UDataAsset class representing basic widget information.
More...
#include <UIData.h>
|
bool | bCanRotate = true |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
bool | bIsUpdateRequest = false |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
bool | bModal = false |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
bool | bPlayOpenCloseSound = true |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
bool | bUseTouchToInteractWithWidget |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
int32 | ClosingDistanceCm = -1.0f |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
FGuid | Guid |
| UPROPERTY()
|
|
FText | Heading = FText::FromString(TEXT("Heading")) |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
FVector | Location |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
|
|
FRotator | Rotator |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
|
|
bool | UseCustomWidgetPosition |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
TSubclassOf< UBasicWidget > | WidgetClass |
| UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
UDataAsset class representing basic widget information.
UCLASS(BlueprintType)
Definition at line 55 of file UIData.h.
◆ UBasicWidgetInfo()
UBasicWidgetInfo::UBasicWidgetInfo |
( |
| ) |
|
|
inline |
◆ GENERATED_BODY()
UBasicWidgetInfo::GENERATED_BODY |
( |
| ) |
|
|
private |
◆ SetRefreshableById()
void UBasicWidgetInfo::SetRefreshableById |
( |
const FGuid & | PrevInfoGuid | ) |
|
|
inline |
◆ SetupAsRefreshData()
void UBasicWidgetInfo::SetupAsRefreshData |
( |
const FGuid & | PrevInfoGuid | ) |
|
|
inline |
◆ Update()
|
inlinevirtualBlueprintCallable |
◆ bCanRotate
bool UBasicWidgetInfo::bCanRotate = true |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 127 of file UIData.h.
◆ bIsUpdateRequest
bool UBasicWidgetInfo::bIsUpdateRequest = false |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 120 of file UIData.h.
◆ bModal
bool UBasicWidgetInfo::bModal = false |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
If user opens same widget previous would close
Definition at line 113 of file UIData.h.
◆ bPlayOpenCloseSound
bool UBasicWidgetInfo::bPlayOpenCloseSound = true |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 134 of file UIData.h.
◆ bUseTouchToInteractWithWidget
bool UBasicWidgetInfo::bUseTouchToInteractWithWidget |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 141 of file UIData.h.
◆ ClosingDistanceCm
int32 UBasicWidgetInfo::ClosingDistanceCm = -1.0f |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
The distance to automatically close in cm
Definition at line 163 of file UIData.h.
◆ Guid
FGuid UBasicWidgetInfo::Guid |
◆ Heading
FText UBasicWidgetInfo::Heading = FText::FromString(TEXT("Heading")) |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 103 of file UIData.h.
◆ Location
FVector UBasicWidgetInfo::Location |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
Definition at line 171 of file UIData.h.
◆ Rotator
FRotator UBasicWidgetInfo::Rotator |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
Definition at line 177 of file UIData.h.
◆ UseCustomWidgetPosition
bool UBasicWidgetInfo::UseCustomWidgetPosition |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 148 of file UIData.h.
◆ WidgetClass
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 96 of file UIData.h.
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public/UI/UIData.h