A Demo Project for the UnrealEngineSDK
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ABP_ScoringBoard_C.h
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1#pragma once
12{
13public:
15
16private:
82 void UserConstructionScript(); //"User Construction Script"
279 void EventGraph(); //"Event Graph"
373 void IsObjectActive(); //"Is Object Active"
374};
375
A blueprint class with 3 graphs.
UNewBlueprint_C * NewBlueprint
New Blueprint.
AActor class representing a widget controller that manages widget functionality.
A blueprint class with 2 graphs.