USTRUCT()
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#include <VRBPDatatypes.h>
USTRUCT()
Definition at line 860 of file VRBPDatatypes.h.
◆ FBPVRComponentPosRep()
FBPVRComponentPosRep::FBPVRComponentPosRep |
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◆ CompressAxisTo10BitShort()
FORCEINLINE uint16 FBPVRComponentPosRep::CompressAxisTo10BitShort |
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float | Angle | ) |
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inline |
◆ DecompressAxisFrom10BitShort()
FORCEINLINE float FBPVRComponentPosRep::DecompressAxisFrom10BitShort |
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uint16 | Angle | ) |
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inline |
◆ GENERATED_USTRUCT_BODY()
FBPVRComponentPosRep::GENERATED_USTRUCT_BODY |
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◆ NetSerialize()
bool FBPVRComponentPosRep::NetSerialize |
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FArchive & | Ar, |
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class UPackageMap * | Map, |
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bool & | bOutSuccess ) |
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inline |
Network serialization
Valid range 100: 2^22 / 100 = +/- 41,943.04 (419.43 meters) Valid range 10: 2^18 / 10 = +/- 26,214.4 (262.144 meters) Pos rep is assumed to be in relative space for a tracked component, these numbers should be fine
Definition at line 917 of file VRBPDatatypes.h.
◆ Position
FVector FBPVRComponentPosRep::Position |
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Transient |
◆ QuantizationLevel
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AdvancedDisplayEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, Category = Replication, AdvancedDisplay)
Definition at line 882 of file VRBPDatatypes.h.
◆ Rotation
FRotator FBPVRComponentPosRep::Rotation |
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Transient |
◆ RotationQuantizationLevel
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AdvancedDisplayEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, Category = Replication, AdvancedDisplay)
Definition at line 891 of file VRBPDatatypes.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h