Interface for hand animation functionality.  
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#include <HandAnimationInterface.h>
Interface for hand animation functionality. 
Definition at line 44 of file HandAnimationInterface.h.
◆ GENERATED_BODY()
  
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          | IHandAnimationInterface::GENERATED_BODY | ( |  | ) |  |  | private | 
 
 
◆ SetAnimationGripState()
  
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          | void IHandAnimationInterface::SetAnimationGripState | ( | EPixoVRGripState | AnimationState | ) |  |  | BlueprintCallableBlueprintNativeEvent | 
 
Sets the animation grip state of the hand. 
- Parameters
- 
  
    | AnimationState | The grip state to set. |  
 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation") 
 
 
◆ SetHandActor()
  
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          | void IHandAnimationInterface::SetHandActor | ( | AActor * | Hand | ) |  |  | BlueprintCallableBlueprintNativeEvent | 
 
Sets the hand actor for animation. 
- Parameters
- 
  
    | Hand | The hand actor to set. |  
 
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation") 
 
 
The documentation for this class was generated from the following file: