A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <VRRenderTargetManager.h>
Public Member Functions | |
FBPVRReplicatedTextureStore () | |
GENERATED_BODY () | |
bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
void | PackData () |
void | Reset () |
void | UnPackData () |
Public Attributes | |
bool | bIsZipped |
UPROPERTY(Transient) | |
uint32 | Height |
UPROPERTY() | |
TArray< uint8 > | PackedData |
UPROPERTY(Transient) | |
EPixelFormat | PixelFormat |
TArray< uint16 > | UnpackedData |
UPROPERTY(Transient) | |
uint32 | Width |
UPROPERTY(Transient) | |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 32 of file VRRenderTargetManager.h.
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inline |
Definition at line 75 of file VRRenderTargetManager.h.
FBPVRReplicatedTextureStore::GENERATED_BODY | ( | ) |
bool FBPVRReplicatedTextureStore::NetSerialize | ( | FArchive & | Ar, |
class UPackageMap * | Map, | ||
bool & | bOutSuccess ) |
Network serialization
Definition at line 1181 of file VRRenderTargetManager.cpp.
void FBPVRReplicatedTextureStore::PackData | ( | ) |
Definition at line 1100 of file VRRenderTargetManager.cpp.
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inline |
void FBPVRReplicatedTextureStore::UnPackData | ( | ) |
Definition at line 1141 of file VRRenderTargetManager.cpp.
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Transient |
UPROPERTY(Transient)
Definition at line 68 of file VRRenderTargetManager.h.
uint32 FBPVRReplicatedTextureStore::Height |
UPROPERTY()
Definition at line 62 of file VRRenderTargetManager.h.
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Transient |
UPROPERTY(Transient)
Definition at line 45 of file VRRenderTargetManager.h.
EPixelFormat FBPVRReplicatedTextureStore::PixelFormat |
Definition at line 73 of file VRRenderTargetManager.h.
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Transient |
UPROPERTY(Transient)
Definition at line 51 of file VRRenderTargetManager.h.
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Transient |
UPROPERTY(Transient)
Definition at line 57 of file VRRenderTargetManager.h.