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FDlgEdgeData Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DlgContext.h>

Public Member Functions

 FDlgEdgeData ()
 
 FDlgEdgeData (bool bInSatisfied, const FDlgEdge &InEdge)
 
 GENERATED_USTRUCT_BODY ()
 
const FDlgEdgeGetEdge () const
 
bool IsSatisfied () const
 
bool IsValid () const
 

Static Public Member Functions

static const FDlgEdgeDataGetInvalidEdge ()
 

Protected Attributes

bool bSatisfied = false
 UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
 
FDlgEdge Edge
 UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 27 of file DlgContext.h.

Constructor & Destructor Documentation

◆ FDlgEdgeData() [1/2]

FDlgEdgeData::FDlgEdgeData ( )
inline

Definition at line 31 of file DlgContext.h.

◆ FDlgEdgeData() [2/2]

FDlgEdgeData::FDlgEdgeData ( bool bInSatisfied,
const FDlgEdge & InEdge )
inline

Definition at line 32 of file DlgContext.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgEdgeData::GENERATED_USTRUCT_BODY ( )

◆ GetEdge()

const FDlgEdge & FDlgEdgeData::GetEdge ( ) const
inline

Definition at line 36 of file DlgContext.h.

◆ GetInvalidEdge()

static const FDlgEdgeData & FDlgEdgeData::GetInvalidEdge ( )
inlinestatic

Definition at line 38 of file DlgContext.h.

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◆ IsSatisfied()

bool FDlgEdgeData::IsSatisfied ( ) const
inline

Definition at line 35 of file DlgContext.h.

◆ IsValid()

bool FDlgEdgeData::IsValid ( ) const
inline

Definition at line 34 of file DlgContext.h.

Member Data Documentation

◆ bSatisfied

bool FDlgEdgeData::bSatisfied = false
protectedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")

Definition at line 51 of file DlgContext.h.

◆ Edge

FDlgEdge FDlgEdgeData::Edge
protectedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")

Definition at line 57 of file DlgContext.h.


The documentation for this struct was generated from the following file: