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UNewBlueprint_C Class ReferenceBlueprint

A blueprint class with 2 graphs. More...

#include "/Game/Blueprints/InteractiveObjects/Pedestal/Blueprint/NewBlueprint"

Inheritance diagram for UNewBlueprint_C:
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Public Attributes

TArray< FTextActiveSteps
 Active Steps.
 

Protected Attributes

FText ActiveStep
 Active Step.
 
bool ObjectActive
 Object Active.
 
UStoryManagerStoryManagerRef
 Story Manager Ref.
 

Private Member Functions

void EventGraph ()
 
void IsObjectActive ()
 

Detailed Description

A blueprint class with 2 graphs.

UDF Path:  /Game /Blueprints /InteractiveObjects /Pedestal /Blueprint /NewBlueprint
Config: Config/DefaultEngine.ini

Definition at line 11 of file UNewBlueprint_C.h.

Member Function Documentation

◆ EventGraph()

void UNewBlueprint_C::EventGraph ( )
privateBlueprint
Event Graph

Definition at line 13 of file UNewBlueprint_C.cpp.

◆ IsObjectActive()

void UNewBlueprint_C::IsObjectActive ( )
privateBlueprint
Is Object Active

Definition at line 21 of file UNewBlueprint_C.cpp.

Member Data Documentation

◆ ActiveStep

FText UNewBlueprint_C::ActiveStep
protected

Active Step.

Definition at line 19 of file UNewBlueprint_C.h.

◆ ActiveSteps

TArray<FText> UNewBlueprint_C::ActiveSteps

Active Steps.

Definition at line 14 of file UNewBlueprint_C.h.

◆ ObjectActive

bool UNewBlueprint_C::ObjectActive
protected

Object Active.

Definition at line 18 of file UNewBlueprint_C.h.

◆ StoryManagerRef

UStoryManager* UNewBlueprint_C::StoryManagerRef
protected

Story Manager Ref.

Definition at line 17 of file UNewBlueprint_C.h.


The documentation for this class was generated from the following files: