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FBPLodgeComponentInfo Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "Lodging") More...

#include <GS_Melee.h>

Public Member Functions

 FBPLodgeComponentInfo ()
 
 GENERATED_BODY ()
 
FORCEINLINE bool operator== (const FName &Other) const
 

Public Attributes

float AcceptableForwardProductRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
 
float AcceptableForwardProductRangeForHits
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
 
bool bAllowPenetrationInReverseAsWell
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 
bool bIgnoreForwardVectorForHitImpulse
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 
FName ComponentName
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 
float DamageScaler
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 
float MinimumHitVelocity
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
 
float PenetrationDepth
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 
float PenetrationVelocity
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
 
TWeakObjectPtr< UPrimitiveComponent > TargetComponent
 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")
 
EVRMeleeZoneType ZoneType
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
 

Detailed Description

USTRUCT(BlueprintType, Category = "Lodging")

Definition at line 134 of file GS_Melee.h.

Constructor & Destructor Documentation

◆ FBPLodgeComponentInfo()

FBPLodgeComponentInfo::FBPLodgeComponentInfo ( )
inline

Definition at line 218 of file GS_Melee.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPLodgeComponentInfo::GENERATED_BODY ( )

◆ operator==()

FORCEINLINE bool FBPLodgeComponentInfo::operator== ( const FName & Other) const
inline

Definition at line 239 of file GS_Melee.h.

Member Data Documentation

◆ AcceptableForwardProductRange

float FBPLodgeComponentInfo::AcceptableForwardProductRange
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")

Definition at line 207 of file GS_Melee.h.

◆ AcceptableForwardProductRangeForHits

float FBPLodgeComponentInfo::AcceptableForwardProductRangeForHits
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")

Definition at line 216 of file GS_Melee.h.

◆ bAllowPenetrationInReverseAsWell

bool FBPLodgeComponentInfo::bAllowPenetrationInReverseAsWell
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 182 of file GS_Melee.h.

◆ bIgnoreForwardVectorForHitImpulse

bool FBPLodgeComponentInfo::bIgnoreForwardVectorForHitImpulse
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 160 of file GS_Melee.h.

◆ ComponentName

FName FBPLodgeComponentInfo::ComponentName
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 144 of file GS_Melee.h.

◆ DamageScaler

float FBPLodgeComponentInfo::DamageScaler
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 168 of file GS_Melee.h.

◆ MinimumHitVelocity

float FBPLodgeComponentInfo::MinimumHitVelocity
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")

Definition at line 198 of file GS_Melee.h.

◆ PenetrationDepth

float FBPLodgeComponentInfo::PenetrationDepth
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 175 of file GS_Melee.h.

◆ PenetrationVelocity

float FBPLodgeComponentInfo::PenetrationVelocity
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")

Definition at line 190 of file GS_Melee.h.

◆ TargetComponent

TWeakObjectPtr<UPrimitiveComponent> FBPLodgeComponentInfo::TargetComponent
BlueprintReadOnlyEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")

Definition at line 237 of file GS_Melee.h.

◆ ZoneType

EVRMeleeZoneType FBPLodgeComponentInfo::ZoneType
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")

Definition at line 152 of file GS_Melee.h.


The documentation for this struct was generated from the following file: