A Demo Project for the UnrealEngineSDK
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IHandAnimationInterface Class Reference

Interface for hand animation functionality. More...

#include <HandAnimationInterface.h>

Public Member Functions

void SetAnimationGripState (EPixoVRGripState AnimationState)
 Sets the animation grip state of the hand.
 
void SetHandActor (AActor *Hand)
 Sets the hand actor for animation.
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Interface for hand animation functionality.

Definition at line 44 of file HandAnimationInterface.h.

Member Function Documentation

◆ GENERATED_BODY()

IHandAnimationInterface::GENERATED_BODY ( )
private

◆ SetAnimationGripState()

void IHandAnimationInterface::SetAnimationGripState ( EPixoVRGripState AnimationState)
BlueprintNativeEventBlueprintCallable

Sets the animation grip state of the hand.

Parameters
AnimationStateThe grip state to set.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation")

◆ SetHandActor()

void IHandAnimationInterface::SetHandActor ( AActor * Hand)
BlueprintNativeEventBlueprintCallable

Sets the hand actor for animation.

Parameters
HandThe hand actor to set.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation")


The documentation for this class was generated from the following file: