#include <GrippablePhysicsReplication.h>
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| FPhysicsReplicationVR (FPhysScene *PhysScene) |
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| ~FPhysicsReplicationVR () |
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virtual bool | ApplyRigidBodyState (float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay) override |
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virtual void | OnTick (float DeltaSeconds, TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > &ComponentsToTargets) override |
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◆ FPhysicsReplicationVR()
FPhysicsReplicationVR::FPhysicsReplicationVR |
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FPhysScene * | PhysScene | ) |
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◆ ~FPhysicsReplicationVR()
FPhysicsReplicationVR::~FPhysicsReplicationVR |
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◆ ApplyRigidBodyState()
bool FPhysicsReplicationVR::ApplyRigidBodyState |
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float | DeltaSeconds, |
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FBodyInstance * | BI, |
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FReplicatedPhysicsTarget & | PhysicsTarget, |
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const FRigidBodyErrorCorrection & | ErrorCorrection, |
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const float | PingSecondsOneWay ) |
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overridevirtual |
◆ IsInitialized()
bool FPhysicsReplicationVR::IsInitialized |
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static |
◆ OnTick()
void FPhysicsReplicationVR::OnTick |
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float | DeltaSeconds, |
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TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > & | ComponentsToTargets ) |
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overridevirtual |
◆ PhysSceneVR
FPhysScene* FPhysicsReplicationVR::PhysSceneVR |
The documentation for this class was generated from the following files: