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IDlgSystemEditorModule Class Referenceabstract

#include <IDlgSystemEditorModule.h>

Inheritance diagram for IDlgSystemEditorModule:
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Public Member Functions

virtual ~IDlgSystemEditorModule ()
 
virtual EAssetTypeCategories::Type GetAssetCategory () const =0
 

Static Public Member Functions

static IDlgSystemEditorModuleGet ()
 
static bool IsAvailable ()
 

Detailed Description

Interface for the DlgSystemEditor module.

Definition at line 14 of file IDlgSystemEditorModule.h.

Constructor & Destructor Documentation

◆ ~IDlgSystemEditorModule()

virtual IDlgSystemEditorModule::~IDlgSystemEditorModule ( )
inlinevirtual

Definition at line 43 of file IDlgSystemEditorModule.h.

Member Function Documentation

◆ Get()

static IDlgSystemEditorModule & IDlgSystemEditorModule::Get ( )
inlinestatic

Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

Returns
Returns singleton instance, loading the module on demand if needed

Definition at line 24 of file IDlgSystemEditorModule.h.

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◆ GetAssetCategory()

virtual EAssetTypeCategories::Type IDlgSystemEditorModule::GetAssetCategory ( ) const
pure virtual

Implemented in FDlgSystemEditorModule.

◆ IsAvailable()

static bool IDlgSystemEditorModule::IsAvailable ( )
inlinestatic

Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.

Returns
True if the module is loaded and ready to use

Definition at line 34 of file IDlgSystemEditorModule.h.

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The documentation for this class was generated from the following file: