A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FActionMappingDetails Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRGlobalSettings") More...

#include <VRGlobalSettings.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FInputActionKeyMapping > ActionMappings
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRGlobalSettings")

Definition at line 42 of file VRGlobalSettings.h.

Member Function Documentation

◆ GENERATED_BODY()

FActionMappingDetails::GENERATED_BODY ( )

Member Data Documentation

◆ ActionMappings

TArray<FInputActionKeyMapping> FActionMappingDetails::ActionMappings
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")

Definition at line 53 of file VRGlobalSettings.h.


The documentation for this struct was generated from the following file: