A Demo Project for the UnrealEngineSDK
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FDlgHistory Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DlgMemory.h>

Public Member Functions

 FDlgHistory ()
 
void Add (int32 NodeIndex, const FGuid &NodeGUID)
 
bool CanUseGUIDForSearch () const
 
bool Contains (int32 NodeIndex, const FGuid &NodeGUID) const
 
 GENERATED_USTRUCT_BODY ()
 
bool operator== (const FDlgHistory &Other) const
 

Public Attributes

TSet< FGuid > VisitedNodeGUIDs
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
 
TSet< int32 > VisitedNodeIndices
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 12 of file DlgMemory.h.

Constructor & Destructor Documentation

◆ FDlgHistory()

FDlgHistory::FDlgHistory ( )
inline

Definition at line 16 of file DlgMemory.h.

Member Function Documentation

◆ Add()

void FDlgHistory::Add ( int32 NodeIndex,
const FGuid & NodeGUID )
inline

Definition at line 18 of file DlgMemory.h.

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◆ CanUseGUIDForSearch()

bool FDlgHistory::CanUseGUIDForSearch ( ) const
inline

Definition at line 62 of file DlgMemory.h.

◆ Contains()

bool FDlgHistory::Contains ( int32 NodeIndex,
const FGuid & NodeGUID ) const
inline

Definition at line 67 of file DlgMemory.h.

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◆ GENERATED_USTRUCT_BODY()

FDlgHistory::GENERATED_USTRUCT_BODY ( )

◆ operator==()

bool FDlgHistory::operator== ( const FDlgHistory & Other) const

Definition at line 5 of file DlgMemory.cpp.

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Member Data Documentation

◆ VisitedNodeGUIDs

TSet<FGuid> FDlgHistory::VisitedNodeGUIDs
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")

Definition at line 99 of file DlgMemory.h.

◆ VisitedNodeIndices

TSet<int32> FDlgHistory::VisitedNodeIndices
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")

Definition at line 90 of file DlgMemory.h.


The documentation for this struct was generated from the following files: