USTRUCT(BlueprintType, Category = "Lodging")
More...
#include <GS_Melee.h>
|
| float | AcceptableForwardProductRange |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
|
| |
| float | AcceptableForwardProductRangeForHits |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
|
| |
| bool | bAllowPenetrationInReverseAsWell |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
| bool | bIgnoreForwardVectorForHitImpulse |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
| FName | ComponentName |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
| float | DamageScaler |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
| float | MinimumHitVelocity |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
|
| |
| float | PenetrationDepth |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
| float | PenetrationVelocity |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
|
| |
| TWeakObjectPtr< UPrimitiveComponent > | TargetComponent |
| | UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")
|
| |
| EVRMeleeZoneType | ZoneType |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
|
| |
USTRUCT(BlueprintType, Category = "Lodging")
Definition at line 134 of file GS_Melee.h.
◆ FBPLodgeComponentInfo()
| FBPLodgeComponentInfo::FBPLodgeComponentInfo |
( |
| ) |
|
|
inline |
◆ GENERATED_BODY()
| FBPLodgeComponentInfo::GENERATED_BODY |
( |
| ) |
|
◆ operator==()
| FORCEINLINE bool FBPLodgeComponentInfo::operator== |
( |
const FName & | Other | ) |
const |
|
inline |
◆ AcceptableForwardProductRange
| float FBPLodgeComponentInfo::AcceptableForwardProductRange |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 207 of file GS_Melee.h.
◆ AcceptableForwardProductRangeForHits
| float FBPLodgeComponentInfo::AcceptableForwardProductRangeForHits |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 216 of file GS_Melee.h.
◆ bAllowPenetrationInReverseAsWell
| bool FBPLodgeComponentInfo::bAllowPenetrationInReverseAsWell |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 182 of file GS_Melee.h.
◆ bIgnoreForwardVectorForHitImpulse
| bool FBPLodgeComponentInfo::bIgnoreForwardVectorForHitImpulse |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 160 of file GS_Melee.h.
◆ ComponentName
| FName FBPLodgeComponentInfo::ComponentName |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 144 of file GS_Melee.h.
◆ DamageScaler
| float FBPLodgeComponentInfo::DamageScaler |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 168 of file GS_Melee.h.
◆ MinimumHitVelocity
| float FBPLodgeComponentInfo::MinimumHitVelocity |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 198 of file GS_Melee.h.
◆ PenetrationDepth
| float FBPLodgeComponentInfo::PenetrationDepth |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 175 of file GS_Melee.h.
◆ PenetrationVelocity
| float FBPLodgeComponentInfo::PenetrationVelocity |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Settings")
Definition at line 190 of file GS_Melee.h.
◆ TargetComponent
| TWeakObjectPtr<UPrimitiveComponent> FBPLodgeComponentInfo::TargetComponent |
|
EditAnywhereBlueprintReadOnly |
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "LodgeComponentInfo")
Definition at line 237 of file GS_Melee.h.
◆ ZoneType
|
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LodgeComponentInfo")
Definition at line 152 of file GS_Melee.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h