USTRUCT(BlueprintType, Category = "Lodging")
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#include <GS_Melee.h>
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float | AcceptableForwardProductRange |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
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float | AcceptableForwardProductRangeForHits |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
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bool | bAllowPenetrationInReverseAsWell |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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bool | bIgnoreForwardVectorForHitImpulse |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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FName | ComponentName |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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float | DamageScaler |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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float | MinimumHitVelocity |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
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float | PenetrationDepth |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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float | PenetrationVelocity |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
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TWeakObjectPtr< UPrimitiveComponent > | TargetComponent |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")
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EVRMeleeZoneType | ZoneType |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
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USTRUCT(BlueprintType, Category = "Lodging")
Definition at line 134 of file GS_Melee.h.
◆ FBPLodgeComponentInfo()
FBPLodgeComponentInfo::FBPLodgeComponentInfo |
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inline |
◆ GENERATED_BODY()
FBPLodgeComponentInfo::GENERATED_BODY |
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◆ operator==()
FORCEINLINE bool FBPLodgeComponentInfo::operator== |
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const FName & | Other | ) |
const |
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inline |
◆ AcceptableForwardProductRange
float FBPLodgeComponentInfo::AcceptableForwardProductRange |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 207 of file GS_Melee.h.
◆ AcceptableForwardProductRangeForHits
float FBPLodgeComponentInfo::AcceptableForwardProductRangeForHits |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 216 of file GS_Melee.h.
◆ bAllowPenetrationInReverseAsWell
bool FBPLodgeComponentInfo::bAllowPenetrationInReverseAsWell |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 182 of file GS_Melee.h.
◆ bIgnoreForwardVectorForHitImpulse
bool FBPLodgeComponentInfo::bIgnoreForwardVectorForHitImpulse |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 160 of file GS_Melee.h.
◆ ComponentName
FName FBPLodgeComponentInfo::ComponentName |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 144 of file GS_Melee.h.
◆ DamageScaler
float FBPLodgeComponentInfo::DamageScaler |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 168 of file GS_Melee.h.
◆ MinimumHitVelocity
float FBPLodgeComponentInfo::MinimumHitVelocity |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 198 of file GS_Melee.h.
◆ PenetrationDepth
float FBPLodgeComponentInfo::PenetrationDepth |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 175 of file GS_Melee.h.
◆ PenetrationVelocity
float FBPLodgeComponentInfo::PenetrationVelocity |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 190 of file GS_Melee.h.
◆ TargetComponent
TWeakObjectPtr<UPrimitiveComponent> FBPLodgeComponentInfo::TargetComponent |
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EditAnywhereBlueprintReadOnly |
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")
Definition at line 237 of file GS_Melee.h.
◆ ZoneType
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 152 of file GS_Melee.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h