USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
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#include <VRBPDatatypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 1424 of file VRBPDatatypes.h.
◆ FBPAdvGripSettings() [1/2]
FBPAdvGripSettings::FBPAdvGripSettings |
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inline |
◆ FBPAdvGripSettings() [2/2]
FBPAdvGripSettings::FBPAdvGripSettings |
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int | GripPrio | ) |
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inline |
◆ GENERATED_BODY()
FBPAdvGripSettings::GENERATED_BODY |
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◆ bDisallowLerping
bool FBPAdvGripSettings::bDisallowLerping |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings")
Definition at line 1453 of file VRBPDatatypes.h.
◆ bSetOwnerOnGrip
bool FBPAdvGripSettings::bSetOwnerOnGrip |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings")
Definition at line 1445 of file VRBPDatatypes.h.
◆ GripPriority
uint8 FBPAdvGripSettings::GripPriority |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings")
Definition at line 1437 of file VRBPDatatypes.h.
◆ PhysicsSettings
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings")
Definition at line 1460 of file VRBPDatatypes.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h