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IGripResponseAnimationInterface Class Reference

Interface for grip response animation functionality. More...

#include <GripResponseAnimationInterface.h>

Inheritance diagram for IGripResponseAnimationInterface:
[legend]

Public Member Functions

EPixoVRGripState GetObjectGripAnimation ()
 Gets the grip animation state of the object.
 
bool IsUsingCustomGripAnimation ()
 Checks if the object is using a custom grip animation.
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Interface for grip response animation functionality.

Definition at line 22 of file GripResponseAnimationInterface.h.

Member Function Documentation

◆ GENERATED_BODY()

IGripResponseAnimationInterface::GENERATED_BODY ( )
private

◆ GetObjectGripAnimation()

EPixoVRGripState IGripResponseAnimationInterface::GetObjectGripAnimation ( )
BlueprintCallableBlueprintNativeEvent

Gets the grip animation state of the object.

Returns
The grip animation state.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")

◆ IsUsingCustomGripAnimation()

bool IGripResponseAnimationInterface::IsUsingCustomGripAnimation ( )
BlueprintCallableBlueprintNativeEvent

Checks if the object is using a custom grip animation.

Returns
True if the object is using a custom grip animation, false otherwise.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")


The documentation for this class was generated from the following file: