A Demo Project for the UnrealEngineSDK
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UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More...
#include <GS_Melee.h>
Public Member Functions | |
UGS_Melee (const FObjectInitializer &ObjectInitializer) | |
virtual void | ApplySmoothingAndLerp (FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime) |
void | BeginPlay (UObject *CallingOwner) |
virtual void | CalculateSecondaryLocation (FVector &frontLoc, const FVector &BasePoint, FBPActorGripInformation &Grip, UGripMotionControllerComponent *GrippingController) |
virtual bool | CallCorrect_GetWorldTransform (UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) |
virtual bool | CallRemoteFunction (UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) override |
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
void | ForceGripToDrop () |
UFUNCTION(BlueprintCallable, Category = "VRGripScript") | |
virtual void | GetAnyScaling (FVector &Scaler, FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, ESecondaryGripType SecondaryType, FTransform &SecondaryTransform) |
virtual int32 | GetFunctionCallspace (UFunction *Function, FFrame *Stack) override |
FTransform | GetGripTransform (const FBPActorGripInformation &Grip, const FTransform &ParentTransform) |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
virtual void | GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const override |
AActor * | GetOwner () |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
UObject * | GetParent () |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
FBodyInstance * | GetParentBodyInstance (FName OptionalBoneName=NAME_None) |
USceneComponent * | GetParentSceneComp () |
UFUNCTION(BlueprintCallable, Category = "VRGripScript") | |
FTransform | GetParentTransform (bool bGetWorldTransform=true, FName BoneName=NAME_None) |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
virtual TStatId | GetStatId () const override |
virtual UWorld * | GetTickableGameObjectWorld () const override |
virtual ETickableTickType | GetTickableTickType () const |
virtual UWorld * | GetWorld () const override |
bool | GetWorldTransform (UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
virtual bool | GetWorldTransform_Implementation (UGripMotionControllerComponent *GrippingController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) override |
EGSTransformOverrideType | GetWorldTransformOverrideType () |
virtual void | HandlePostPhysicsHandle (UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) override |
virtual void | HandlePrePhysicsHandle (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose) override |
bool | HasAuthority () |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
FORCEINLINE bool | InjectPostPhysicsHandle () |
FORCEINLINE bool | InjectPrePhysicsHandle () |
bool | IsScriptActive () |
bool | IsServer () |
UFUNCTION(BlueprintPure, Category = "VRGripScript") | |
bool | IsSupportedForNetworking () const override |
virtual bool | IsTickable () const override |
virtual bool | IsTickableInEditor () const |
virtual bool | IsTickableWhenPaused () const override |
void | OnBeginPlay (UObject *CallingOwner) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
virtual void | OnBeginPlay_Implementation (UObject *CallingOwner) override |
void | OnEndPlay (const EEndPlayReason::Type EndPlayReason) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
virtual void | OnEndPlay_Implementation (const EEndPlayReason::Type EndPlayReason) override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript") | |
virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
virtual void | OnLodgeHitCallback (AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) |
UFUNCTION() | |
void | OnSecondaryGrip (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
virtual void | PostInitProperties () override |
void | SetComBetweenHands (UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) |
void | SetIsLodged (bool IsLodged, UPrimitiveComponent *LodgeComponent) |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings") | |
void | SetPrimaryAndSecondaryHands (FBPGripPair &PrimaryGrip, FBPGripPair &SecondaryGrip) |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings") | |
void | SetTickEnabled (bool bTickEnabled) |
UFUNCTION(BlueprintCallable, Category = "TickSettings") | |
virtual void | Tick (float DeltaTime) override |
void | UpdateDualHandInfo () |
void | UpdateHandPosition (FBPGripPair HandPair, FVector HandWorldPosition, FVector &LocDifference) |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings") | |
void | UpdateHandPositionAndRotation (FBPGripPair HandPair, FTransform HandWorldTransform, FVector &LocDifference, float &RotDifference, bool bUpdateLocation=true, bool bUpdateRotation=true) |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings") | |
FORCEINLINE bool | Wants_DenyAutoDrop () |
FORCEINLINE bool | Wants_DenyLateUpdates () |
bool | Wants_DenyTeleport (UGripMotionControllerComponent *Controller) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript") | |
virtual bool | Wants_DenyTeleport_Implementation (UGripMotionControllerComponent *Controller) override |
FORCEINLINE bool | Wants_ToForceDrop () |
Static Public Member Functions | |
static UVRGripScriptBase * | GetGripScriptByClass (UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result) |
UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result")) | |
Public Attributes | |
bool | bAllowTicking |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings") | |
bool | bAlreadyNotifiedPlay = false |
bool | bAlwaysTickPenetration |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging") | |
bool | bAutoSetPrimaryAndSecondaryHands |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
bool | bCanEverTick |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings") | |
bool | bCheckLodge |
bool | bDenyAutoDrop |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
bool | bDenyLateUpdates |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
bool | bForceDrop |
UPROPERTY(BlueprintReadWrite, Category = "GSSettings") | |
bool | bHasValidPrimaryHand |
bool | bInjectPostPhysicsHandle |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
bool | bInjectPrePhysicsHandle |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
bool | bIsActive |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
bool | bIsHeld |
bool | bIsLodged |
bool | bOnlyPenetrateWithTwoHands |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging") | |
bool | bUsePrimaryHandSettingsWithOneHand |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings") | |
EVRMeleeComType | COMType |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
FVector | LastRelativePos |
TWeakObjectPtr< UPrimitiveComponent > | LodgedComponent |
FTransform | ObjectRelativeGripCenter |
FVROnMeleeOnHit | OnMeleeHit |
UPROPERTY(BlueprintAssignable, Category = "Melee|Hit") | |
FVROnMeleeInvalidHitSignature | OnMeleeInvalidHit |
UPROPERTY(BlueprintAssignable, Category = "Melee|Hit") | |
FVROnMeleeShouldLodgeSignature | OnShouldLodgeInObject |
UPROPERTY(BlueprintAssignable, Category = "Melee|Lodging") | |
FTransform | OrientationComponentRelativeFacing |
TArray< FBPHitSurfaceProperties > | OverrideMeleeSurfaceSettings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging") | |
TArray< FBPLodgeComponentInfo > | PenetrationNotifierComponents |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
FBPGripPair | PrimaryHand |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings") | |
FBPAdvancedPhysicsHandleSettings | PrimaryHandPhysicsSettings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
EVRMeleePrimaryHandType | PrimaryHandSelectionType |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
FVector | RelativeBetweenGripsCenterPos |
FBPGripPair | SecondaryHand |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings") | |
FBPAdvancedPhysicsHandleSettings | SecondaryHandPhysicsSettings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
FName | WeaponRootOrientationComponent |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings") | |
EGSTransformOverrideType | WorldTransformOverrideType |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings") | |
Private Member Functions | |
GENERATED_BODY () | |
UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
A Melee grip script that hands multi hand interactions and penetration notifications* The per surface damage and penetration options have been moved to the project settings unless the per script override is set
Definition at line 260 of file GS_Melee.h.
UGS_Melee::UGS_Melee | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 13 of file GS_Melee.cpp.
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virtualinherited |
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inherited |
Definition at line 321 of file VRGripScriptBase.cpp.
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virtualinherited |
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inlinevirtualinherited |
Reimplemented in UVRGripScriptBaseBP.
Definition at line 350 of file VRGripScriptBase.h.
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overridevirtualinherited |
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inherited |
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript")
Definition at line 118 of file VRGripScriptBase.h.
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private |
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virtualinherited |
Reimplemented in UGS_ExtendedDefault.
Definition at line 14 of file GS_Default.cpp.
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overridevirtualinherited |
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staticinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript|Functions", meta = (WorldContext = "WorldContextObject", bIgnoreSelf = "true", DisplayName = "GetGripScriptByClass", ExpandEnumAsExecs = "Result"))
Definition at line 45 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 192 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 67 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 260 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 255 of file VRGripScriptBase.cpp.
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inherited |
Definition at line 236 of file VRGripScriptBase.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripScript")
Definition at line 197 of file VRGripScriptBase.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 213 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 113 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
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virtualinherited |
Definition at line 105 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UGS_Default.
Definition at line 816 of file GS_Melee.cpp.
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inherited |
Definition at line 36 of file VRGripScriptBase.cpp.
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 723 of file GS_Melee.cpp.
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 707 of file GS_Melee.cpp.
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 279 of file VRGripScriptBase.cpp.
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inlineinherited |
Definition at line 154 of file VRGripScriptBase.h.
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inlineinherited |
Definition at line 138 of file VRGripScriptBase.h.
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inherited |
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inheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRGripScript")
Definition at line 289 of file VRGripScriptBase.cpp.
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inlineoverrideinherited |
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overridevirtualinherited |
Definition at line 85 of file VRGripScriptBase.cpp.
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virtualinherited |
Definition at line 95 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Definition at line 100 of file VRGripScriptBase.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 516 of file GS_Melee.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 567 of file GS_Melee.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 371 of file GS_Melee.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 434 of file GS_Melee.cpp.
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virtual |
UFUNCTION()
Definition at line 575 of file GS_Melee.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 363 of file GS_Melee.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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virtualinherited |
Definition at line 33 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
void UGS_Melee::SetComBetweenHands | ( | UGripMotionControllerComponent * | GrippingController, |
FBPActorPhysicsHandleInformation * | HandleInfo ) |
Definition at line 761 of file GS_Melee.cpp.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings")
Definition at line 276 of file GS_Melee.h.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings")
Definition at line 357 of file GS_Melee.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "TickSettings")
Definition at line 118 of file VRGripScriptBase.cpp.
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overridevirtualinherited |
Function called every frame on this GripScript. Override this function to implement custom logic to be executed every frame. Only executes if bCanEverTick is true and bAllowTicking is true
DeltaTime | - The time since the last tick. |
Reimplemented in UVRGripScriptBaseBP.
Definition at line 80 of file VRGripScriptBase.cpp.
void UGS_Melee::UpdateDualHandInfo | ( | ) |
Definition at line 42 of file GS_Melee.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings")
Definition at line 270 of file GS_Melee.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Weapon Settings")
Definition at line 171 of file GS_Melee.cpp.
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inlineinherited |
Definition at line 87 of file VRGripScriptBase.h.
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inlineinherited |
Definition at line 124 of file VRGripScriptBase.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripScript")
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overridevirtual |
Reimplemented from UVRGripScriptBase.
Definition at line 806 of file GS_Melee.cpp.
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inlineinherited |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "TickSettings")
Definition at line 202 of file VRGripScriptBase.h.
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inherited |
Definition at line 295 of file VRGripScriptBase.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging")
Definition at line 314 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 391 of file GS_Melee.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "TickSettings")
Definition at line 194 of file VRGripScriptBase.h.
bool UGS_Melee::bCheckLodge |
Definition at line 378 of file GS_Melee.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 98 of file VRGripScriptBase.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 135 of file VRGripScriptBase.h.
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inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "GSSettings")
Definition at line 111 of file VRGripScriptBase.h.
bool UGS_Melee::bHasValidPrimaryHand |
Definition at line 394 of file GS_Melee.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 165 of file VRGripScriptBase.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 149 of file VRGripScriptBase.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 73 of file VRGripScriptBase.h.
bool UGS_Melee::bIsHeld |
Definition at line 379 of file GS_Melee.h.
bool UGS_Melee::bIsLodged |
Definition at line 282 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging")
Definition at line 323 of file GS_Melee.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings")
Definition at line 427 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 435 of file GS_Melee.h.
FVector UGS_Melee::LastRelativePos |
Definition at line 381 of file GS_Melee.h.
TWeakObjectPtr<UPrimitiveComponent> UGS_Melee::LodgedComponent |
Definition at line 283 of file GS_Melee.h.
FTransform UGS_Melee::ObjectRelativeGripCenter |
Definition at line 437 of file GS_Melee.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Melee|Hit")
Definition at line 299 of file GS_Melee.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Melee|Hit")
Definition at line 306 of file GS_Melee.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Melee|Lodging")
Definition at line 292 of file GS_Melee.h.
FTransform UGS_Melee::OrientationComponentRelativeFacing |
Definition at line 346 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Melee|Lodging")
Definition at line 332 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 376 of file GS_Melee.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings")
Definition at line 414 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 449 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 408 of file GS_Melee.h.
FVector UGS_Melee::RelativeBetweenGripsCenterPos |
Definition at line 382 of file GS_Melee.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Weapon Settings")
Definition at line 420 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 457 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 345 of file GS_Melee.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "GSSettings")
Definition at line 84 of file VRGripScriptBase.h.