USTRUCT(Blueprintable)
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#include <VRBaseCharacter.h>
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float | AllowedRadius |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
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float | AllowedRadiusThreshold |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
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bool | bIsOverThreshold |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
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bool | bOriginalControlRotation |
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bool | bSitting |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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bool | bWasOverLimit |
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bool | bWasSeated |
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bool | bZeroToHead |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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float | CurrentThresholdScaler |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
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FTransform_NetQuantize | InitialRelCameraTransform |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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EVRConjoinedMovementModes | PostSeatedMovementMode |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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USceneComponent * | SeatParent |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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FTransform_NetQuantize | StoredTargetTransform |
| UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
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USTRUCT(Blueprintable)
Definition at line 150 of file VRBaseCharacter.h.
◆ FVRSeatedCharacterInfo()
FVRSeatedCharacterInfo::FVRSeatedCharacterInfo |
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◆ Clear()
void FVRSeatedCharacterInfo::Clear |
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inline |
◆ ClearTempVals()
void FVRSeatedCharacterInfo::ClearTempVals |
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inline |
◆ GENERATED_USTRUCT_BODY()
FVRSeatedCharacterInfo::GENERATED_USTRUCT_BODY |
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◆ NetSerialize()
bool FVRSeatedCharacterInfo::NetSerialize |
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FArchive & | Ar, |
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class UPackageMap * | Map, |
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bool & | bOutSuccess ) |
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inline |
◆ AllowedRadius
float FVRSeatedCharacterInfo::AllowedRadius |
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BlueprintReadWriteNotReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
Definition at line 191 of file VRBaseCharacter.h.
◆ AllowedRadiusThreshold
float FVRSeatedCharacterInfo::AllowedRadiusThreshold |
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BlueprintReadWriteNotReplicatedEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, NotReplicated, Category = "CharacterSeatInfo", meta = (ClampMin = "1.000", UIMin = "1.000", ClampMax = "256.000", UIMax = "256.000"))
Definition at line 198 of file VRBaseCharacter.h.
◆ bIsOverThreshold
bool FVRSeatedCharacterInfo::bIsOverThreshold |
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NotReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
Definition at line 210 of file VRBaseCharacter.h.
◆ bOriginalControlRotation
bool FVRSeatedCharacterInfo::bOriginalControlRotation |
◆ bSitting
bool FVRSeatedCharacterInfo::bSitting |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 158 of file VRBaseCharacter.h.
◆ bWasOverLimit
bool FVRSeatedCharacterInfo::bWasOverLimit |
◆ bWasSeated
bool FVRSeatedCharacterInfo::bWasSeated |
◆ bZeroToHead
bool FVRSeatedCharacterInfo::bZeroToHead |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 163 of file VRBaseCharacter.h.
◆ CurrentThresholdScaler
float FVRSeatedCharacterInfo::CurrentThresholdScaler |
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NotReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "CharacterSeatInfo")
Definition at line 204 of file VRBaseCharacter.h.
◆ InitialRelCameraTransform
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 173 of file VRBaseCharacter.h.
◆ PostSeatedMovementMode
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 183 of file VRBaseCharacter.h.
◆ SeatParent
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 178 of file VRBaseCharacter.h.
◆ StoredTargetTransform
UPROPERTY(BlueprintReadOnly, Category = "CharacterSeatInfo")
Definition at line 168 of file VRBaseCharacter.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h