A Demo Project for the UnrealEngineSDK
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GripResponseAnimationInterface.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
HandAnimationInterface.h
"
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#include "
VRGripInterface.h
"
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#include "GripResponseAnimationInterface.generated.h"
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UINTERFACE(MinimalAPI)
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class
UGripResponseAnimationInterface
:
public
UInterface
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{
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GENERATED_BODY
()
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};
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class
PIXOCORE_API
IGripResponseAnimationInterface
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
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bool
IsUsingCustomGripAnimation();
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
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EPixoVRGripState
GetObjectGripAnimation();
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};
HandAnimationInterface.h
EPixoVRGripState
EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
Definition
HandAnimationInterface.h:16
VRGripInterface.h
IGripResponseAnimationInterface
Interface for grip response animation functionality.
Definition
GripResponseAnimationInterface.h:23
IGripResponseAnimationInterface::GetObjectGripAnimation
EPixoVRGripState GetObjectGripAnimation()
Gets the grip animation state of the object.
IGripResponseAnimationInterface::IsUsingCustomGripAnimation
bool IsUsingCustomGripAnimation()
Checks if the object is using a custom grip animation.
IGripResponseAnimationInterface::GENERATED_BODY
GENERATED_BODY()
UGripResponseAnimationInterface
UINTERFACE(MinimalAPI)
Definition
GripResponseAnimationInterface.h:15
UGripResponseAnimationInterface::GENERATED_BODY
GENERATED_BODY()
UInterface
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
Interfaces
GripResponseAnimationInterface.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0