A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FGripComponentEndPhysicsTickFunction Struct Reference

USTRUCT() More...

#include <GripMotionControllerComponent.h>

Inheritance diagram for FGripComponentEndPhysicsTickFunction:
[legend]

Public Member Functions

virtual FName DiagnosticContext (bool bDetailed) override
 
virtual FString DiagnosticMessage () override
 
virtual void ExecuteTick (float DeltaTime, enum ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) override
 
 GENERATED_USTRUCT_BODY ()
 

Public Attributes

UGripMotionControllerComponentTarget
 

Detailed Description

USTRUCT()

Tick function that does post physics work. This executes in EndPhysics (after physics is done)

Definition at line 125 of file GripMotionControllerComponent.h.

Member Function Documentation

◆ DiagnosticContext()

FName FGripComponentEndPhysicsTickFunction::DiagnosticContext ( bool bDetailed)
overridevirtual

Function used to describe this tick for active tick reporting.

Definition at line 293 of file GripMotionControllerComponent.cpp.

◆ DiagnosticMessage()

FString FGripComponentEndPhysicsTickFunction::DiagnosticMessage ( )
overridevirtual

Abstract function to describe this tick. Used to print messages about illegal cycles in the dependency graph.

Definition at line 288 of file GripMotionControllerComponent.cpp.

◆ ExecuteTick()

void FGripComponentEndPhysicsTickFunction::ExecuteTick ( float DeltaTime,
enum ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent )
overridevirtual

Abstract function to execute the tick.

Parameters
DeltaTime- frame time to advance, in seconds.
TickType- kind of tick for this frame.
CurrentThread- thread we are executing on, useful to pass along as new tasks are created.
MyCompletionGraphEvent- completion event for this task. Useful for holding the completetion of this task until certain child tasks are complete.

Definition at line 274 of file GripMotionControllerComponent.cpp.

Here is the call graph for this function:

◆ GENERATED_USTRUCT_BODY()

FGripComponentEndPhysicsTickFunction::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ Target

UGripMotionControllerComponent* FGripComponentEndPhysicsTickFunction::Target

Definition at line 129 of file GripMotionControllerComponent.h.


The documentation for this struct was generated from the following files: