A Demo Project for the UnrealEngineSDK
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FDlgDialogue_FormatHumanReadable Struct Reference

USTRUCT() More...

#include <DlgHumanReadableTextCommandlet.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 

Public Attributes

FGuid DialogueGUID
 UPROPERTY()
 
FName DialogueName
 UPROPERTY()
 
TArray< FDlgNodeSpeech_FormatHumanReadableSpeechNodes
 UPROPERTY()
 
TArray< FDlgNodeSpeechSequence_FormatHumanReadableSpeechSequenceNodes
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 187 of file DlgHumanReadableTextCommandlet.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgDialogue_FormatHumanReadable::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ DialogueGUID

FGuid FDlgDialogue_FormatHumanReadable::DialogueGUID

UPROPERTY()

Definition at line 200 of file DlgHumanReadableTextCommandlet.h.

◆ DialogueName

FName FDlgDialogue_FormatHumanReadable::DialogueName

UPROPERTY()

Definition at line 195 of file DlgHumanReadableTextCommandlet.h.

◆ SpeechNodes

TArray<FDlgNodeSpeech_FormatHumanReadable> FDlgDialogue_FormatHumanReadable::SpeechNodes

UPROPERTY()

Definition at line 205 of file DlgHumanReadableTextCommandlet.h.

◆ SpeechSequenceNodes

TArray<FDlgNodeSpeechSequence_FormatHumanReadable> FDlgDialogue_FormatHumanReadable::SpeechSequenceNodes

UPROPERTY()

Definition at line 210 of file DlgHumanReadableTextCommandlet.h.


The documentation for this struct was generated from the following file: