USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
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#include <VRBPDatatypes.h>
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FTransform | AdditionTransform |
| UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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FBPAdvGripSettings | AdvancedGripSettings |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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bool | bColliding |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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bool | bIsLerping |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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bool | bIsLocked |
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bool | bIsPaused |
| UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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bool | bIsPendingKill |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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bool | bIsSlotGrip |
| UPROPERTY(BlueprintReadWrite, Category = "Settings")
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bool | bLockHybridGrip |
| UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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bool | bOriginalGravity |
| UPROPERTY()
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bool | bOriginalReplicatesMovement |
| UPROPERTY()
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bool | bSetLastWorldTransform |
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bool | bSkipNextConstraintLengthCheck |
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bool | bSkipNextTeleportCheck |
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float | CurrentLerpTime |
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float | Damping |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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EGripCollisionType | GripCollisionType |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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float | GripDistance |
| UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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uint8 | GripID |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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EGripLateUpdateSettings | GripLateUpdateSetting |
| UPROPERTY(BlueprintReadWrite, Category = "Settings")
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EGripMovementReplicationSettings | GripMovementReplicationSetting |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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FName | GrippedBoneName |
| UPROPERTY(BlueprintReadWrite, Category = "Settings")
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UObject * | GrippedObject |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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EGripTargetType | GripTargetType |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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FQuat | LastLockedRotation |
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FTransform | LastWorldTransform |
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float | LerpSpeed |
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FTransform | OnGripTransform |
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FTransform_NetQuantize | RelativeTransform |
| UPROPERTY(BlueprintReadWrite, Category = "Settings")
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FBPSecondaryGripInfo | SecondaryGripInfo |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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FName | SlotName |
| UPROPERTY(BlueprintReadWrite, Category = "Settings")
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float | Stiffness |
| UPROPERTY(BlueprintReadOnly, Category = "Settings")
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struct FBPActorGripInformation::FGripValueCache | ValueCache |
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 1621 of file VRBPDatatypes.h.
◆ FBPActorGripInformation()
FBPActorGripInformation::FBPActorGripInformation |
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inline |
◆ ClearNonReppingItems()
void FBPActorGripInformation::ClearNonReppingItems |
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inline |
◆ GENERATED_BODY()
FBPActorGripInformation::GENERATED_BODY |
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◆ GetGrippedActor()
FORCEINLINE AActor * FBPActorGripInformation::GetGrippedActor |
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const |
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inline |
◆ GetGrippedComponent()
FORCEINLINE UPrimitiveComponent * FBPActorGripInformation::GetGrippedComponent |
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const |
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inline |
◆ IsActive()
bool FBPActorGripInformation::IsActive |
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const |
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inline |
◆ IsLocalAuthGrip()
bool FBPActorGripInformation::IsLocalAuthGrip |
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inline |
◆ IsValid()
bool FBPActorGripInformation::IsValid |
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const |
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inline |
◆ operator==() [1/5]
FORCEINLINE bool FBPActorGripInformation::operator== |
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const AActor * | Other | ) |
const |
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inline |
◆ operator==() [2/5]
◆ operator==() [3/5]
FORCEINLINE bool FBPActorGripInformation::operator== |
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const uint8 & | Other | ) |
const |
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inline |
◆ operator==() [4/5]
FORCEINLINE bool FBPActorGripInformation::operator== |
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const UObject * | Other | ) |
const |
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inline |
◆ operator==() [5/5]
FORCEINLINE bool FBPActorGripInformation::operator== |
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const UPrimitiveComponent * | Other | ) |
const |
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inline |
◆ RepCopy()
◆ AdditionTransform
FTransform FBPActorGripInformation::AdditionTransform |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1752 of file VRBPDatatypes.h.
◆ AdvancedGripSettings
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1737 of file VRBPDatatypes.h.
◆ bColliding
bool FBPActorGripInformation::bColliding |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1657 of file VRBPDatatypes.h.
◆ bIsLerping
bool FBPActorGripInformation::bIsLerping |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1786 of file VRBPDatatypes.h.
◆ bIsLocked
bool FBPActorGripInformation::bIsLocked |
◆ bIsPaused
bool FBPActorGripInformation::bIsPaused |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1690 of file VRBPDatatypes.h.
◆ bIsPendingKill
bool FBPActorGripInformation::bIsPendingKill |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1701 of file VRBPDatatypes.h.
◆ bIsSlotGrip
bool FBPActorGripInformation::bIsSlotGrip |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1667 of file VRBPDatatypes.h.
◆ bLockHybridGrip
bool FBPActorGripInformation::bLockHybridGrip |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1709 of file VRBPDatatypes.h.
◆ bOriginalGravity
bool FBPActorGripInformation::bOriginalGravity |
◆ bOriginalReplicatesMovement
bool FBPActorGripInformation::bOriginalReplicatesMovement |
◆ bSetLastWorldTransform
bool FBPActorGripInformation::bSetLastWorldTransform |
◆ bSkipNextConstraintLengthCheck
bool FBPActorGripInformation::bSkipNextConstraintLengthCheck |
◆ bSkipNextTeleportCheck
bool FBPActorGripInformation::bSkipNextTeleportCheck |
◆ CurrentLerpTime
float FBPActorGripInformation::CurrentLerpTime |
◆ Damping
float FBPActorGripInformation::Damping |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1726 of file VRBPDatatypes.h.
◆ GripCollisionType
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1646 of file VRBPDatatypes.h.
◆ GripDistance
float FBPActorGripInformation::GripDistance |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1760 of file VRBPDatatypes.h.
◆ GripID
uint8 FBPActorGripInformation::GripID |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1631 of file VRBPDatatypes.h.
◆ GripLateUpdateSetting
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1651 of file VRBPDatatypes.h.
◆ GripMovementReplicationSetting
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1682 of file VRBPDatatypes.h.
◆ GrippedBoneName
FName FBPActorGripInformation::GrippedBoneName |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1672 of file VRBPDatatypes.h.
◆ GrippedObject
UObject* FBPActorGripInformation::GrippedObject |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1641 of file VRBPDatatypes.h.
◆ GripTargetType
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1636 of file VRBPDatatypes.h.
◆ LastLockedRotation
FQuat FBPActorGripInformation::LastLockedRotation |
◆ LastWorldTransform
FTransform FBPActorGripInformation::LastWorldTransform |
◆ LerpSpeed
float FBPActorGripInformation::LerpSpeed |
◆ OnGripTransform
FTransform FBPActorGripInformation::OnGripTransform |
◆ RelativeTransform
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1662 of file VRBPDatatypes.h.
◆ SecondaryGripInfo
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1744 of file VRBPDatatypes.h.
◆ SlotName
FName FBPActorGripInformation::SlotName |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1677 of file VRBPDatatypes.h.
◆ Stiffness
float FBPActorGripInformation::Stiffness |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1731 of file VRBPDatatypes.h.
◆ ValueCache
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h