A Demo Project for the UnrealEngineSDK
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FDlgNodeSpeechSequence_FormatHumanReadable Struct Reference

USTRUCT() More...

#include <DlgHumanReadableTextCommandlet.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 
bool IsValid () const
 

Public Attributes

TArray< FDlgEdge_FormatHumanReadableEdges
 UPROPERTY()
 
int32 NodeIndex = INDEX_NONE - 1
 UPROPERTY()
 
TArray< FDlgSpeechSequenceEntry_FormatHumanReadableSequence
 UPROPERTY()
 
FName Speaker
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 116 of file DlgHumanReadableTextCommandlet.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgNodeSpeechSequence_FormatHumanReadable::GENERATED_USTRUCT_BODY ( )

◆ IsValid()

bool FDlgNodeSpeechSequence_FormatHumanReadable::IsValid ( ) const
inline

Definition at line 121 of file DlgHumanReadableTextCommandlet.h.

Member Data Documentation

◆ Edges

TArray<FDlgEdge_FormatHumanReadable> FDlgNodeSpeechSequence_FormatHumanReadable::Edges

UPROPERTY()

Definition at line 143 of file DlgHumanReadableTextCommandlet.h.

◆ NodeIndex

int32 FDlgNodeSpeechSequence_FormatHumanReadable::NodeIndex = INDEX_NONE - 1

UPROPERTY()

Definition at line 128 of file DlgHumanReadableTextCommandlet.h.

◆ Sequence

TArray<FDlgSpeechSequenceEntry_FormatHumanReadable> FDlgNodeSpeechSequence_FormatHumanReadable::Sequence

UPROPERTY()

Definition at line 138 of file DlgHumanReadableTextCommandlet.h.

◆ Speaker

FName FDlgNodeSpeechSequence_FormatHumanReadable::Speaker

UPROPERTY()

Definition at line 133 of file DlgHumanReadableTextCommandlet.h.


The documentation for this struct was generated from the following file: