UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)  
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#include <DlgEventCustom.h>
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) 
Definition at line 20 of file DlgEventCustom.h.
 
◆ EnterEvent()
  
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BlueprintNativeEventBlueprintCallable   | 
  
 
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue", DisplayName = "Enter") 
 
 
◆ EnterEvent_Implementation()
  
  
      
        
          | virtual void UDlgEventCustom::EnterEvent_Implementation  | 
          ( | 
          UDlgContext * |           Context,  | 
         
        
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          UObject * |           Participant ) | 
         
       
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inlinevirtual   | 
  
 
 
◆ GENERATED_BODY()
  
  
      
        
          | UDlgEventCustom::GENERATED_BODY  | 
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           | ) | 
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private   | 
  
 
 
◆ GetWorld()
  
  
      
        
          | UWorld * UDlgObject::GetWorld  | 
          ( | 
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           const | 
         
       
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overrideinherited   | 
  
 
 
◆ PostInitProperties()
  
  
      
        
          | void UDlgObject::PostInitProperties  | 
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           | ) | 
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overrideinherited   | 
  
 
 
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgEventCustom.h