A Demo Project for the UnrealEngineSDK
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FDlgNodeSpeech_FormatHumanReadable Struct Reference

USTRUCT() More...

#include <DlgHumanReadableTextCommandlet.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 
bool IsValid () const
 

Public Attributes

TArray< FDlgEdge_FormatHumanReadableEdges
 UPROPERTY()
 
int32 NodeIndex = INDEX_NONE - 1
 UPROPERTY()
 
FName Speaker
 UPROPERTY()
 
FText Text
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 151 of file DlgHumanReadableTextCommandlet.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgNodeSpeech_FormatHumanReadable::GENERATED_USTRUCT_BODY ( )

◆ IsValid()

bool FDlgNodeSpeech_FormatHumanReadable::IsValid ( ) const
inline

Definition at line 157 of file DlgHumanReadableTextCommandlet.h.

Member Data Documentation

◆ Edges

TArray<FDlgEdge_FormatHumanReadable> FDlgNodeSpeech_FormatHumanReadable::Edges

UPROPERTY()

Definition at line 179 of file DlgHumanReadableTextCommandlet.h.

◆ NodeIndex

int32 FDlgNodeSpeech_FormatHumanReadable::NodeIndex = INDEX_NONE - 1

UPROPERTY()

Definition at line 164 of file DlgHumanReadableTextCommandlet.h.

◆ Speaker

FName FDlgNodeSpeech_FormatHumanReadable::Speaker

UPROPERTY()

Definition at line 169 of file DlgHumanReadableTextCommandlet.h.

◆ Text

FText FDlgNodeSpeech_FormatHumanReadable::Text

UPROPERTY()

Definition at line 174 of file DlgHumanReadableTextCommandlet.h.


The documentation for this struct was generated from the following file: