#include <DlgSystemEditorModule.h>
Definition at line 24 of file DlgSystemEditorModule.h.
◆ Self
◆ FDlgSystemEditorModule()
FDlgSystemEditorModule::FDlgSystemEditorModule |
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◆ CreateFileMenuExtender()
TSharedRef< FExtender > FDlgSystemEditorModule::CreateFileMenuExtender |
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TSharedRef< FUICommandList > | Commands, |
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const TArray< TSharedPtr< FUICommandInfo > > & | AdditionalMenuEntries = {} ) |
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◆ CreateHelpMenuExtender()
TSharedRef< FExtender > FDlgSystemEditorModule::CreateHelpMenuExtender |
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TSharedRef< FUICommandList > | Commands | ) |
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◆ ExtendMenu()
void FDlgSystemEditorModule::ExtendMenu |
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◆ Get()
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- Returns
- Returns singleton instance, loading the module on demand if needed
Definition at line 24 of file IDlgSystemEditorModule.h.
◆ GetAssetCategory()
EAssetTypeCategories::Type FDlgSystemEditorModule::GetAssetCategory |
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◆ HandleNewCustomConditionBlueprintCreated()
void FDlgSystemEditorModule::HandleNewCustomConditionBlueprintCreated |
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UBlueprint * | Blueprint | ) |
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◆ HandleNewCustomEventBlueprintCreated()
void FDlgSystemEditorModule::HandleNewCustomEventBlueprintCreated |
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UBlueprint * | Blueprint | ) |
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◆ HandleNewCustomTextArgumentBlueprintCreated()
void FDlgSystemEditorModule::HandleNewCustomTextArgumentBlueprintCreated |
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UBlueprint * | Blueprint | ) |
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◆ HandleNewNodeDataBlueprintCreated()
void FDlgSystemEditorModule::HandleNewNodeDataBlueprintCreated |
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UBlueprint * | Blueprint | ) |
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◆ HandleOnAssetRegistryFilesLoaded()
void FDlgSystemEditorModule::HandleOnAssetRegistryFilesLoaded |
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◆ HandleOnBeginPIE()
void FDlgSystemEditorModule::HandleOnBeginPIE |
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bool | bIsSimulating | ) |
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◆ HandleOnDeleteAllDialoguesTextFiles()
void FDlgSystemEditorModule::HandleOnDeleteAllDialoguesTextFiles |
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◆ HandleOnEndPIEHandle()
void FDlgSystemEditorModule::HandleOnEndPIEHandle |
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bool | bIsSimulating | ) |
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◆ HandleOnPostEngineInit()
void FDlgSystemEditorModule::HandleOnPostEngineInit |
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◆ HandleOnPostPIEStarted()
void FDlgSystemEditorModule::HandleOnPostPIEStarted |
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bool | bIsSimulating | ) |
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◆ HandleOnSaveAllDialogues()
void FDlgSystemEditorModule::HandleOnSaveAllDialogues |
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◆ IsAvailable()
static bool IDlgSystemEditorModule::IsAvailable |
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Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- Returns
- True if the module is loaded and ready to use
Definition at line 34 of file IDlgSystemEditorModule.h.
◆ MapActionsForFileMenuExtender()
void FDlgSystemEditorModule::MapActionsForFileMenuExtender |
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TSharedRef< FUICommandList > | Commands | ) |
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◆ MapActionsForHelpMenuExtender()
void FDlgSystemEditorModule::MapActionsForHelpMenuExtender |
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TSharedRef< FUICommandList > | Commands | ) |
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◆ ShutdownModule()
void FDlgSystemEditorModule::ShutdownModule |
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◆ StartupModule()
void FDlgSystemEditorModule::StartupModule |
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◆ bIsEngineInitialized
bool FDlgSystemEditorModule::bIsEngineInitialized = false |
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◆ DialogueGraphNodeFactory
◆ DialogueGraphPinFactory
◆ DlgSystemAssetCategoryBit
EAssetTypeCategories::Type FDlgSystemEditorModule::DlgSystemAssetCategoryBit |
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◆ LevelMenuEditorCommands
TSharedPtr<FUICommandList> FDlgSystemEditorModule::LevelMenuEditorCommands |
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◆ OnBeginPIEHandle
FDelegateHandle FDlgSystemEditorModule::OnBeginPIEHandle |
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◆ OnEndPIEHandle
FDelegateHandle FDlgSystemEditorModule::OnEndPIEHandle |
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◆ OnPostEngineInitHandle
FDelegateHandle FDlgSystemEditorModule::OnPostEngineInitHandle |
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◆ OnPostPIEStartedHandle
FDelegateHandle FDlgSystemEditorModule::OnPostPIEStartedHandle |
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◆ RegisteredAssetTypeActions
TArray<TSharedPtr<IAssetTypeActions> > FDlgSystemEditorModule::RegisteredAssetTypeActions |
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◆ RegisteredCustomClassLayouts
TArray<FName> FDlgSystemEditorModule::RegisteredCustomClassLayouts |
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◆ RegisteredCustomPropertyTypeLayout
TArray<FName> FDlgSystemEditorModule::RegisteredCustomPropertyTypeLayout |
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◆ ToolsDialogueCategory
TSharedPtr<FWorkspaceItem> FDlgSystemEditorModule::ToolsDialogueCategory |
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The documentation for this class was generated from the following files: