USTRUCT()
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#include <DlgMemory.h>
USTRUCT()
Definition at line 107 of file DlgMemory.h.
◆ FDlgMemory()
FDlgMemory::FDlgMemory |
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◆ Empty()
void FDlgMemory::Empty |
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◆ GENERATED_USTRUCT_BODY()
FDlgMemory::GENERATED_USTRUCT_BODY |
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◆ Get()
◆ GetEntry()
FDlgHistory * FDlgMemory::GetEntry |
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const FGuid & | DialogueGUID | ) |
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◆ GetHistoryMaps()
const TMap< FGuid, FDlgHistory > & FDlgMemory::GetHistoryMaps |
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◆ GetInstance()
◆ IsNodeGUIDVisited()
bool FDlgMemory::IsNodeGUIDVisited |
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const FGuid & | DialogueGUID, |
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const FGuid & | NodeGUID ) const |
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◆ IsNodeIndexVisited()
bool FDlgMemory::IsNodeIndexVisited |
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const FGuid & | DialogueGUID, |
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int32 | NodeIndex ) const |
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◆ IsNodeVisited()
bool FDlgMemory::IsNodeVisited |
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const FGuid & | DialogueGUID, |
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int32 | NodeIndex, |
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const FGuid & | NodeGUID ) const |
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◆ SetEntry()
void FDlgMemory::SetEntry |
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const FGuid & | DialogueGUID, |
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const FDlgHistory & | History ) |
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◆ SetHistoryMap()
void FDlgMemory::SetHistoryMap |
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const TMap< FGuid, FDlgHistory > & | Map | ) |
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◆ SetNodeVisited()
void FDlgMemory::SetNodeVisited |
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const FGuid & | DialogueGUID, |
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int32 | NodeIndex, |
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const FGuid & | NodeGUID ) |
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◆ HistoryMap
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgMemory.h