#include <VRBPDatatypes.h>
|
| FBasicLowPassFilter (filterType EmptyValueSet) |
|
const filterType | CalculateAlpha (const filterType &InCutoff, const double InDeltaTime) |
|
const float | CalculateAlphaTau (const float InCutoff, const double InDeltaTime) |
|
const filterType | CalculateCutoff (const filterType &InValue, float &MinCutoff, float &CutoffSlope) |
|
filterType | Filter (const filterType &InValue, const filterType &InAlpha) |
|
template<class filterType>
class FBasicLowPassFilter< filterType >
Definition at line 207 of file VRBPDatatypes.h.
◆ FBasicLowPassFilter()
template<class filterType >
◆ CalculateAlpha()
template<class filterType >
const filterType FBasicLowPassFilter< filterType >::CalculateAlpha |
( |
const filterType & | InCutoff, |
|
|
const double | InDeltaTime ) |
|
inline |
◆ CalculateAlphaTau()
template<class filterType >
const float FBasicLowPassFilter< filterType >::CalculateAlphaTau |
( |
const float | InCutoff, |
|
|
const double | InDeltaTime ) |
|
inline |
◆ CalculateCutoff()
template<class filterType >
const filterType FBasicLowPassFilter< filterType >::CalculateCutoff |
( |
const filterType & | InValue, |
|
|
float & | MinCutoff, |
|
|
float & | CutoffSlope ) |
|
inline |
◆ Filter()
template<class filterType >
filterType FBasicLowPassFilter< filterType >::Filter |
( |
const filterType & | InValue, |
|
|
const filterType & | InAlpha ) |
|
inline |
◆ bFirstTime
template<class filterType >
◆ EmptyValue
template<class filterType >
◆ Previous
template<class filterType >
◆ PreviousRaw
template<class filterType >
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h