A Demo Project for the UnrealEngineSDK
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DlgMemory.cpp
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
2#include "DlgMemory.h"
3#include "DlgHelper.h"
4
6{
7 return FDlgHelper::IsSetEqual(VisitedNodeIndices, Other.VisitedNodeIndices)
9}
static bool IsSetEqual(const TSet< SetType > &FirstSet, const TSet< SetType > &SecondSet)
Definition DlgHelper.h:386
USTRUCT(BlueprintType)
Definition DlgMemory.h:13
TSet< FGuid > VisitedNodeGUIDs
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
Definition DlgMemory.h:99
TSet< int32 > VisitedNodeIndices
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|History")
Definition DlgMemory.h:90
bool operator==(const FDlgHistory &Other) const
Definition DlgMemory.cpp:5