A Demo Project for the UnrealEngineSDK
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VRGripInterface.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "VRBPDatatypes.h"
#include "GripScripts/VRGripScriptBase.h"
#include "UObject/Interface.h"
#include "VRGripInterface.generated.h"
Include dependency graph for VRGripInterface.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  IVRGripInterface
 
class  UVRGripInterface
 UINTERFACE(Blueprintable) More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FVROnDropSignature, UGripMotionControllerComponent *, GrippingController, const FBPActorGripInformation &, GripInformation, bool, bWasSocketed)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FVROnGripSignature, UGripMotionControllerComponent *, GrippingController, const FBPActorGripInformation &, GripInformation)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams ( FVROnDropSignature ,
UGripMotionControllerComponent * ,
GrippingController ,
const FBPActorGripInformation & ,
GripInformation ,
bool ,
bWasSocketed  )

Delegate for notification when the controller drops a gripped object.

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams ( FVROnGripSignature ,
UGripMotionControllerComponent * ,
GrippingController ,
const FBPActorGripInformation & ,
GripInformation  )

Delegate for notification when the controller grips a new object.