A Demo Project for the UnrealEngineSDK
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ABP_ScoringBoard_C.h
Go to the documentation of this file.
1
#pragma once
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class
ABP_ScoringBoard_C
:
public
AWidgetController
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{
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public
:
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UNewBlueprint_C
*
NewBlueprint
;
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private
:
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void
UserConstructionScript
();
//"User Construction Script"
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void
EventGraph
();
//"Event Graph"
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void
IsObjectActive
();
//"Is Object Active"
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};
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ABP_ScoringBoard_C
A blueprint class with 3 graphs.
Definition
ABP_ScoringBoard_C.h:12
ABP_ScoringBoard_C::UserConstructionScript
void UserConstructionScript()
Definition
ABP_ScoringBoard_C.cpp:13
ABP_ScoringBoard_C::NewBlueprint
UNewBlueprint_C * NewBlueprint
New Blueprint.
Definition
ABP_ScoringBoard_C.h:14
ABP_ScoringBoard_C::EventGraph
void EventGraph()
Definition
ABP_ScoringBoard_C.cpp:17
ABP_ScoringBoard_C::IsObjectActive
void IsObjectActive()
Definition
ABP_ScoringBoard_C.cpp:21
AWidgetController
AActor class representing a widget controller that manages widget functionality.
Definition
WidgetController.h:24
UNewBlueprint_C
A blueprint class with 2 graphs.
Definition
UNewBlueprint_C.h:12
documentation
generated
Game
Blueprints
UI
Experience
ABP_ScoringBoard_C.h
Generated
Wed Oct 9 2024 19:52:51
by Doxygen version
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