USTRUCT(BlueprintType)
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#include <DlgMemory.h>
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TSet< FGuid > | VisitedNodeGUIDs |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
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TSet< int32 > | VisitedNodeIndices |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
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USTRUCT(BlueprintType)
Definition at line 12 of file DlgMemory.h.
◆ FDlgHistory()
FDlgHistory::FDlgHistory |
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inline |
◆ Add()
void FDlgHistory::Add |
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int32 | NodeIndex, |
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const FGuid & | NodeGUID ) |
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inline |
◆ CanUseGUIDForSearch()
bool FDlgHistory::CanUseGUIDForSearch |
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const |
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inline |
◆ Contains()
bool FDlgHistory::Contains |
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int32 | NodeIndex, |
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const FGuid & | NodeGUID ) const |
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inline |
◆ GENERATED_USTRUCT_BODY()
FDlgHistory::GENERATED_USTRUCT_BODY |
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◆ operator==()
◆ VisitedNodeGUIDs
TSet<FGuid> FDlgHistory::VisitedNodeGUIDs |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
Definition at line 99 of file DlgMemory.h.
◆ VisitedNodeIndices
TSet<int32> FDlgHistory::VisitedNodeIndices |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
Definition at line 90 of file DlgMemory.h.
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgMemory.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Private/DlgMemory.cpp