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class | FBasicLowPassFilter< filterType > |
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struct | FBPActorGripInformation |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPActorPhysicsHandleInformation |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPAdvancedPhysicsHandleAxisSettings |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPAdvancedPhysicsHandleSettings |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPAdvGripPhysicsSettings |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPAdvGripSettings |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPEuroLowPassFilter |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPEuroLowPassFilterQuat |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPEuroLowPassFilterTrans |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPGripPair |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPInterfaceProperties |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPLowPassPeakFilter |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPSecondaryGripInfo |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPVRComponentPosRep |
| USTRUCT() More...
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struct | FBPVRWaistTracking_Info |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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struct | FBPActorGripInformation::FGripValueCache |
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struct | FTransform_NetQuantize |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary|TransformNetQuantize", meta = (HasNativeMake = "VRExpansionPlugin.VRExpansionFunctionLibrary.MakeTransform_NetQuantize", HasNativeBreak = "VRExpansionPlugin.VRExpansionFunctionLibrary.BreakTransform_NetQuantize")) More...
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struct | TStructOpsTypeTraits< FBPAdvGripPhysicsSettings > |
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struct | TStructOpsTypeTraits< FBPSecondaryGripInfo > |
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struct | TStructOpsTypeTraits< FBPVRComponentPosRep > |
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struct | TStructOpsTypeTraits< FTransform_NetQuantize > |
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enum class | EBPHMDDeviceType : uint8 {
DT_OculusHMD
, DT_PSVR
, DT_ES2GenericStereoMesh
, DT_SteamVR
,
DT_GearVR
, DT_GoogleVR
, DT_AppleARKit
, DT_GoogleARCore
,
DT_Unknown
} |
| UENUM(Blueprintable) More...
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enum class | EBPVRResultSwitch : uint8 { OnSucceeded
, OnFailed
} |
| UENUM() More...
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enum class | EBPVRWaistTrackingMode : uint8 { VRWaist_Tracked_Front
, VRWaist_Tracked_Rear
, VRWaist_Tracked_Left
, VRWaist_Tracked_Right
} |
| UENUM(Blueprintable) More...
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enum class | EGripCollisionType : uint8 {
InteractiveCollisionWithPhysics
, InteractiveCollisionWithSweep
, InteractiveHybridCollisionWithPhysics
, InteractiveHybridCollisionWithSweep
,
SweepWithPhysics
, PhysicsOnly
, ManipulationGrip
, ManipulationGripWithWristTwist
,
AttachmentGrip
, CustomGrip
, EventsOnly
, LockedConstraint
} |
| UENUM(Blueprintable) More...
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enum class | EGripInterfaceTeleportBehavior : uint8 {
TeleportAllComponents
, DeltaTeleportation
, OnlyTeleportRootComponent
, DropOnTeleport
,
DontTeleport
} |
| UENUM(Blueprintable) More...
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enum class | EGripLateUpdateSettings : uint8 {
LateUpdatesAlwaysOn
, LateUpdatesAlwaysOff
, NotWhenColliding
, NotWhenDoubleGripping
,
NotWhenCollidingOrDoubleGripping
} |
| UENUM(Blueprintable) More...
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enum class | EGripLerpState : uint8 { StartLerp
, EndLerp
, NotLerping
} |
| UENUM(Blueprintable) More...
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enum class | EGripMovementReplicationSettings : uint8 {
KeepOriginalMovement
, ForceServerSideMovement
, ForceClientSideMovement
, ClientSide_Authoritive
,
ClientSide_Authoritive_NoRep
} |
| UENUM(Blueprintable) More...
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enum class | EGripTargetType : uint8 { ActorGrip
, ComponentGrip
} |
| UENUM(Blueprintable) More...
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enum class | EPhysicsGripCOMType : uint8 {
COM_Default = 0
, COM_AtPivot = 1
, COM_SetAndGripAt = 2
, COM_GripAt = 3
,
COM_GripAtControllerLoc = 4
} |
| UENUM(Blueprintable) More...
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enum class | EPhysicsGripConstraintType : uint8 { AccelerationConstraint = 0
, ForceConstraint = 1
} |
| UENUM(Blueprintable) More...
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enum class | ESecondaryGripType : uint8 {
SG_None
, SG_Free
, SG_SlotOnly
, SG_Free_Retain
,
SG_SlotOnly_Retain
, SG_FreeWithScaling_Retain
, SG_SlotOnlyWithScaling_Retain
, SG_Custom
,
SG_ScalingOnly
} |
| UENUM(Blueprintable) More...
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enum class | EVRClientAuthConflictResolutionMode : uint8 { VRGRIP_CONFLICT_None
, VRGRIP_CONFLICT_First
, VRGRIP_CONFLICT_Last
, VRGRIP_CONFLICT_DropAll
} |
| UENUM(BlueprintType) More...
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enum class | EVRConjoinedMovementModes : uint8 {
C_MOVE_None = 0x00
, C_MOVE_Walking = 0x01
, C_MOVE_NavWalking = 0x02
, C_MOVE_Falling = 0x03
,
C_MOVE_Swimming = 0x04
, C_MOVE_Flying = 0x05
, C_MOVE_MAX = 0x07
, C_VRMOVE_Climbing = 0x08
,
C_VRMOVE_LowGrav = 0x09
, C_VRMOVE_Seated = 0x0A
, C_VRMOVE_SplineFollow = 0x0B
, C_VRMOVE_Custom1 = 0x1A
,
C_VRMOVE_Custom2 = 0x1B
, C_VRMOVE_Custom3 = 0x1C
, C_VRMOVE_Custom4 = 0x1D
, C_VRMOVE_Custom5 = 0x1E
,
C_VRMOVE_Custom6 = 0x1F
, C_VRMOVE_Custom7 = 0x20
, C_VRMOVE_Custom8 = 0x21
, C_VRMOVE_Custom9 = 0x22
,
C_VRMOVE_Custom10 = 0x23
} |
| UENUM(BlueprintType) More...
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enum class | EVRCustomMovementMode : uint8 { VRMOVE_Climbing
, VRMOVE_LowGrav
, VRMOVE_Seated
, VRMOVE_SplineFollow
} |
| UENUM(BlueprintType) More...
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enum class | EVRLerpInterpolationMode : uint8 { QuatInterp
, EulerInterp
, DualQuatInterp
} |
| UENUM(BlueprintType) More...
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enum class | EVRRotationQuantization : uint8 { RoundTo10Bits = 0
, RoundToShort = 1
} |
| UENUM() More...
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enum class | EVRVectorQuantization : uint8 { RoundOneDecimal = 0
, RoundTwoDecimals = 1
} |
| UENUM() More...
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enum class | EVRVelocityType : uint8 { VRLOCITY_Default
, VRLOCITY_RunningAverage
, VRLOCITY_SamplePeak
} |
| UENUM(BlueprintType) More...
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|