A Demo Project for the UnrealEngineSDK
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#include "ConnectionDrawingPolicy.h"
#include "PropertyHandle.h"
#include "Toolkits/AssetEditorManager.h"
#include "EdGraphNode_Comment.h"
#include "DialogueEditor/Graph/DialogueGraph.h"
#include "Nodes/DlgNode.h"
Go to the source code of this file.
Classes | |
class | FDialogueEditorUtilities |
Enumerations | |
enum class | EDialogueBlueprintOpenType : uint8 { None = 0 , Function , Event } |
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strong |
Enumerator | |
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None | |
Function | |
Event |
Definition at line 12 of file DialogueEditorUtilities.h.