A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
HandAnimationInterface.h File Reference
#include "CoreMinimal.h"
#include "HandAnimationInterface.generated.h"
Include dependency graph for HandAnimationInterface.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  IHandAnimationInterface
 Interface for hand animation functionality. More...
 
class  UHandAnimationInterface
 UINTERFACE(MinimalAPI) More...
 

Enumerations

enum class  EPixoVRGripState : uint8 {
  Open , CanGrab , Grab , AdvanceGrab ,
  HoldTool , HoldTensioner , HoldFastener , HoldClipboard ,
  CanInteract , HoldLaserPointer , PointFinger , HoldCup ,
  HoldTongue
}
 Enumeration for different grip states for hand animation in PixoVR. More...
 

Enumeration Type Documentation

◆ EPixoVRGripState

enum class EPixoVRGripState : uint8
strongBlueprintType

Enumeration for different grip states for hand animation in PixoVR.

UENUM(BlueprintType)

Enumerator
Open 

Metadata:
Displayname: STRING

CanGrab 

Metadata:
Displayname: STRING

Grab 

Metadata:
Displayname: STRING

AdvanceGrab 

Metadata:
Displayname: STRING

HoldTool 

Metadata:
Displayname: STRING

HoldTensioner 

Metadata:
Displayname: STRING

HoldFastener 

Metadata:
Displayname: STRING

HoldClipboard 

Metadata:
Displayname: STRING

CanInteract 

Metadata:
Displayname: STRING

HoldLaserPointer 

Metadata:
Displayname: STRING

PointFinger 

Metadata:
Displayname: STRING

HoldCup 

Metadata:
Displayname: STRING

HoldTongue 

Metadata:
Displayname: STRING

Definition at line 15 of file HandAnimationInterface.h.