4#include "AssetTypeCategories.h"
5#include "Modules/ModuleManager.h"
6#include "Modules/ModuleInterface.h"
const FName DIALOGUE_SYSTEM_EDITOR_PLUGIN_NAME(TEXT("DlgSystemEditor"))
static IDlgSystemEditorModule & Get()
virtual EAssetTypeCategories::Type GetAssetCategory() const =0
static bool IsAvailable()
virtual ~IDlgSystemEditorModule()