USTRUCT(BlueprintType, Category = "ControllerProfiles")
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#include <VRGlobalSettings.h>
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TMap< FName, FActionMappingDetails > | ActionOverrides |
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bool | bUseSeperateHandOffsetTransforms |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
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FName | ControllerName |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
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FTransform_NetQuantize | SocketOffsetTransform |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
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FTransform_NetQuantize | SocketOffsetTransformRightHand |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles", meta = (editcondition = "bUseSeperateHandOffsetTransforms"))
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USTRUCT(BlueprintType, Category = "ControllerProfiles")
Definition at line 60 of file VRGlobalSettings.h.
◆ FBPVRControllerProfile() [1/4]
* FBPVRControllerProfile::FBPVRControllerProfile |
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◆ FBPVRControllerProfile() [2/4]
FBPVRControllerProfile::FBPVRControllerProfile |
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FName | ControllerName | ) |
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inline |
◆ FBPVRControllerProfile() [3/4]
FBPVRControllerProfile::FBPVRControllerProfile |
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FName | ControllerNameIn, |
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const FTransform & | Offset ) |
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◆ FBPVRControllerProfile() [4/4]
FBPVRControllerProfile::FBPVRControllerProfile |
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FName | ControllerNameIn, |
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const FTransform & | Offset, |
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const FTransform & | OffsetRight ) |
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◆ GENERATED_BODY()
FBPVRControllerProfile::GENERATED_BODY |
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◆ operator==()
◆ ActionOverrides
◆ bUseSeperateHandOffsetTransforms
bool FBPVRControllerProfile::bUseSeperateHandOffsetTransforms |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
Definition at line 87 of file VRGlobalSettings.h.
◆ ControllerName
FName FBPVRControllerProfile::ControllerName |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
Definition at line 71 of file VRGlobalSettings.h.
◆ SocketOffsetTransform
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles")
Definition at line 79 of file VRGlobalSettings.h.
◆ SocketOffsetTransformRightHand
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ControllerProfiles", meta = (editcondition = "bUseSeperateHandOffsetTransforms"))
Definition at line 95 of file VRGlobalSettings.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h