A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FBPVRReplicatedTextureStore Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...

#include <VRRenderTargetManager.h>

Public Member Functions

 FBPVRReplicatedTextureStore ()
 
 GENERATED_BODY ()
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 
void PackData ()
 
void Reset ()
 
void UnPackData ()
 

Public Attributes

bool bIsZipped
 UPROPERTY(Transient)
 
uint32 Height
 UPROPERTY()
 
TArray< uint8 > PackedData
 UPROPERTY(Transient)
 
EPixelFormat PixelFormat
 
TArray< uint16 > UnpackedData
 UPROPERTY(Transient)
 
uint32 Width
 UPROPERTY(Transient)
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRExpansionLibrary")

Definition at line 32 of file VRRenderTargetManager.h.

Constructor & Destructor Documentation

◆ FBPVRReplicatedTextureStore()

FBPVRReplicatedTextureStore::FBPVRReplicatedTextureStore ( )
inline

Definition at line 75 of file VRRenderTargetManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPVRReplicatedTextureStore::GENERATED_BODY ( )

◆ NetSerialize()

bool FBPVRReplicatedTextureStore::NetSerialize ( FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess )

Network serialization

Definition at line 1181 of file VRRenderTargetManager.cpp.

◆ PackData()

void FBPVRReplicatedTextureStore::PackData ( )

Definition at line 1100 of file VRRenderTargetManager.cpp.

Here is the caller graph for this function:

◆ Reset()

void FBPVRReplicatedTextureStore::Reset ( )
inline

Definition at line 82 of file VRRenderTargetManager.h.

Here is the caller graph for this function:

◆ UnPackData()

void FBPVRReplicatedTextureStore::UnPackData ( )

Definition at line 1141 of file VRRenderTargetManager.cpp.

Here is the caller graph for this function:

Member Data Documentation

◆ bIsZipped

bool FBPVRReplicatedTextureStore::bIsZipped
Transient

UPROPERTY(Transient)

Definition at line 68 of file VRRenderTargetManager.h.

◆ Height

uint32 FBPVRReplicatedTextureStore::Height

UPROPERTY()

Definition at line 62 of file VRRenderTargetManager.h.

◆ PackedData

TArray<uint8> FBPVRReplicatedTextureStore::PackedData
Transient

UPROPERTY(Transient)

Definition at line 45 of file VRRenderTargetManager.h.

◆ PixelFormat

EPixelFormat FBPVRReplicatedTextureStore::PixelFormat

Definition at line 73 of file VRRenderTargetManager.h.

◆ UnpackedData

TArray<uint16> FBPVRReplicatedTextureStore::UnpackedData
Transient

UPROPERTY(Transient)

Definition at line 51 of file VRRenderTargetManager.h.

◆ Width

uint32 FBPVRReplicatedTextureStore::Width
Transient

UPROPERTY(Transient)

Definition at line 57 of file VRRenderTargetManager.h.


The documentation for this struct was generated from the following files: