USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
More...
#include <VRBPDatatypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 2176 of file VRBPDatatypes.h.
◆ FBPActorPhysicsHandleInformation()
FBPActorPhysicsHandleInformation::FBPActorPhysicsHandleInformation |
( |
| ) |
|
|
inline |
◆ GENERATED_BODY()
FBPActorPhysicsHandleInformation::GENERATED_BODY |
( |
| ) |
|
◆ operator==() [1/2]
◆ operator==() [2/2]
FORCEINLINE bool FBPActorPhysicsHandleInformation::operator== |
( |
const uint8 & | Other | ) |
const |
|
inline |
◆ AngConstraint
FAngularDriveConstraint FBPActorPhysicsHandleInformation::AngConstraint |
◆ bInitiallySetup
bool FBPActorPhysicsHandleInformation::bInitiallySetup |
◆ bIsPaused
bool FBPActorPhysicsHandleInformation::bIsPaused |
◆ bSetCOM
bool FBPActorPhysicsHandleInformation::bSetCOM |
◆ bSkipDeletingKinematicActor
bool FBPActorPhysicsHandleInformation::bSkipDeletingKinematicActor |
◆ bSkipResettingCom
bool FBPActorPhysicsHandleInformation::bSkipResettingCom |
◆ COMPosition
FTransform FBPActorPhysicsHandleInformation::COMPosition |
◆ GripID
uint8 FBPActorPhysicsHandleInformation::GripID |
◆ HandleData2
FPhysicsConstraintHandle FBPActorPhysicsHandleInformation::HandleData2 |
◆ HandledObject
UObject* FBPActorPhysicsHandleInformation::HandledObject |
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 2184 of file VRBPDatatypes.h.
◆ KinActorData2
FPhysicsActorHandle FBPActorPhysicsHandleInformation::KinActorData2 |
◆ LastPhysicsTransform
FTransform FBPActorPhysicsHandleInformation::LastPhysicsTransform |
◆ LinConstraint
FLinearDriveConstraint FBPActorPhysicsHandleInformation::LinConstraint |
◆ RootBoneRotation
FTransform FBPActorPhysicsHandleInformation::RootBoneRotation |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h