A Demo Project for the UnrealEngineSDK
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UNewBlueprint_C.cpp
Go to the documentation of this file.
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#include "
UNewBlueprint_C.h
"
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/*
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This is fake C++ that doxygen will parse for call graph entries.
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In this pseudo-C++, everything is a function and gets called
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if it's mentioned in a node graph. Doxygen parses it anyway!
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We use the URLs of the nodes to make this list.
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*/
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void
UNewBlueprint_C::EventGraph
()
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{
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UNewBlueprint_C::ActiveStep
();
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UNewBlueprint_C::ActiveSteps
();
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UNewBlueprint_C::ObjectActive
();
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UNewBlueprint_C::StoryManagerRef
();
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}
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void
UNewBlueprint_C::IsObjectActive
()
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{
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}
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UNewBlueprint_C.h
UNewBlueprint_C::ObjectActive
bool ObjectActive
Object Active.
Definition
UNewBlueprint_C.h:18
UNewBlueprint_C::StoryManagerRef
UStoryManager * StoryManagerRef
Story Manager Ref.
Definition
UNewBlueprint_C.h:17
UNewBlueprint_C::EventGraph
void EventGraph()
Definition
UNewBlueprint_C.cpp:13
UNewBlueprint_C::IsObjectActive
void IsObjectActive()
Definition
UNewBlueprint_C.cpp:21
UNewBlueprint_C::ActiveStep
FText ActiveStep
Active Step.
Definition
UNewBlueprint_C.h:19
UNewBlueprint_C::ActiveSteps
TArray< FText > ActiveSteps
Active Steps.
Definition
UNewBlueprint_C.h:14
documentation
generated
Game
Blueprints
InteractiveObjects
Pedestal
Blueprint
UNewBlueprint_C.cpp
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0