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FVRSeatedCharacterInfo Struct ReferenceBlueprintable

USTRUCT(Blueprintable) More...

#include <VRBaseCharacter.h>

Public Member Functions

 FVRSeatedCharacterInfo ()
 
void Clear ()
 
void ClearTempVals ()
 
 GENERATED_USTRUCT_BODY ()
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 

Public Attributes

float AllowedRadius
 UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
 
float AllowedRadiusThreshold
 UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
 
bool bIsOverThreshold
 UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
 
bool bOriginalControlRotation
 
bool bSitting
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 
bool bWasOverLimit
 
bool bWasSeated
 
bool bZeroToHead
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 
float CurrentThresholdScaler
 UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
 
FTransform_NetQuantize InitialRelCameraTransform
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 
EVRConjoinedMovementModes PostSeatedMovementMode
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 
USceneComponentSeatParent
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 
FTransform_NetQuantize StoredTargetTransform
 UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
 

Detailed Description

USTRUCT(Blueprintable)

Definition at line 150 of file VRBaseCharacter.h.

Constructor & Destructor Documentation

◆ FVRSeatedCharacterInfo()

FVRSeatedCharacterInfo::FVRSeatedCharacterInfo ( )
inline

Definition at line 216 of file VRBaseCharacter.h.

Member Function Documentation

◆ Clear()

void FVRSeatedCharacterInfo::Clear ( )
inline

Definition at line 221 of file VRBaseCharacter.h.

◆ ClearTempVals()

void FVRSeatedCharacterInfo::ClearTempVals ( )
inline

Definition at line 238 of file VRBaseCharacter.h.

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◆ GENERATED_USTRUCT_BODY()

FVRSeatedCharacterInfo::GENERATED_USTRUCT_BODY ( )

◆ NetSerialize()

bool FVRSeatedCharacterInfo::NetSerialize ( FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess )
inline

Network serialization

Definition at line 249 of file VRBaseCharacter.h.

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Member Data Documentation

◆ AllowedRadius

float FVRSeatedCharacterInfo::AllowedRadius
NotReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))

Definition at line 191 of file VRBaseCharacter.h.

◆ AllowedRadiusThreshold

float FVRSeatedCharacterInfo::AllowedRadiusThreshold
NotReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))

Definition at line 198 of file VRBaseCharacter.h.

◆ bIsOverThreshold

bool FVRSeatedCharacterInfo::bIsOverThreshold
NotReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")

Definition at line 210 of file VRBaseCharacter.h.

◆ bOriginalControlRotation

bool FVRSeatedCharacterInfo::bOriginalControlRotation

Definition at line 213 of file VRBaseCharacter.h.

◆ bSitting

bool FVRSeatedCharacterInfo::bSitting
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 158 of file VRBaseCharacter.h.

◆ bWasOverLimit

bool FVRSeatedCharacterInfo::bWasOverLimit

Definition at line 214 of file VRBaseCharacter.h.

◆ bWasSeated

bool FVRSeatedCharacterInfo::bWasSeated

Definition at line 212 of file VRBaseCharacter.h.

◆ bZeroToHead

bool FVRSeatedCharacterInfo::bZeroToHead
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 163 of file VRBaseCharacter.h.

◆ CurrentThresholdScaler

float FVRSeatedCharacterInfo::CurrentThresholdScaler
NotReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")

Definition at line 204 of file VRBaseCharacter.h.

◆ InitialRelCameraTransform

FTransform_NetQuantize FVRSeatedCharacterInfo::InitialRelCameraTransform
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 173 of file VRBaseCharacter.h.

◆ PostSeatedMovementMode

EVRConjoinedMovementModes FVRSeatedCharacterInfo::PostSeatedMovementMode
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 183 of file VRBaseCharacter.h.

◆ SeatParent

USceneComponent* FVRSeatedCharacterInfo::SeatParent
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 178 of file VRBaseCharacter.h.

◆ StoredTargetTransform

FTransform_NetQuantize FVRSeatedCharacterInfo::StoredTargetTransform
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")

Definition at line 168 of file VRBaseCharacter.h.


The documentation for this struct was generated from the following file: