A Demo Project for the UnrealEngineSDK
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Interface for PixoVR story object functionality. More...
#include <PixoVRInteractiveObject.h>
Public Member Functions | |
bool | CouldBeGrabbedByOtherHand () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior") | |
bool | DenyDropping () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior") | |
TArray< FTransparentMaterialData > | GetActorTransparentMaterialData () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Fadable") | |
bool | HoldItemByClick () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior") | |
bool | IsObjectActive () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story") | |
void | ObjectActivated () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story") | |
void | ObjectDeactivated () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story") | |
void | SetDenyDropping (const bool bDenyDropping) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior") | |
void | UpdateObjectHighlight (bool Activate) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Hint") | |
Private Member Functions | |
GENERATED_BODY () | |
Interface for PixoVR story object functionality.
Definition at line 51 of file PixoVRInteractiveObject.h.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior")
Determines if user can grab object from one hand to another.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior")
Determines if user can drop this object.
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private |
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Fadable")
Gets data for fading actor.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior")
Determines if you need to hold object by click or holding button.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story")
Returns whether object has active step/substep for current step/substep.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story")
Called if object has active step/substep for current step/substep.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Story")
Called if object does not have active step/substep for current step/substep.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Grip Behavior")
Update flag indicate whether if user can drop this object.
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BlueprintCallableBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Hint")
Called to update object highlight.