USTRUCT(BlueprintType)
More...
#include <DlgContext.h>
|
bool | bSatisfied = false |
| UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
|
|
FDlgEdge | Edge |
| UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
|
|
USTRUCT(BlueprintType)
Definition at line 27 of file DlgContext.h.
◆ FDlgEdgeData() [1/2]
FDlgEdgeData::FDlgEdgeData |
( |
| ) |
|
|
inline |
◆ FDlgEdgeData() [2/2]
FDlgEdgeData::FDlgEdgeData |
( |
bool | bInSatisfied, |
|
|
const FDlgEdge & | InEdge ) |
|
inline |
◆ GENERATED_USTRUCT_BODY()
FDlgEdgeData::GENERATED_USTRUCT_BODY |
( |
| ) |
|
◆ GetEdge()
const FDlgEdge & FDlgEdgeData::GetEdge |
( |
| ) |
const |
|
inline |
◆ GetInvalidEdge()
static const FDlgEdgeData & FDlgEdgeData::GetInvalidEdge |
( |
| ) |
|
|
inlinestatic |
◆ IsSatisfied()
bool FDlgEdgeData::IsSatisfied |
( |
| ) |
const |
|
inline |
◆ IsValid()
bool FDlgEdgeData::IsValid |
( |
| ) |
const |
|
inline |
◆ bSatisfied
bool FDlgEdgeData::bSatisfied = false |
|
protectedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
Definition at line 51 of file DlgContext.h.
◆ Edge
|
protectedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
Definition at line 57 of file DlgContext.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgContext.h