A Demo Project for the UnrealEngineSDK
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FSerializedModel Struct Reference

USTRUCT() More...

#include <Serializer.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

bool bCompressed = false
 UPROPERTY()
 
UClass * Class
 UPROPERTY()
 
TArray< uint8 > Data
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 16 of file Serializer.h.

Member Function Documentation

◆ GENERATED_BODY()

FSerializedModel::GENERATED_BODY ( )

Member Data Documentation

◆ bCompressed

bool FSerializedModel::bCompressed = false

UPROPERTY()

Definition at line 28 of file Serializer.h.

◆ Class

UClass* FSerializedModel::Class

UPROPERTY()

Definition at line 22 of file Serializer.h.

◆ Data

TArray<uint8> FSerializedModel::Data

UPROPERTY()

Definition at line 25 of file Serializer.h.


The documentation for this struct was generated from the following file: