A Demo Project for the UnrealEngineSDK
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ABP_ScoringBoard_C.cpp
Go to the documentation of this file.
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#include "
ABP_ScoringBoard_C.h
"
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/*
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This is fake C++ that doxygen will parse for call graph entries.
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In this pseudo-C++, everything is a function and gets called
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if it's mentioned in a node graph. Doxygen parses it anyway!
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We use the URLs of the nodes to make this list.
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*/
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void
ABP_ScoringBoard_C::UserConstructionScript
()
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{
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}
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void
ABP_ScoringBoard_C::EventGraph
()
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{
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}
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void
ABP_ScoringBoard_C::IsObjectActive
()
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{
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}
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ABP_ScoringBoard_C.h
ABP_ScoringBoard_C::UserConstructionScript
void UserConstructionScript()
Definition
ABP_ScoringBoard_C.cpp:13
ABP_ScoringBoard_C::EventGraph
void EventGraph()
Definition
ABP_ScoringBoard_C.cpp:17
ABP_ScoringBoard_C::IsObjectActive
void IsObjectActive()
Definition
ABP_ScoringBoard_C.cpp:21
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ABP_ScoringBoard_C.cpp
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Wed Oct 9 2024 19:52:51
by Doxygen version
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