A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <DlgHumanReadableTextCommandlet.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
bool | IsValid () const |
Public Attributes | |
TArray< FDlgEdge_FormatHumanReadable > | Edges |
UPROPERTY() | |
int32 | NodeIndex = INDEX_NONE - 1 |
UPROPERTY() | |
TArray< FDlgSpeechSequenceEntry_FormatHumanReadable > | Sequence |
UPROPERTY() | |
FName | Speaker |
UPROPERTY() | |
USTRUCT()
Definition at line 116 of file DlgHumanReadableTextCommandlet.h.
FDlgNodeSpeechSequence_FormatHumanReadable::GENERATED_USTRUCT_BODY | ( | ) |
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inline |
Definition at line 121 of file DlgHumanReadableTextCommandlet.h.
TArray<FDlgEdge_FormatHumanReadable> FDlgNodeSpeechSequence_FormatHumanReadable::Edges |
UPROPERTY()
Definition at line 143 of file DlgHumanReadableTextCommandlet.h.
int32 FDlgNodeSpeechSequence_FormatHumanReadable::NodeIndex = INDEX_NONE - 1 |
UPROPERTY()
Definition at line 128 of file DlgHumanReadableTextCommandlet.h.
TArray<FDlgSpeechSequenceEntry_FormatHumanReadable> FDlgNodeSpeechSequence_FormatHumanReadable::Sequence |
UPROPERTY()
Definition at line 138 of file DlgHumanReadableTextCommandlet.h.
FName FDlgNodeSpeechSequence_FormatHumanReadable::Speaker |
UPROPERTY()
Definition at line 133 of file DlgHumanReadableTextCommandlet.h.