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UVRLeverComponent Member List

This is the complete list of members for UVRLeverComponent, including all inherited members.

AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideUVRLeverComponent
AllCurrentLeverAnglesUVRLeverComponent
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideUVRLeverComponent
AngleThresholdUVRLeverComponent
bAutoDropWhenLockedUVRLeverComponent
bBlendAxisValuesByAngleThresholdUVRLeverComponent
bDenyGrippingUVRLeverComponent
BeginPlay() overrideUVRLeverComponentvirtual
bIsHeldUVRLeverComponent
bIsInFirstTickUVRLeverComponent
bIsLerpingUVRLeverComponent
bIsLockedUVRLeverComponent
bIsPhysicsLeverUVRLeverComponent
bLeverStateUVRLeverComponent
bOriginalReplicatesMovementUVRLeverComponent
BreakDistanceUVRLeverComponent
bRepGameplayTagsUVRLeverComponent
bReplicateMovementUVRLeverComponent
bSendLeverEventsDuringLerpUVRLeverComponent
bUngripAtTargetRotationUVRLeverComponent
CalcAngle(EVRInteractibleLeverAxis AxisToCalc, FVector CurInteractorLocation, bool bSkipLimits=false)UVRLeverComponent
CalculateCurrentAngle(FTransform &CurrentTransform)UVRLeverComponent
CheckAutoDrop(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)UVRLeverComponent
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideUVRLeverComponent
CurrentLeverAngleUVRLeverComponent
CurrentLeverForwardVectorUVRLeverComponent
DampingUVRLeverComponent
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideUVRLeverComponent
DestroyConstraint()UVRLeverComponent
FlightStickYawLimitUVRLeverComponent
FramesToAverageUVRLeverComponent
FullCurrentAngleUVRLeverComponent
GameplayTagsUVRLeverComponent
GENERATED_BODY()UVRLeverComponentprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideUVRLeverComponent
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideUVRLeverComponent
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideUVRLeverComponentinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideUVRLeverComponent
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideUVRLeverComponent
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideUVRLeverComponent
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideUVRLeverComponent
GripPriorityUVRLeverComponent
HoldingGripUVRLeverComponent
InitialGripRotUVRLeverComponent
InitialInteractorDropLocationUVRLeverComponent
InitialInteractorLocationUVRLeverComponent
InitialRelativeTransformUVRLeverComponent
InteractorOffsetTransformUVRLeverComponent
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) overrideUVRLeverComponent
LastDeltaAngleUVRLeverComponent
LastLeverAngleUVRLeverComponent
LerpAxis(float CurrentAngle, float DeltaTime)UVRLeverComponent
LeverLimitNegativeUVRLeverComponent
LeverLimitPositiveUVRLeverComponent
LeverMomentumFrictionUVRLeverComponent
LeverRestitutionUVRLeverComponent
LeverReturnSpeedUVRLeverComponent
LeverReturnTypeWhenReleasedUVRLeverComponent
LeverRotationAxisUVRLeverComponent
LeverTogglePercentageUVRLeverComponent
MaxLeverMomentumUVRLeverComponent
MomentumAtDropUVRLeverComponent
MovementReplicationSettingUVRLeverComponent
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRLeverComponentvirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRLeverComponent
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRLeverComponent
OnDroppedUVRLeverComponent
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideUVRLeverComponent
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideUVRLeverComponent
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRLeverComponent
OnGrippedUVRLeverComponent
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRLeverComponent
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideUVRLeverComponent
OnLeverFinishedLerpingUVRLeverComponent
OnLeverStateChangedUVRLeverComponent
OnRegister() overrideUVRLeverComponentvirtual
OnRep_InitialRelativeTransform()UVRLeverComponentinlinevirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRLeverComponent
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRLeverComponent
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideUVRLeverComponent
OnUnregister() overrideUVRLeverComponentvirtual
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideUVRLeverComponent
ParentComponentUVRLeverComponent
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideUVRLeverComponentvirtual
PrimarySlotRangeUVRLeverComponent
ProccessCurrentState(bool bWasLerping=false, bool bThrowEvents=true, bool bCheckAutoDrop=true)UVRLeverComponent
qRotAtGrabUVRLeverComponent
ReCalculateCurrentAngle(bool bAllowThrowingEvents=true)UVRLeverComponent
ReceiveLeverFinishedLerping(float LeverFinalAngle)UVRLeverComponent
ReceiveLeverStateChanged(bool LeverStatus, EVRInteractibleLeverEventType LeverStatusType, float LeverAngleAtTime, float FullLeverAngleAttime)UVRLeverComponent
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideUVRLeverComponent
ResetInitialLeverLocation(bool bAllowThrowingEvents=true)UVRLeverComponent
RotAtGrabUVRLeverComponent
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideUVRLeverComponent
SecondarySlotRangeUVRLeverComponent
SetGripPriority(int NewGripPriority)UVRLeverComponent
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) overrideUVRLeverComponent
SetIsLocked(bool bNewLockedState)UVRLeverComponent
SetLeverAngle(float NewAngle, FVector DualAxisForwardVector, bool bAllowThrowingEvents=true)UVRLeverComponent
SetupConstraint()UVRLeverComponent
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideUVRLeverComponent
StiffnessUVRLeverComponent
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideUVRLeverComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRLeverComponentvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideUVRLeverComponent
UVRLeverComponent(const FObjectInitializer &ObjectInitializer)UVRLeverComponent
~UVRLeverComponent()UVRLeverComponent