A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRGlobalSettings") More...
#include <VRGlobalSettings.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FInputActionKeyMapping > | ActionMappings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input") | |
USTRUCT(BlueprintType, Category = "VRGlobalSettings")
Definition at line 42 of file VRGlobalSettings.h.
FActionMappingDetails::GENERATED_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
Definition at line 53 of file VRGlobalSettings.h.