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UVRGripScriptBase Class ReferenceEditInlineNewAbstractBlueprintTypeDefaultToInstancedNotBlueprintable

UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings) More...

#include <VRGripScriptBase.h>

Inheritance diagram for UVRGripScriptBase:
[legend]

Public Member Functions

 UVRGripScriptBase (const FObjectInitializer &ObjectInitializer)
 
void BeginPlay (UObject *CallingOwner)
 
virtual bool CallCorrect_GetWorldTransform (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) override
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void ForceGripToDrop ()
 UFUNCTION(BlueprintCallable, Category = "VRGripScript")
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack) override
 
FTransform GetGripTransform (const FBPActorGripInformation &Grip, const FTransform &ParentTransform)
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
virtual void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const override
 
AActorGetOwner ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
UObjectGetParent ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
FBodyInstance * GetParentBodyInstance (FName OptionalBoneName=NAME_None)
 
USceneComponentGetParentSceneComp ()
 UFUNCTION(BlueprintCallable, Category = "VRGripScript")
 
FTransform GetParentTransform (bool bGetWorldTransform=true, FName BoneName=NAME_None)
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
virtual TStatId GetStatId () const override
 
virtual UWorld * GetTickableGameObjectWorld () const override
 
virtual ETickableTickType GetTickableTickType () const
 
virtual UWorld * GetWorld () const override
 
bool GetWorldTransform (UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual bool GetWorldTransform_Implementation (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)
 
EGSTransformOverrideType GetWorldTransformOverrideType ()
 
virtual void HandlePostPhysicsHandle (UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo)
 
virtual void HandlePrePhysicsHandle (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose)
 
bool HasAuthority ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
FORCEINLINE bool InjectPostPhysicsHandle ()
 
FORCEINLINE bool InjectPrePhysicsHandle ()
 
bool IsScriptActive ()
 
bool IsServer ()
 UFUNCTION(BlueprintPure, Category = "VRGripScript")
 
bool IsSupportedForNetworking () const override
 
virtual bool IsTickable () const override
 
virtual bool IsTickableInEditor () const
 
virtual bool IsTickableWhenPaused () const override
 
void OnBeginPlay (UObject *CallingOwner)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnBeginPlay_Implementation (UObject *CallingOwner)
 
void OnEndPlay (const EEndPlayReason::Type EndPlayReason)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnEndPlay_Implementation (const EEndPlayReason::Type EndPlayReason)
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
 
virtual void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 
void OnSecondaryGrip (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
virtual void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 
virtual void PostInitProperties () override
 
void SetTickEnabled (bool bTickEnabled)
 UFUNCTION(BlueprintCallable, Category = "TickSettings")
 
virtual void Tick (float DeltaTime) override
 
FORCEINLINE bool Wants_DenyAutoDrop ()
 
FORCEINLINE bool Wants_DenyLateUpdates ()
 
bool Wants_DenyTeleport (UGripMotionControllerComponent *Controller)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")
 
virtual bool Wants_DenyTeleport_Implementation (UGripMotionControllerComponent *Controller)
 
FORCEINLINE bool Wants_ToForceDrop ()
 

Static Public Member Functions

static UVRGripScriptBaseGetGripScriptByClass (UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result)
 UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))
 

Public Attributes

bool bAllowTicking
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")
 
bool bAlreadyNotifiedPlay = false
 
bool bCanEverTick
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")
 
bool bDenyAutoDrop
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bDenyLateUpdates
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bForceDrop
 UPROPERTY(BlueprintReadWrite, Category = "GSSettings")
 
bool bInjectPostPhysicsHandle
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bInjectPrePhysicsHandle
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
bool bIsActive
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 
EGSTransformOverrideType WorldTransformOverrideType
 UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings)

Definition at line 43 of file VRGripScriptBase.h.

Constructor & Destructor Documentation

◆ UVRGripScriptBase()

UVRGripScriptBase::UVRGripScriptBase ( const FObjectInitializer & ObjectInitializer)

Definition at line 10 of file VRGripScriptBase.cpp.

Member Function Documentation

◆ BeginPlay()

void UVRGripScriptBase::BeginPlay ( UObject * CallingOwner)

Definition at line 321 of file VRGripScriptBase.cpp.

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◆ CallCorrect_GetWorldTransform()

virtual bool UVRGripScriptBase::CallCorrect_GetWorldTransform ( UGripMotionControllerComponent * OwningController,
float DeltaTime,
FTransform & WorldTransform,
const FTransform & ParentTransform,
FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
inlinevirtual

Reimplemented in UVRGripScriptBaseBP.

Definition at line 350 of file VRGripScriptBase.h.

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◆ CallRemoteFunction()

bool UVRGripScriptBase::CallRemoteFunction ( UFunction * Function,
void * Parms,
FOutParmRec * OutParms,
FFrame * Stack )
overridevirtual

Definition at line 154 of file VRGripScriptBase.cpp.

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◆ EndPlay()

void UVRGripScriptBase::EndPlay ( const EEndPlayReason::Type EndPlayReason)

Definition at line 316 of file VRGripScriptBase.cpp.

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◆ ForceGripToDrop()

void UVRGripScriptBase::ForceGripToDrop ( )
inlineBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript")

Definition at line 118 of file VRGripScriptBase.h.

◆ GENERATED_BODY()

UVRGripScriptBase::GENERATED_BODY ( )
private

◆ GetFunctionCallspace()

int32 UVRGripScriptBase::GetFunctionCallspace ( UFunction * Function,
FFrame * Stack )
overridevirtual

Definition at line 178 of file VRGripScriptBase.cpp.

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◆ GetGripScriptByClass()

UVRGripScriptBase * UVRGripScriptBase::GetGripScriptByClass ( UObject * WorldContextObject,
TSubclassOf< UVRGripScriptBase > GripScriptClass,
EBPVRResultSwitch & Result )
staticBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))

Definition at line 45 of file VRGripScriptBase.cpp.

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◆ GetGripTransform()

FTransform UVRGripScriptBase::GetGripTransform ( const FBPActorGripInformation & Grip,
const FTransform & ParentTransform )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 192 of file VRGripScriptBase.cpp.

◆ GetLifetimeReplicatedProps()

void UVRGripScriptBase::GetLifetimeReplicatedProps ( TArray< class FLifetimeProperty > & OutLifetimeProps) const
overridevirtual

Definition at line 67 of file VRGripScriptBase.cpp.

◆ GetOwner()

AActor * UVRGripScriptBase::GetOwner ( )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 260 of file VRGripScriptBase.cpp.

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◆ GetParent()

UObject * UVRGripScriptBase::GetParent ( )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 255 of file VRGripScriptBase.cpp.

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◆ GetParentBodyInstance()

FBodyInstance * UVRGripScriptBase::GetParentBodyInstance ( FName OptionalBoneName = NAME_None)

Definition at line 236 of file VRGripScriptBase.cpp.

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◆ GetParentSceneComp()

USceneComponent * UVRGripScriptBase::GetParentSceneComp ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRGripScript")

Definition at line 197 of file VRGripScriptBase.cpp.

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◆ GetParentTransform()

FTransform UVRGripScriptBase::GetParentTransform ( bool bGetWorldTransform = true,
FName BoneName = NAME_None )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 213 of file VRGripScriptBase.cpp.

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◆ GetStatId()

TStatId UVRGripScriptBase::GetStatId ( ) const
overridevirtual

Definition at line 113 of file VRGripScriptBase.cpp.

◆ GetTickableGameObjectWorld()

UWorld * UVRGripScriptBase::GetTickableGameObjectWorld ( ) const
overridevirtual

Definition at line 90 of file VRGripScriptBase.cpp.

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◆ GetTickableTickType()

ETickableTickType UVRGripScriptBase::GetTickableTickType ( ) const
virtual

Definition at line 105 of file VRGripScriptBase.cpp.

◆ GetWorld()

UWorld * UVRGripScriptBase::GetWorld ( ) const
overridevirtual

Definition at line 299 of file VRGripScriptBase.cpp.

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◆ GetWorldTransform()

bool UVRGripScriptBase::GetWorldTransform ( UGripMotionControllerComponent * GrippingController,
float DeltaTime,
UPARAM(ref) FTransform & WorldTransform,
const FTransform & ParentTransform,
UPARAM(ref) FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ GetWorldTransform_Implementation()

bool UVRGripScriptBase::GetWorldTransform_Implementation ( UGripMotionControllerComponent * OwningController,
float DeltaTime,
FTransform & WorldTransform,
const FTransform & ParentTransform,
FBPActorGripInformation & Grip,
AActor * actor,
UPrimitiveComponent * root,
bool bRootHasInterface,
bool bActorHasInterface,
bool bIsForTeleport )
virtual

Reimplemented in UGS_Default, UGS_GunTools, UGS_InteractibleSettings, UGS_Melee, and UGS_LerpToHand.

Definition at line 29 of file VRGripScriptBase.cpp.

◆ GetWorldTransformOverrideType()

EGSTransformOverrideType UVRGripScriptBase::GetWorldTransformOverrideType ( )

Definition at line 36 of file VRGripScriptBase.cpp.

◆ HandlePostPhysicsHandle()

void UVRGripScriptBase::HandlePostPhysicsHandle ( UGripMotionControllerComponent * GrippingController,
FBPActorPhysicsHandleInformation * HandleInfo )
virtual

Reimplemented in UGS_Melee, and UGS_Physics.

Definition at line 43 of file VRGripScriptBase.cpp.

◆ HandlePrePhysicsHandle()

void UVRGripScriptBase::HandlePrePhysicsHandle ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInfo,
FBPActorPhysicsHandleInformation * HandleInfo,
FTransform & KinPose )
virtual

Reimplemented in UGS_GunTools, and UGS_Melee.

Definition at line 42 of file VRGripScriptBase.cpp.

◆ HasAuthority()

bool UVRGripScriptBase::HasAuthority ( )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 279 of file VRGripScriptBase.cpp.

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◆ InjectPostPhysicsHandle()

FORCEINLINE bool UVRGripScriptBase::InjectPostPhysicsHandle ( )
inline

Definition at line 154 of file VRGripScriptBase.h.

◆ InjectPrePhysicsHandle()

FORCEINLINE bool UVRGripScriptBase::InjectPrePhysicsHandle ( )
inline

Definition at line 138 of file VRGripScriptBase.h.

◆ IsScriptActive()

bool UVRGripScriptBase::IsScriptActive ( )

Definition at line 37 of file VRGripScriptBase.cpp.

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◆ IsServer()

bool UVRGripScriptBase::IsServer ( )
BlueprintPure

UFUNCTION(BlueprintPure, Category = "VRGripScript")

Definition at line 289 of file VRGripScriptBase.cpp.

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◆ IsSupportedForNetworking()

bool UVRGripScriptBase::IsSupportedForNetworking ( ) const
inlineoverride

Definition at line 57 of file VRGripScriptBase.h.

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◆ IsTickable()

bool UVRGripScriptBase::IsTickable ( ) const
overridevirtual

Definition at line 85 of file VRGripScriptBase.cpp.

◆ IsTickableInEditor()

bool UVRGripScriptBase::IsTickableInEditor ( ) const
virtual

Definition at line 95 of file VRGripScriptBase.cpp.

◆ IsTickableWhenPaused()

bool UVRGripScriptBase::IsTickableWhenPaused ( ) const
overridevirtual

Definition at line 100 of file VRGripScriptBase.cpp.

◆ OnBeginPlay()

void UVRGripScriptBase::OnBeginPlay ( UObject * CallingOwner)
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

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◆ OnBeginPlay_Implementation()

void UVRGripScriptBase::OnBeginPlay_Implementation ( UObject * CallingOwner)
virtual

Reimplemented in UGS_GunTools, UGS_InteractibleSettings, and UGS_Melee.

Definition at line 27 of file VRGripScriptBase.cpp.

◆ OnEndPlay()

void UVRGripScriptBase::OnEndPlay ( const EEndPlayReason::Type EndPlayReason)
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

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◆ OnEndPlay_Implementation()

void UVRGripScriptBase::OnEndPlay_Implementation ( const EEndPlayReason::Type EndPlayReason)
virtual

Reimplemented in UGS_Melee.

Definition at line 26 of file VRGripScriptBase.cpp.

◆ OnGrip()

void UVRGripScriptBase::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ OnGrip_Implementation()

void UVRGripScriptBase::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
virtual

Reimplemented in UGS_GunTools, UGS_InteractibleSettings, UGS_LerpToHand, UGS_Melee, and UGS_Physics.

Definition at line 30 of file VRGripScriptBase.cpp.

◆ OnGripRelease()

void UVRGripScriptBase::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")

◆ OnGripRelease_Implementation()

void UVRGripScriptBase::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
virtual

Reimplemented in UGS_LerpToHand, UGS_InteractibleSettings, UGS_Melee, and UGS_Physics.

Definition at line 31 of file VRGripScriptBase.cpp.

◆ OnSecondaryGrip()

void UVRGripScriptBase::OnSecondaryGrip ( UGripMotionControllerComponent * Controller,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void UVRGripScriptBase::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * Controller,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
virtual

Reimplemented in UGS_GunTools, and UGS_Melee.

Definition at line 32 of file VRGripScriptBase.cpp.

◆ OnSecondaryGripRelease()

void UVRGripScriptBase::OnSecondaryGripRelease ( UGripMotionControllerComponent * Controller,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
BlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void UVRGripScriptBase::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * Controller,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
virtual

Definition at line 33 of file VRGripScriptBase.cpp.

◆ PostInitProperties()

void UVRGripScriptBase::PostInitProperties ( )
overridevirtual

Definition at line 332 of file VRGripScriptBase.cpp.

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◆ SetTickEnabled()

void UVRGripScriptBase::SetTickEnabled ( bool bTickEnabled)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "TickSettings")

Definition at line 118 of file VRGripScriptBase.cpp.

◆ Tick()

void UVRGripScriptBase::Tick ( float DeltaTime)
overridevirtual

Function called every frame on this GripScript. Override this function to implement custom logic to be executed every frame. Only executes if bCanEverTick is true and bAllowTicking is true

Parameters
DeltaTime- The time since the last tick.

Reimplemented in UVRGripScriptBaseBP.

Definition at line 80 of file VRGripScriptBase.cpp.

◆ Wants_DenyAutoDrop()

FORCEINLINE bool UVRGripScriptBase::Wants_DenyAutoDrop ( )
inline

Definition at line 87 of file VRGripScriptBase.h.

◆ Wants_DenyLateUpdates()

FORCEINLINE bool UVRGripScriptBase::Wants_DenyLateUpdates ( )
inline

Definition at line 124 of file VRGripScriptBase.h.

◆ Wants_DenyTeleport()

bool UVRGripScriptBase::Wants_DenyTeleport ( UGripMotionControllerComponent * Controller)
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")

◆ Wants_DenyTeleport_Implementation()

bool UVRGripScriptBase::Wants_DenyTeleport_Implementation ( UGripMotionControllerComponent * Controller)
virtual

Reimplemented in UGS_Melee.

Definition at line 41 of file VRGripScriptBase.cpp.

◆ Wants_ToForceDrop()

FORCEINLINE bool UVRGripScriptBase::Wants_ToForceDrop ( )
inline

Definition at line 101 of file VRGripScriptBase.h.

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Member Data Documentation

◆ bAllowTicking

bool UVRGripScriptBase::bAllowTicking
EditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")

Definition at line 202 of file VRGripScriptBase.h.

◆ bAlreadyNotifiedPlay

bool UVRGripScriptBase::bAlreadyNotifiedPlay = false

Definition at line 295 of file VRGripScriptBase.h.

◆ bCanEverTick

bool UVRGripScriptBase::bCanEverTick
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")

Definition at line 194 of file VRGripScriptBase.h.

◆ bDenyAutoDrop

bool UVRGripScriptBase::bDenyAutoDrop
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 98 of file VRGripScriptBase.h.

◆ bDenyLateUpdates

bool UVRGripScriptBase::bDenyLateUpdates
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 135 of file VRGripScriptBase.h.

◆ bForceDrop

bool UVRGripScriptBase::bForceDrop
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite, Category = "GSSettings")

Definition at line 111 of file VRGripScriptBase.h.

◆ bInjectPostPhysicsHandle

bool UVRGripScriptBase::bInjectPostPhysicsHandle
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 165 of file VRGripScriptBase.h.

◆ bInjectPrePhysicsHandle

bool UVRGripScriptBase::bInjectPrePhysicsHandle
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 149 of file VRGripScriptBase.h.

◆ bIsActive

bool UVRGripScriptBase::bIsActive
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 73 of file VRGripScriptBase.h.

◆ WorldTransformOverrideType

EGSTransformOverrideType UVRGripScriptBase::WorldTransformOverrideType
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")

Definition at line 84 of file VRGripScriptBase.h.


The documentation for this class was generated from the following files: