A Demo Project for the UnrealEngineSDK
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UNewBlueprint_C.h
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1#pragma once
12{
13public:
14 TArray<FText> ActiveSteps;
15
16protected:
20
21private:
1226 void EventGraph(); //"Event Graph"
1320 void IsObjectActive(); //"Is Object Active"
1321};
1322
A blueprint class with 2 graphs.
bool ObjectActive
Object Active.
UStoryManager * StoryManagerRef
Story Manager Ref.
FText ActiveStep
Active Step.
TArray< FText > ActiveSteps
Active Steps.
Manager that provides handling story-related operations and data.