A Demo Project for the UnrealEngineSDK
|
Interface for grip response animation functionality. More...
#include <GripResponseAnimationInterface.h>
Public Member Functions | |
EPixoVRGripState | GetObjectGripAnimation () |
Gets the grip animation state of the object. | |
bool | IsUsingCustomGripAnimation () |
Checks if the object is using a custom grip animation. | |
Private Member Functions | |
GENERATED_BODY () | |
Interface for grip response animation functionality.
Definition at line 22 of file GripResponseAnimationInterface.h.
|
private |
|
BlueprintCallableBlueprintNativeEvent |
Gets the grip animation state of the object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
|
BlueprintCallableBlueprintNativeEvent |
Checks if the object is using a custom grip animation.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")