USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
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#include <VRBPDatatypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 1962 of file VRBPDatatypes.h.
◆ FBPGripPair() [1/2]
FBPGripPair::FBPGripPair |
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◆ FBPGripPair() [2/2]
◆ Clear()
void FBPGripPair::Clear |
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inline |
◆ GENERATED_BODY()
FBPGripPair::GENERATED_BODY |
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◆ IsValid()
bool FBPGripPair::IsValid |
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◆ operator==() [1/3]
FORCEINLINE bool FBPGripPair::operator== |
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const FBPGripPair & | Other | ) |
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inline |
◆ operator==() [2/3]
◆ operator==() [3/3]
FORCEINLINE bool FBPGripPair::operator== |
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const uint8 & | Other | ) |
const |
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inline |
◆ GripID
uint8 FBPGripPair::GripID |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripPair")
Definition at line 1979 of file VRBPDatatypes.h.
◆ HoldingController
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripPair")
Definition at line 1972 of file VRBPDatatypes.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h