A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <DlgHumanReadableTextCommandlet.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
FGuid | DialogueGUID |
UPROPERTY() | |
FName | DialogueName |
UPROPERTY() | |
TArray< FDlgNodeSpeech_FormatHumanReadable > | SpeechNodes |
UPROPERTY() | |
TArray< FDlgNodeSpeechSequence_FormatHumanReadable > | SpeechSequenceNodes |
UPROPERTY() | |
USTRUCT()
Definition at line 187 of file DlgHumanReadableTextCommandlet.h.
FDlgDialogue_FormatHumanReadable::GENERATED_USTRUCT_BODY | ( | ) |
FGuid FDlgDialogue_FormatHumanReadable::DialogueGUID |
UPROPERTY()
Definition at line 200 of file DlgHumanReadableTextCommandlet.h.
FName FDlgDialogue_FormatHumanReadable::DialogueName |
UPROPERTY()
Definition at line 195 of file DlgHumanReadableTextCommandlet.h.
TArray<FDlgNodeSpeech_FormatHumanReadable> FDlgDialogue_FormatHumanReadable::SpeechNodes |
UPROPERTY()
Definition at line 205 of file DlgHumanReadableTextCommandlet.h.
TArray<FDlgNodeSpeechSequence_FormatHumanReadable> FDlgDialogue_FormatHumanReadable::SpeechSequenceNodes |
UPROPERTY()
Definition at line 210 of file DlgHumanReadableTextCommandlet.h.