A Demo Project for the UnrealEngineSDK
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UNewBlueprint_C.h
Go to the documentation of this file.
1
#pragma once
11
class
UNewBlueprint_C
:
public
UActorComponent
12
{
13
public
:
14
TArray<FText>
ActiveSteps
;
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protected
:
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UStoryManager
*
StoryManagerRef
;
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bool
ObjectActive
;
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FText
ActiveStep
;
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private
:
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void
EventGraph
();
//"Event Graph"
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void
IsObjectActive
();
//"Is Object Active"
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};
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FText
UActorComponent
UNewBlueprint_C
A blueprint class with 2 graphs.
Definition
UNewBlueprint_C.h:12
UNewBlueprint_C::ObjectActive
bool ObjectActive
Object Active.
Definition
UNewBlueprint_C.h:18
UNewBlueprint_C::StoryManagerRef
UStoryManager * StoryManagerRef
Story Manager Ref.
Definition
UNewBlueprint_C.h:17
UNewBlueprint_C::EventGraph
void EventGraph()
Definition
UNewBlueprint_C.cpp:13
UNewBlueprint_C::IsObjectActive
void IsObjectActive()
Definition
UNewBlueprint_C.cpp:21
UNewBlueprint_C::ActiveStep
FText ActiveStep
Active Step.
Definition
UNewBlueprint_C.h:19
UNewBlueprint_C::ActiveSteps
TArray< FText > ActiveSteps
Active Steps.
Definition
UNewBlueprint_C.h:14
UStoryManager
Manager that provides handling story-related operations and data.
Definition
StoryManager.h:111
documentation
generated
Game
Blueprints
InteractiveObjects
Pedestal
Blueprint
UNewBlueprint_C.h
Generated
Tue Jan 28 2025 16:33:09
by Doxygen version
1.10.0