A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <DlgHumanReadableTextCommandlet.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
bool | IsValid () const |
Public Attributes | |
TArray< FDlgEdge_FormatHumanReadable > | Edges |
UPROPERTY() | |
int32 | NodeIndex = INDEX_NONE - 1 |
UPROPERTY() | |
FName | Speaker |
UPROPERTY() | |
FText | Text |
UPROPERTY() | |
USTRUCT()
Definition at line 151 of file DlgHumanReadableTextCommandlet.h.
FDlgNodeSpeech_FormatHumanReadable::GENERATED_USTRUCT_BODY | ( | ) |
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inline |
Definition at line 157 of file DlgHumanReadableTextCommandlet.h.
TArray<FDlgEdge_FormatHumanReadable> FDlgNodeSpeech_FormatHumanReadable::Edges |
UPROPERTY()
Definition at line 179 of file DlgHumanReadableTextCommandlet.h.
int32 FDlgNodeSpeech_FormatHumanReadable::NodeIndex = INDEX_NONE - 1 |
UPROPERTY()
Definition at line 164 of file DlgHumanReadableTextCommandlet.h.
FName FDlgNodeSpeech_FormatHumanReadable::Speaker |
UPROPERTY()
Definition at line 169 of file DlgHumanReadableTextCommandlet.h.
FText FDlgNodeSpeech_FormatHumanReadable::Text |
UPROPERTY()
Definition at line 174 of file DlgHumanReadableTextCommandlet.h.