A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FPhysicsReplicationVR Class Reference

#include <GrippablePhysicsReplication.h>

Inheritance diagram for FPhysicsReplicationVR:
[legend]

Public Member Functions

 FPhysicsReplicationVR (FPhysScene *PhysScene)
 
 ~FPhysicsReplicationVR ()
 
virtual bool ApplyRigidBodyState (float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay) override
 
virtual void OnTick (float DeltaSeconds, TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > &ComponentsToTargets) override
 

Static Public Member Functions

static bool IsInitialized ()
 

Public Attributes

FPhysScene * PhysSceneVR
 

Detailed Description

Definition at line 44 of file GrippablePhysicsReplication.h.

Constructor & Destructor Documentation

◆ FPhysicsReplicationVR()

FPhysicsReplicationVR::FPhysicsReplicationVR ( FPhysScene * PhysScene)

Definition at line 71 of file GrippablePhysicsReplication.cpp.

◆ ~FPhysicsReplicationVR()

FPhysicsReplicationVR::~FPhysicsReplicationVR ( )

Definition at line 45 of file GrippablePhysicsReplication.cpp.

Member Function Documentation

◆ ApplyRigidBodyState()

bool FPhysicsReplicationVR::ApplyRigidBodyState ( float DeltaSeconds,
FBodyInstance * BI,
FReplicatedPhysicsTarget & PhysicsTarget,
const FRigidBodyErrorCorrection & ErrorCorrection,
const float PingSecondsOneWay )
overridevirtual

Definition at line 185 of file GrippablePhysicsReplication.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ IsInitialized()

bool FPhysicsReplicationVR::IsInitialized ( )
static

Definition at line 180 of file GrippablePhysicsReplication.cpp.

◆ OnTick()

void FPhysicsReplicationVR::OnTick ( float DeltaSeconds,
TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > & ComponentsToTargets )
overridevirtual

Definition at line 482 of file GrippablePhysicsReplication.cpp.

Here is the call graph for this function:

Member Data Documentation

◆ PhysSceneVR

FPhysScene* FPhysicsReplicationVR::PhysSceneVR

Definition at line 48 of file GrippablePhysicsReplication.h.


The documentation for this class was generated from the following files: