A Demo Project for the UnrealEngineSDK
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GripResponseAnimationInterface.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "VRGripInterface.h"
8#include "GripResponseAnimationInterface.generated.h"
9
10UINTERFACE(MinimalAPI)
12{
14};
15
19class PIXOCORE_API IGripResponseAnimationInterface
20{
21 GENERATED_BODY()
23public:
28 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
29 bool IsUsingCustomGripAnimation();
30
35 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
36 EPixoVRGripState GetObjectGripAnimation();
37};
EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
Interface for grip response animation functionality.
EPixoVRGripState GetObjectGripAnimation()
Gets the grip animation state of the object.
bool IsUsingCustomGripAnimation()
Checks if the object is using a custom grip animation.