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IVRGripInterface Class Reference

#include <VRGripInterface.h>

Inheritance diagram for IVRGripInterface:
[legend]

Public Member Functions

FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 

Private Member Functions

 GENERATED_IINTERFACE_BODY ()
 

Detailed Description

Definition at line 32 of file VRGripInterface.h.

Member Function Documentation

◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
private

◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ Native_NotifyThrowGripDelegates()

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")


The documentation for this class was generated from the following files: