A Demo Project for the UnrealEngineSDK
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
#include <VRLeverComponent.h>
Public Member Functions | |
UVRLeverComponent (const FObjectInitializer &ObjectInitializer) | |
~UVRLeverComponent () | |
FBPAdvGripSettings | AdvancedGripSettings () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
bool | AllowsMultipleGrips () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | AllowsMultipleGrips_Implementation () override |
virtual void | BeginPlay () override |
float | CalcAngle (EVRInteractibleLeverAxis AxisToCalc, FVector CurInteractorLocation, bool bSkipLimits=false) |
void | CalculateCurrentAngle (FTransform &CurrentTransform) |
bool | CheckAutoDrop (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
bool | DestroyConstraint () |
bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
float | GripBreakDistance () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
float | GripBreakDistance_Implementation () override |
EGripLateUpdateSettings | GripLateUpdateSetting () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
EGripMovementReplicationSettings | GripMovementReplicationType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override |
void | LerpAxis (float CurrentAngle, float DeltaTime) |
virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnEndSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndSecondaryUsed_Implementation () override |
void | OnEndUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnEndUsed_Implementation () override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnInput (FKey Key, EInputEvent KeyEvent) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
virtual void | OnRegister () override |
virtual void | OnRep_InitialRelativeTransform () |
UFUNCTION() | |
void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnSecondaryUsed_Implementation () override |
virtual void | OnUnregister () override |
void | OnUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
void | OnUsed_Implementation () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
void | ProccessCurrentState (bool bWasLerping=false, bool bThrowEvents=true, bool bCheckAutoDrop=true) |
float | ReCalculateCurrentAngle (bool bAllowThrowingEvents=true) |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
void | ReceiveLeverFinishedLerping (float LeverFinalAngle) |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever Finished Lerping")) | |
void | ReceiveLeverStateChanged (bool LeverStatus, EVRInteractibleLeverEventType LeverStatusType, float LeverAngleAtTime, float FullLeverAngleAttime) |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever State Changed")) | |
bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
void | ResetInitialLeverLocation (bool bAllowThrowingEvents=true) |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
ESecondaryGripType | SecondaryGripType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
ESecondaryGripType | SecondaryGripType_Implementation () override |
void | SetGripPriority (int NewGripPriority) |
UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override |
void | SetIsLocked (bool bNewLockedState) |
UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
void | SetLeverAngle (float NewAngle, FVector DualAxisForwardVector, bool bAllowThrowingEvents=true) |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
bool | SetupConstraint () |
bool | SimulateOnDrop () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
bool | SimulateOnDrop_Implementation () override |
EGripInterfaceTeleportBehavior | TeleportBehavior () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
FRotator | AllCurrentLeverAngles |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
float | AngleThreshold |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "1.0", ClampMax = "360.0", UIMin = "1.0", UIMax = "360.0")) | |
bool | bAutoDropWhenLocked |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
bool | bBlendAxisValuesByAngleThreshold |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings") | |
bool | bDenyGripping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping")) | |
bool | bIsHeld |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld")) | |
bool | bIsInFirstTick |
bool | bIsLerping |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
bool | bIsLocked |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
bool | bIsPhysicsLever |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
bool | bLeverState |
bool | bOriginalReplicatesMovement |
float | BreakDistance |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bRepGameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bReplicateMovement |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication") | |
bool | bSendLeverEventsDuringLerp |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
bool | bUngripAtTargetRotation |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
float | CurrentLeverAngle |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
FVector | CurrentLeverForwardVector |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
float | Damping |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
float | FlightStickYawLimit |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
int | FramesToAverage |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12")) | |
float | FullCurrentAngle |
FGameplayTagContainer | GameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
int | GripPriority |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
FBPGripPair | HoldingGrip |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface") | |
float | InitialGripRot |
FVector | InitialInteractorDropLocation |
FVector | InitialInteractorLocation |
FTransform_NetQuantize | InitialRelativeTransform |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRLeverComponent") | |
FTransform | InteractorOffsetTransform |
float | LastDeltaAngle |
float | LastLeverAngle |
float | LeverLimitNegative |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
float | LeverLimitPositive |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
float | LeverMomentumFriction |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "180", UIMin = "0.0", UIMax = "180.0")) | |
float | LeverRestitution |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
float | LeverReturnSpeed |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
EVRInteractibleLeverReturnType | LeverReturnTypeWhenReleased |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
EVRInteractibleLeverAxis | LeverRotationAxis |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
float | LeverTogglePercentage |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.01", ClampMax = "1.0", UIMin = "0.01", UIMax = "1.0")) | |
float | MaxLeverMomentum |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0")) | |
float | MomentumAtDrop |
EGripMovementReplicationSettings | MovementReplicationSetting |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
FVROnDropSignature | OnDropped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnGripped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVRLeverFinishedLerpingSignature | OnLeverFinishedLerping |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent") | |
FVRLeverStateChangedSignature | OnLeverStateChanged |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent") | |
TWeakObjectPtr< USceneComponent > | ParentComponent |
float | PrimarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
FQuat | qRotAtGrab |
float | RotAtGrab |
float | SecondarySlotRange |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
float | Stiffness |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
Private Member Functions | |
GENERATED_BODY () | |
GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
A Lever component, can act like a lever, door, wheel, joystick. If set to replicates it will replicate its values to the clients.
Definition at line 87 of file VRLeverComponent.h.
UVRLeverComponent::UVRLeverComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 7 of file VRLeverComponent.cpp.
UVRLeverComponent::~UVRLeverComponent | ( | ) |
Definition at line 79 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 564 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 592 of file VRLeverComponent.cpp.
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overridevirtual |
float UVRLeverComponent::CalcAngle | ( | EVRInteractibleLeverAxis | AxisToCalc, |
FVector | CurInteractorLocation, | ||
bool | bSkipLimits = false ) |
Definition at line 977 of file VRLeverComponent.cpp.
void UVRLeverComponent::CalculateCurrentAngle | ( | FTransform & | CurrentTransform | ) |
Definition at line 846 of file VRLeverComponent.cpp.
bool UVRLeverComponent::CheckAutoDrop | ( | UGripMotionControllerComponent * | GrippingController, |
const FBPActorGripInformation & | GripInformation ) |
Definition at line 244 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
WorldLocation | - World Location to check near |
bSecondarySlot | - True if this is a check for a secondary slot or not |
CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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override |
Definition at line 494 of file VRLeverComponent.cpp.
bool UVRLeverComponent::DestroyConstraint | ( | ) |
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private |
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privateinherited |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 652 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 558 of file VRLeverComponent.cpp.
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inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 377 of file VRLeverComponent.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 525 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 569 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 544 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 539 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
void UVRLeverComponent::LerpAxis | ( | float | CurrentAngle, |
float | DeltaTime ) |
Definition at line 901 of file VRLeverComponent.cpp.
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overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 611 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 483 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 484 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 490 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 488 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 491 of file VRLeverComponent.cpp.
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overridevirtual |
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inlinevirtual |
UFUNCTION()
Definition at line 346 of file VRLeverComponent.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 485 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 486 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 489 of file VRLeverComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 487 of file VRLeverComponent.cpp.
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overridevirtual |
Definition at line 96 of file VRLeverComponent.cpp.
void UVRLeverComponent::ProccessCurrentState | ( | bool | bWasLerping = false, |
bool | bThrowEvents = true, | ||
bool | bCheckAutoDrop = true ) |
Definition at line 208 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 808 of file VRLeverComponent.cpp.
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever Finished Lerping"))
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever State Changed"))
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 492 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 838 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 533 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 473 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 478 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Sets the angle of the lever forcefully
NewAngle | The new angle to use, for single axis levers the sign of the angle will be used |
DualAxisForwardVector | Only used with dual axis levers, you need to define the forward axis for the angle to apply too |
Definition at line 816 of file VRLeverComponent.cpp.
bool UVRLeverComponent::SetupConstraint | ( | ) |
Definition at line 685 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 504 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 499 of file VRLeverComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 135 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "1.0", ClampMax = "360.0", UIMin = "1.0", UIMax = "360.0"))
Definition at line 260 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 212 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings")
Definition at line 251 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
Definition at line 452 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
Definition at line 458 of file VRLeverComponent.h.
bool UVRLeverComponent::bIsInFirstTick |
Definition at line 360 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 298 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 204 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 149 of file VRLeverComponent.h.
bool UVRLeverComponent::bLeverState |
Definition at line 359 of file VRLeverComponent.h.
bool UVRLeverComponent::bOriginalReplicatesMovement |
Definition at line 465 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 444 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 403 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
Definition at line 412 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 236 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 156 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 127 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 142 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 436 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 196 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))
Definition at line 268 of file VRLeverComponent.h.
float UVRLeverComponent::FullCurrentAngle |
Definition at line 329 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 389 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 319 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
Definition at line 464 of file VRLeverComponent.h.
float UVRLeverComponent::InitialGripRot |
Definition at line 356 of file VRLeverComponent.h.
FVector UVRLeverComponent::InitialInteractorDropLocation |
Definition at line 355 of file VRLeverComponent.h.
FVector UVRLeverComponent::InitialInteractorLocation |
Definition at line 354 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRLeverComponent")
Definition at line 341 of file VRLeverComponent.h.
FTransform UVRLeverComponent::InteractorOffsetTransform |
Definition at line 352 of file VRLeverComponent.h.
float UVRLeverComponent::LastDeltaAngle |
Definition at line 331 of file VRLeverComponent.h.
float UVRLeverComponent::LastLeverAngle |
Definition at line 364 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 188 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 180 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "180", UIMin = "0.0", UIMax = "180.0"))
Definition at line 276 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 284 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 243 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 229 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 164 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.01", ClampMax = "1.0", UIMin = "0.01", UIMax = "1.0"))
Definition at line 172 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))
Definition at line 292 of file VRLeverComponent.h.
float UVRLeverComponent::MomentumAtDrop |
Definition at line 363 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 422 of file VRLeverComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 513 of file VRLeverComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 505 of file VRLeverComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent")
Definition at line 114 of file VRLeverComponent.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent")
Definition at line 102 of file VRLeverComponent.h.
TWeakObjectPtr<USceneComponent> UVRLeverComponent::ParentComponent |
Definition at line 467 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 305 of file VRLeverComponent.h.
FQuat UVRLeverComponent::qRotAtGrab |
Definition at line 358 of file VRLeverComponent.h.
float UVRLeverComponent::RotAtGrab |
Definition at line 357 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 312 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 429 of file VRLeverComponent.h.