A Demo Project for the UnrealEngineSDK
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UGS_Melee Member List

This is the complete list of members for UGS_Melee, including all inherited members.

ApplySmoothingAndLerp(FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, float DeltaTime)UGS_Defaultvirtual
bAllowTickingUVRGripScriptBase
bAlreadyNotifiedPlayUVRGripScriptBase
bAlwaysTickPenetrationUGS_Melee
bAutoSetPrimaryAndSecondaryHandsUGS_Melee
bCanEverTickUVRGripScriptBase
bCheckLodgeUGS_Melee
bDenyAutoDropUVRGripScriptBase
bDenyLateUpdatesUVRGripScriptBase
BeginPlay(UObject *CallingOwner)UVRGripScriptBase
bForceDropUVRGripScriptBase
bHasValidPrimaryHandUGS_Melee
bInjectPostPhysicsHandleUVRGripScriptBase
bInjectPrePhysicsHandleUVRGripScriptBase
bIsActiveUVRGripScriptBase
bIsHeldUGS_Melee
bIsLodgedUGS_Melee
bOnlyPenetrateWithTwoHandsUGS_Melee
bUsePrimaryHandSettingsWithOneHandUGS_Melee
CalculateSecondaryLocation(FVector &frontLoc, const FVector &BasePoint, FBPActorGripInformation &Grip, UGripMotionControllerComponent *GrippingController)UGS_Defaultvirtual
CallCorrect_GetWorldTransform(UGripMotionControllerComponent *OwningController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBaseinlinevirtual
CallRemoteFunction(UFunction *Function, void *Parms, FOutParmRec *OutParms, FFrame *Stack) overrideUVRGripScriptBasevirtual
COMTypeUGS_Melee
EndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
ForceGripToDrop()UVRGripScriptBaseinline
GENERATED_BODY()UGS_Meleeprivate
GetAnyScaling(FVector &Scaler, FBPActorGripInformation &Grip, FVector &frontLoc, FVector &frontLocOrig, ESecondaryGripType SecondaryType, FTransform &SecondaryTransform)UGS_Defaultvirtual
GetFunctionCallspace(UFunction *Function, FFrame *Stack) overrideUVRGripScriptBasevirtual
GetGripScriptByClass(UObject *WorldContextObject, TSubclassOf< UVRGripScriptBase > GripScriptClass, EBPVRResultSwitch &Result)UVRGripScriptBasestatic
GetGripTransform(const FBPActorGripInformation &Grip, const FTransform &ParentTransform)UVRGripScriptBase
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const overrideUVRGripScriptBasevirtual
GetOwner()UVRGripScriptBase
GetParent()UVRGripScriptBase
GetParentBodyInstance(FName OptionalBoneName=NAME_None)UVRGripScriptBase
GetParentSceneComp()UVRGripScriptBase
GetParentTransform(bool bGetWorldTransform=true, FName BoneName=NAME_None)UVRGripScriptBase
GetStatId() const overrideUVRGripScriptBasevirtual
GetTickableGameObjectWorld() const overrideUVRGripScriptBasevirtual
GetTickableTickType() constUVRGripScriptBasevirtual
GetWorld() const overrideUVRGripScriptBasevirtual
GetWorldTransform(UGripMotionControllerComponent *GrippingController, float DeltaTime, UPARAM(ref) FTransform &WorldTransform, const FTransform &ParentTransform, UPARAM(ref) FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport)UVRGripScriptBase
GetWorldTransform_Implementation(UGripMotionControllerComponent *GrippingController, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport) overrideUGS_Meleevirtual
GetWorldTransformOverrideType()UVRGripScriptBase
HandlePostPhysicsHandle(UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo) overrideUGS_Meleevirtual
HandlePrePhysicsHandle(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo, FTransform &KinPose) overrideUGS_Meleevirtual
HasAuthority()UVRGripScriptBase
InjectPostPhysicsHandle()UVRGripScriptBaseinline
InjectPrePhysicsHandle()UVRGripScriptBaseinline
IsScriptActive()UVRGripScriptBase
IsServer()UVRGripScriptBase
IsSupportedForNetworking() const overrideUVRGripScriptBaseinline
IsTickable() const overrideUVRGripScriptBasevirtual
IsTickableInEditor() constUVRGripScriptBasevirtual
IsTickableWhenPaused() const overrideUVRGripScriptBasevirtual
LastRelativePosUGS_Melee
LodgedComponentUGS_Melee
ObjectRelativeGripCenterUGS_Melee
OnBeginPlay(UObject *CallingOwner)UVRGripScriptBase
OnBeginPlay_Implementation(UObject *CallingOwner) overrideUGS_Meleevirtual
OnEndPlay(const EEndPlayReason::Type EndPlayReason)UVRGripScriptBase
OnEndPlay_Implementation(const EEndPlayReason::Type EndPlayReason) overrideUGS_Meleevirtual
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUGS_Meleevirtual
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)UVRGripScriptBase
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUGS_Meleevirtual
OnLodgeHitCallback(AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit)UGS_Meleevirtual
OnMeleeHitUGS_Melee
OnMeleeInvalidHitUGS_Melee
OnSecondaryGrip(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUGS_Meleevirtual
OnSecondaryGripRelease(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBase
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *Controller, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)UVRGripScriptBasevirtual
OnShouldLodgeInObjectUGS_Melee
OrientationComponentRelativeFacingUGS_Melee
OverrideMeleeSurfaceSettingsUGS_Melee
PenetrationNotifierComponentsUGS_Melee
PostInitProperties() overrideUVRGripScriptBasevirtual
PrimaryHandUGS_Melee
PrimaryHandPhysicsSettingsUGS_Melee
PrimaryHandSelectionTypeUGS_Melee
RelativeBetweenGripsCenterPosUGS_Melee
SecondaryHandUGS_Melee
SecondaryHandPhysicsSettingsUGS_Melee
SetComBetweenHands(UGripMotionControllerComponent *GrippingController, FBPActorPhysicsHandleInformation *HandleInfo)UGS_Melee
SetIsLodged(bool IsLodged, UPrimitiveComponent *LodgeComponent)UGS_Meleeinline
SetPrimaryAndSecondaryHands(FBPGripPair &PrimaryGrip, FBPGripPair &SecondaryGrip)UGS_Melee
SetTickEnabled(bool bTickEnabled)UVRGripScriptBase
Tick(float DeltaTime) overrideUVRGripScriptBasevirtual
UGS_Default(const FObjectInitializer &ObjectInitializer)UGS_Default
UGS_Melee(const FObjectInitializer &ObjectInitializer)UGS_Melee
UpdateDualHandInfo()UGS_Melee
UpdateHandPosition(FBPGripPair HandPair, FVector HandWorldPosition, FVector &LocDifference)UGS_Melee
UpdateHandPositionAndRotation(FBPGripPair HandPair, FTransform HandWorldTransform, FVector &LocDifference, float &RotDifference, bool bUpdateLocation=true, bool bUpdateRotation=true)UGS_Melee
UVRGripScriptBase(const FObjectInitializer &ObjectInitializer)UVRGripScriptBase
Wants_DenyAutoDrop()UVRGripScriptBaseinline
Wants_DenyLateUpdates()UVRGripScriptBaseinline
Wants_DenyTeleport(UGripMotionControllerComponent *Controller)UVRGripScriptBase
Wants_DenyTeleport_Implementation(UGripMotionControllerComponent *Controller) overrideUGS_Meleevirtual
Wants_ToForceDrop()UVRGripScriptBaseinline
WeaponRootOrientationComponentUGS_Melee
WorldTransformOverrideTypeUVRGripScriptBase