆ TouchBeginOverlap()
void AWidgetController::TouchBeginOverlap |
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UPrimitiveComponent * | OverlappedComponent, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex, |
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bool | bFromSweep, |
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const FHitResult & | SweepResult ) |
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privateinherited |
◆ TouchEndOverlap()
void AWidgetController::TouchEndOverlap |
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UPrimitiveComponent * | OverlappedComponent, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex ) |
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privateinherited |
◆ UserConstructionScript()
void ABP_ScoringBoard_C::UserConstructionScript |
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privateBlueprint |
◆ ArrowDirection
UArrowComponent* AWidgetController::ArrowDirection |
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 210 of file WidgetController.h.
◆ bFinalLocationPendingChange
bool AWidgetController::bFinalLocationPendingChange = false |
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privateinherited |
UPROPERTY()
If widget remains the same but position changed
Definition at line 271 of file WidgetController.h.
◆ BoxForRotate
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 172 of file WidgetController.h.
◆ BoxForSpawn
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 165 of file WidgetController.h.
◆ BoxForTouch
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inheritedReplicatedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
Definition at line 203 of file WidgetController.h.
◆ bRotateAllowed
bool AWidgetController::bRotateAllowed = true |
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privateinherited |
◆ bSoundAllowed
bool AWidgetController::bSoundAllowed = true |
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privateinherited |
◆ bStartLookAtAllowed
bool AWidgetController::bStartLookAtAllowed = false |
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privateinherited |
◆ CloseSound
USoundBase* AWidgetController::CloseSound |
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protectedinheritedEditAnywhereBlueprintReadWrite |
◆ CurrentWidget
◆ FinalLocation
FVector AWidgetController::FinalLocation |
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protectedinheritedEditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
Holds spawn location.
Definition at line 219 of file WidgetController.h.
◆ FinalRotation
FRotator AWidgetController::FinalRotation |
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protectedinheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
Holds spawn rotation
Definition at line 239 of file WidgetController.h.
◆ NewBlueprint
◆ OpenCloseFloatCurve
UCurveFloat* AWidgetController::OpenCloseFloatCurve |
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protectedinheritedEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, Category = "Widget")
This curve will be used when activating/deactivating the widget.
Definition at line 245 of file WidgetController.h.
◆ OpenCloseTimeline
UTimelineComponent* AWidgetController::OpenCloseTimeline |
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inheritedReplicatedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
This timeline will be used when activating/deactivating the widget.
Definition at line 195 of file WidgetController.h.
◆ OpenSound
USoundBase* AWidgetController::OpenSound |
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protectedinheritedEditAnywhereBlueprintReadWrite |
◆ OverlapArray
TArray<UPrimitiveComponent*> AWidgetController::OverlapArray |
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privateinherited |
UPROPERTY()
Holds array of components which overlapped with BoxForRotate
Definition at line 276 of file WidgetController.h.
◆ StartLocation
FVector AWidgetController::StartLocation |
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protectedinheritedEditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
Holds start location from will be moved the widget to spawn location.
Definition at line 226 of file WidgetController.h.
◆ StartRotation
FRotator AWidgetController::StartRotation |
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protectedinheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (ExposeOnSpawn = true), Category = "Widget")
Holds start rotation from will be moved the widget to spawn location.
Definition at line 233 of file WidgetController.h.
◆ TimelineFinished
FOnTimelineEvent AWidgetController::TimelineFinished |
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protectedinherited |
This delegate will be fired when the timeline reaches the end.
Definition at line 248 of file WidgetController.h.
◆ TimelinePostUpdate
FOnTimelineFloat AWidgetController::TimelinePostUpdate |
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protectedinherited |
This delegate will be fired to be informed when the timeline has a new update.
Definition at line 247 of file WidgetController.h.
◆ WidgetCache
◆ WidgetComponent
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inheritedReplicatedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, Replicated, BlueprintReadWrite, Category = "Components")
Definition at line 187 of file WidgetController.h.
◆ WidgetQueue
TDoubleLinkedList<UBasicWidget*> AWidgetController::WidgetQueue |
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privateinherited |
◆ WidgetScene
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 179 of file WidgetController.h.
The documentation for this class was generated from the following files: