A Demo Project for the UnrealEngineSDK
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FTransparentMaterialData Struct ReferenceBlueprintType

Struct used in Fadable component. More...

#include <PixoVRInteractiveObject.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

UStaticMeshComponentMeshRef
 UPROPERTY(BlueprintReadWrite)
 
TArray< UMaterialInstance * > MI_OpaqueMaterials
 UPROPERTY(BlueprintReadWrite)
 
TArray< UMaterialInstance * > MI_TransparentMaterials
 UPROPERTY(BlueprintReadWrite)
 

Detailed Description

Struct used in Fadable component.

USTRUCT(BlueprintType)

Definition at line 15 of file PixoVRInteractiveObject.h.

Member Function Documentation

◆ GENERATED_BODY()

FTransparentMaterialData::GENERATED_BODY ( )

Member Data Documentation

◆ MeshRef

UStaticMeshComponent* FTransparentMaterialData::MeshRef
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Mesh for fade

Definition at line 23 of file PixoVRInteractiveObject.h.

◆ MI_OpaqueMaterials

TArray<UMaterialInstance*> FTransparentMaterialData::MI_OpaqueMaterials
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Mesh opaque materials. Used when opacity of mesh is 1.

Definition at line 29 of file PixoVRInteractiveObject.h.

◆ MI_TransparentMaterials

TArray<UMaterialInstance*> FTransparentMaterialData::MI_TransparentMaterials
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Mesh transparent materials. Used when opacity of mesh is more then 0 and less then 1.

Definition at line 35 of file PixoVRInteractiveObject.h.


The documentation for this struct was generated from the following file: