A Demo Project for the UnrealEngineSDK
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A blueprint class with 2 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/Pedestal/Blueprint/NewBlueprint"
Public Attributes | |
TArray< FText > | ActiveSteps |
Active Steps. | |
Protected Attributes | |
FText | ActiveStep |
Active Step. | |
bool | ObjectActive |
Object Active. | |
UStoryManager * | StoryManagerRef |
Story Manager Ref. | |
Private Member Functions | |
void | EventGraph () |
void | IsObjectActive () |
A blueprint class with 2 graphs.
UDF Path: /Game /Blueprints /InteractiveObjects /Pedestal /Blueprint /NewBlueprint
Config: Config/DefaultEngine.ini
Definition at line 11 of file UNewBlueprint_C.h.
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privateBlueprint |
Definition at line 13 of file UNewBlueprint_C.cpp.
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privateBlueprint |
Definition at line 21 of file UNewBlueprint_C.cpp.
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protected |
Active Step.
Definition at line 19 of file UNewBlueprint_C.h.
TArray<FText> UNewBlueprint_C::ActiveSteps |
Active Steps.
Definition at line 14 of file UNewBlueprint_C.h.
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protected |
Object Active.
Definition at line 18 of file UNewBlueprint_C.h.
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protected |
Story Manager Ref.
Definition at line 17 of file UNewBlueprint_C.h.